thesteve812 Posted April 20, 2024 Posted April 20, 2024 1 hour ago, El_Duderino said: Did that happen with the latest version 1.0.2 that I uploaded a couple hours ago? It should be fixed in that version (at least it worked here on my end). You should be able to update the main mod mid-game btw. Sorry, I had downloaded .19 it at 4am and didn't realize it was updated later. Loaded save before it and worked as it was supposed to. thanks 1
PNclarity001 Posted April 21, 2024 Posted April 21, 2024 23 hours ago, El_Duderino said: Oddly enough, I can now reproduce this bug in my game, though I still don't know what could be causing it. I have however noticed that it's not only my mod's dialogue that gets blocked but also any comments that other mods add globally to all NPCs (such as SLSurvival's comments). Something must be blocking all dialogue for the leader adventurer NPC (and this one only). EDIT: I may have found the reason. Seems like I accidentally enabled the "Exclusive" flag for two of the adventurers' dialogue branches, which disables all other dialogue for them once the original conditions are no longer valid (in this case the active quest stage). ah you are the best, thank you for looking further into it!
B_86 Posted April 21, 2024 Posted April 21, 2024 Hi, enjoying the mod so far. Seems well written with only a few typos, I love the introspective pop up windows. The initial starting scenario with the adventurers was being interrupted by two wolves that spawned nearby, so I had to kill them using tfc 1 before talking to the Adventurer Leader, otherwise the conversation got cut off and the adventurers would run off to chase the wolves. Quest spoiler: Spoiler Also, I got the timer-locked blindfold but didn't get paid for it. Is this intended as the NPC scamming the player or is it a bug?
El_Duderino Posted April 21, 2024 Author Posted April 21, 2024 4 hours ago, B_86 said: Is this intended as the NPC scamming the player or is it a bug? Hi, thanks much for the report and the kind words! The blindfold thing must be a bug, I'll look into it.
El_Duderino Posted April 22, 2024 Author Posted April 22, 2024 New Update: The mod is now voiced (synthetic/AI voice courtesy of xVASynth). The unvoiced version will remain available for those who prefer unvoiced subtitles over the synthetic voices. The mod is now also BSA packed. 2
GTAVC16 Posted April 23, 2024 Posted April 23, 2024 On 4/20/2024 at 2:21 PM, El_Duderino said: All right, new version is up which should address the bugs that have been reported. I have successfully played the whole quest again. Please do let me know if you run into any other bugs or issues. I could not replicate the skooma bug that @GTAVC16 reported. Both types of skooma allow the quest to progress in my test runs. I have also tested this with CACO and SkoomaWhore active in my profile, though neither of which are installed in my CK-only copy of the game. The bug was that the player doesn't get bound in the normal armbinder. The tight one was applied as expected.
loonetrooper Posted April 23, 2024 Posted April 23, 2024 On 4/20/2024 at 1:11 PM, nork4782 said: Overall, a great RP start for a non-dragonborn non-special character that just happens to come to Skyrim while also organically introducing DD usage Reveal hidden contents Bugs: Reveal hidden contents Unable to trade-in firewood for empty bottles. After he told to me to come back later with the firewood, I only got default dialogue and no option to exchange anything After talking to brynlojf and getting 'speak to your escort', no dialogue is present in any of the adventurers Gameplay: Reveal hidden contents I was genuinely missing some kind of vibrator or/and chastity belt 'integration' there - either when you take a break and get unlocked ( but get put a vibrator and chastity belt as movivation to come back ) or -ideally- to have the vibrator/belt combo go along with the beggar dress ( optionally? ) I know that you said the mod story is finished, but there could be some kind of a break-in quest before you get sent off to Whiterun? It could be a practical moral test before going away from Riften and you could introduce another mini quest before the actual break-in - to get lockpicks? Things I liked: Reveal hidden contents I really, really liked how the whole atmosphere and quests were -consistently- grounded. It didn't feel as if DD was being forced on at any point, although sometimes I kind of wish it was more pushed, like for example when asking to take a break and wanting out of the dress, like I mentioned in gameplay It was a struggle to even get the first one hundred septims or to scrounge up enough money to buy honey... going back to the atmosphere of the mod, it was a nice break from the 'heroics' in a compelling way I played without any DD helper mods, and I personally spent about three days trying to get out of the damned armbinder Sapphire put me in for that double-distilled skooma, while I was continuing in the mod quests. For me, this was a fun scenario which happened naturally PS: Can't wait to see more of Ebonitium When did you get to the part with Sapphire and the Skooma? did i miss something 😮
El_Duderino Posted April 23, 2024 Author Posted April 23, 2024 1 hour ago, loonetrooper said: did i miss something 😮 Possibly. The (base game) NPCs in Riften can offer different paths to completing the earlier "fetch quest" missions. I tried to adjust their reactions/offers to their character backgrounds. 3 hours ago, GTAVC16 said: The bug was that the player doesn't get bound in the normal armbinder. Thanks for the clarification. Though even now I still can't replicate this as I got the normal armbinder equipped in my test before the latest upload. Anyway, I'll take another look.
