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As per the title, what should I adjust in the ENB? . As can be seen , the eyes change from purple , to green . And , there is an annoying blur effect that , I would like to eliminate

 

 

 

With ENB

 

Spoiler

enb2024_4_18_13_57_13.jpg.d078ae68ee55874356e78b4294b04b85.jpg

 

 

Without ENB

 

Spoiler

enb2024_4_18_13_57_6.jpg.b721f97b65fc59f56e92f26407b8d59b.jpg

 

 

Below , the ENB setup.

 

Spoiler

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true

[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0
ContrastDay=1.0
ContrastNight=1.0

[CAMERAFX]
LenzReflectionIntensityDay=3.0
LenzReflectionIntensityNight=3.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=1
AOAmount=1.5
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=4.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=2.0
PointLightingIntensityNight=2.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.3
FogColorCurveDay=1.0
FogColorCurveNight=1.0

ColorPowDay=1.7
ColorPowNight=1.7

[SKY]
Enable=true

StarsIntensity=1.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5

CloudsIntensityDay=2.0
CloudsIntensityNight=0.1
CloudsCurveDay=2.0
CloudsCurveNight=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=1.0
GradientDesaturation=0.0

GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0

GradientMiddleIntensityDay=3.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0

GradientHorizonIntensityDay=4.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0

SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=15.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5

[WINDOWLIGHT]
Intensity=10.0
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0

[FIRE]
IntensityDay=3.0
IntensityNight=7.0
CurveDay=2.0
CurveNight=2.0

[COLORCORRECTION]
UsePaletteTexture=true

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.1
 

 

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