B_86 Posted April 24, 2024 Posted April 24, 2024 22 hours ago, El_Duderino said: Thanks for the clarification. Though even now I still can't replicate this as I got the normal armbinder equipped in my test before the latest upload. Anyway, I'll take another look. I also had the same issue. The normal armbinder did get equipped, but the bound animation did not get applied, so my character just walked normally with invisible hands. I am using Devious Devices Beta10 RC1, if that helps. Thanks for maintaining an unvoiced version of the mod, by the way! Not a huge fan of xVASynth.
UnEvenSteven Posted April 24, 2024 Posted April 24, 2024 On 4/20/2024 at 12:16 PM, El_Duderino said: Thanks for testing this! I'm guessing this might be an LE/SE thing then. I've just discovered that Unbound Reborn SE requires PapyrusUtil SE for the custom add-ons to work, so perhaps there some differences between LE/SE PapyrusUtil at the root of this. Just a guess. Good to hear that the mod itself seems to be working in LE so far. It's just you can't use hexadecimal (0x5902) forms in the .json for the LE version. They have to be converted to decimal for them to work. I'm on LE and fixed this myself. The attached file simply changed the forms to decimal to make the .json work with LE. I was able to select the "Robbed in the Rift" option in SUR and everything worked fine. Nice little alternate start mod, when I create certain characters I usually have them start in the wilderness with nothing to simulate a "attacked and left for dead" scenario. This mod now fulfills that and adds more to the starting scenario. And I really appreciate you used SUR over LAL, Most mod authors just use LAL which is a shame since SUR is fairly configurable and has options to effectively turn off the main questline. DeviousNewcomer.json 1
El_Duderino Posted April 24, 2024 Author Posted April 24, 2024 2 hours ago, B_86 said: also had the same issue. The normal armbinder did get equipped, but the bound animation did not get applied, Oh! Thanks much for the additional and very helpful info. I think I saw that issue too in one of my test runs but attributed it to a random fluke. I'll check if I didn't do something bad with the DD equip call at this point in the mod. There's likely a gremlin lurking there somewhere, especially considering that the other DD equips all seem to fire correctly. 1 hour ago, UnEvenSteven said: It's just you can't use hexadecimal (0x5902) forms in the .json for the LE version. They have to be converted to decimal for them to work. I'm on LE and fixed this myself. Ah, so that's what's causing the issue in LE. Thanks much for letting us know and especially for so kindly providing the fix! I totally agree on the advantages of Unbound. The non-dragonborn setup has become really solid over the years and a great option even for long playthroughs up to high levels. And that's only such a small part of the many options available. Another really cool option is to delay becoming the Dragonborn by setting the starting point of dragon spawns to a higher level, by which point my char is already a battle-hardened hero who mighth actually be able to take on a dragon. I mean, why would the Gods bestow that honor and responsibility to some random doofus who just happened to be in Helgen at that particular point in time. 1
xtro334 Posted April 25, 2024 Posted April 25, 2024 13 hours ago, El_Duderino said: I mean, why would the Gods bestow that honor and responsibility to some random doofus who just happened to be in Helgen at that particular point in time. I do not think you understand what sickos the gods are. God 1: Alduin is coming back, so it is best we gather up the hero, train him and provide him with the weapons he needs to save the world. God 2: No wait here, what is the fun in that. I say, lets just dump him in front of Alduin without anything and see what happens. God 3: Now you are talking, and for god measure let us have him bound and about to be executed by the only none racist military power. That should make him angry enough to do it himself without any help from an army. God 2: Oh yeah, now we are cooking! God 1: Makes a facepalm and just leaves, while thinking "Maybe I should join the deadric princes instead, they are probably more sane then this.... " 2
Guest Posted April 25, 2024 Posted April 25, 2024 Is it possible to create a patch for Alternate Perspective mode? (This is the best alternate start mod)
Varithina Posted April 25, 2024 Posted April 25, 2024 8 hours ago, xtro334 said: God 1: Makes a facepalm and just leaves, while thinking "Maybe I should join the deadric princes instead, they are probably more sane then this.... " They are Aedra or Deadra, neither sanity or common sense by mortal standards is a requirement.
Varithina Posted April 25, 2024 Posted April 25, 2024 Hmm, is the start of this quest supposed to end up with a totally black screen with just your hud visible? If not then something is going on with my install, I tried various starts with skyrim unbound, no issues there they all do the start as they are supposed, and I can see all that I should, as soon as I either use the unbound addon for this mod or run the StartQuest AR_DeviousAltStart command, then I end up with just a hud visible, the npc is there but well doing anything is kinda not happening, as even getting to riften is not going to happen.
extraflux Posted April 30, 2024 Posted April 30, 2024 (edited) Where is the ledge? I've been looking for an hour nvm. power of posting Spoiler It's under the stairs in the back of the warehouse Edited April 30, 2024 by extraflux
Miauzi Posted June 9, 2024 Posted June 9, 2024 (edited) The mod made me curious and after a break of over a year I actually played Skyrim again for a few hours - I had prepared a new character for testing purposes. He was level 1 and had already left the starting cell via "LAL" ... so I took him to the raid location with the console command. From then on everything went pretty well - since the character is a succubus (CoL mod) - I got past the city guard without any problems - but first I secured the bribe from the "leader" for the gate guard. This meant that the first task of begging for 100 coins was completed quite quickly. I collected half of the potion ingredients - and got half via cheat ... if I ever play it "for real" (i.e. without cheating), the honey (in the pot) will be a real problem! Oh man - the shop owner really doesn't have it easy with the thieves' guild... 500 coins a week is quite a lot *ggg* Now I'm in the brewery in Whiterun... and I'm stuck at the point where I'm supposed to "get" the ledger. Even at night - everyone is asleep - I can't find anything - neither a key nor a book. If I follow the "path" from the vanilla quest, the mead tasting should be on the agenda - along with the vermin incident. As it's already quite late at night - in real life, that is - I've finished here for now... the only idea now would be to go to the tavern in Whiterun (I have the letter from "Brynjolf") Edit: This afternoon I continued playing the mod - I had an "inspiration" during the night... I had read something about "stairs" and "underneath" - and sure enough - there was the book. This way I was able to solve the quest... I kept the catsuit etc. on, of course... we all know where the keys are. Conclusion: Very nice starter mod - the quests fit well into the existing places/locations - very nice work! Two points of criticism or comments: a) Please also equip optional shoes for the feet - the "classic" slave heels would go well with the hobble dress ... the latex socks are a bit of a shame for the catsuit for the mission in the brewery - since you also have to go down field paths to the farms, in my opinion the boots would be better (but that's "complaining at a high level") b) For a starting quest, the loss of initial items is much more serious - quite a few mods equip the player with things at the start of the game - which cannot be obtained again through normal means ... here a handover of these items at the end of the quest chain by the "leader of the adventure" would be a possible solution Otherwise - thank you very much for your work ❤️ Edited June 9, 2024 by Miauzi
El_Duderino Posted June 10, 2024 Author Posted June 10, 2024 Hi and thanks much for the feedback and kind comments! On 6/9/2024 at 2:33 AM, Miauzi said: first I secured the bribe from the "leader" for the gate guard Ha, cool! I wasn't sure if people would actually discover this option which I didn't announce in the quest objectives (on purpose). On 6/9/2024 at 2:33 AM, Miauzi said: the honey (in the pot) Oh, I had no idea that honey could be that rare. Perhaps it's because of another mod that I'm using but I can fairly often find it in some vendor spawn lists. Maybe I can add a couple pots of honey to the game world in a semi-hidden place during this part of the quest as a workaround. On 6/9/2024 at 2:33 AM, Miauzi said: stuck at the point where I'm supposed to "get" the ledger I left this part vague on purpose because it's the final part of the quest, so I thought it should be the hardest. The paper is always somewhere in the meadery during this part of the quest and it moves its location after each completed "mission" for the meadery. On 6/9/2024 at 2:33 AM, Miauzi said: For a starting quest, the loss of initial items is much more serious - quite a few mods equip the player with things at the start of the game Huh. I even have the functionality for that already implemented in my other mod (removed items get placed in a container for later access). I can implement that in this mod easily -- for now I've added a warning to the mod page. I guess this potential issue didn't occur to me because Unbound only ever equips generic base game items at the start and losing those is of no consequence. 2
El_Duderino Posted August 17, 2024 Author Posted August 17, 2024 1 hour ago, Nikett7 said: What's the point then? Yes, I have absolutely no idea why anybody would ever want to play a story quest in a roleplaying game. On a more serious note, I put that in the description precisely so that folks who play Skyrim strictly as a porn game won't waste Ashal's bandwidth by downloading a mod they have no interest in. 1
donttouchmethere Posted August 17, 2024 Posted August 17, 2024 (edited) On 8/17/2024 at 10:35 AM, Nikett7 said: "No sex scenes." What's the point then? Did you misunderstood this song as a guide for LL members? 🙂 Although I must admit it's catchy! 🙃 Spoiler Edited August 18, 2024 by donttouchmethere
muhavaux33 Posted August 18, 2024 Posted August 18, 2024 On 8/17/2024 at 3:35 AM, Nikett7 said: "No sex scenes." What's the point then? You want sex scenes? Pornhub's free.
not_that_one_guy Posted August 21, 2024 Posted August 21, 2024 Option for Alternate Perspective DNC_AP.zip 2
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