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[mod] Stripper Pole


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Posted (edited)

do you have any required mods or dlcs or is this standalone?

if so please add them to the about file

Edited by Skömer
Posted (edited)

Machining?  It's a metal stick, surely it should be at Smithing?  Tribals having to wait so long to dance.....

Edited by Bloodly
Posted
Quote

do you have any required mods or dlcs or is this standalone?

No Required mods or dlcs. Should be fully standalone.

 

10 minutes ago, Bloodly said:

Machining?  It's a metal stick, surely it should be at Smithing?

I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil.

Posted
2 hours ago, cryptidfarmer said:

No Required mods or dlcs. Should be fully standalone.

 

I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil.

Idea: pain poles! Poorly made poles crafted out of whatever's on hand that can harm dancers. Perfect for those Slaaneshi colonies.

Posted
On 4/11/2024 at 5:01 PM, cryptidfarmer said:

No Required mods or dlcs. Should be fully standalone.

 

I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil.

Well right, but those of us playing tribals want this too! 

Posted
2 hours ago, Rimworld Traveller said:

but those of us playing tribals want this too! 

You make a good point. The idea I had today was maybe a wooden pole or empty dance spot that gives less joy. Or, maybe the wooden pole loses durability with each dance.

Posted
On 4/12/2024 at 9:43 PM, Vulkandrache said:

Do you think you can make this into a Ritual in addition to casual enjoyment?

Could be interesting. Something like a normal Ideology Ritual, but everyone gathers around a pole to watch the dance?

 

2 hours ago, des said:

Would be nice if this could be incorporate into the brothel colony mod or hospitality mod.

I've not used either of those mods very much. What did you have in mind? Something that lets the visitors watch a dance and pay in some way?

Posted
1 hour ago, cryptidfarmer said:

Could be interesting. Something like a normal Ideology Ritual, but everyone gathers around a pole to watch the dance?

 

I've not used either of those mods very much. What did you have in mind? Something that lets the visitors watch a dance and pay in some way?

 

Yeah, I was thinking that instead of whoring, having a the visitors just pay as they watch the show.  If I'm not mistaken, the whoring mod have the pawn ask the visitor to see if they want some action.  Whereas the hospitality one, you provide them a service and they pay on the cashier.  Either way, I guess paying in silver or goodwill? But as a job, it should've some side effects like (I strip danced for money - 10)?

Posted

What are the weights for seeking out the pole for rec use?  Is it purely a rec activity (so anyone anytime might decide to use it), or is use weighted to pawn sex/gender?  Do only pawns that are exhibitionists seek to use it?

 

Also, some Ideology uses/precepts would be nice (or maybe that's already in there, haven't tested it yet).  Maybe eventually Anomaly also, but since that just came out, requiring an Anomaly ritual to need 4 pawns dancing simultaneously might take some time to implement.  Food for thought!

Posted
On 4/21/2024 at 8:40 PM, ghostfalll said:

What are the weights for seeking out the pole for rec use?

It's weighted like the telescope. (That is what I used as a basis.) So, anyone anytime might decide to use it. The "Watch Dance" activity is weighted higher, because it depends on someone already dancing. But, not so high that it is the only thing done when someone dances.

 

On 4/21/2024 at 8:40 PM, ghostfalll said:

Do only pawns that are exhibitionists seek to use it?

I want to add some extra interaction with exhibitionists, but there isn't anything for it yet.

 

On 4/21/2024 at 8:40 PM, ghostfalll said:

Also, some Ideology uses/precepts would be nice

Also not in there yet, but I like the idea of a dance ritual of some sort. If you have other ideas, I am all ears.

 

On 4/21/2024 at 8:40 PM, ghostfalll said:

an Anomaly ritual to need 4 pawns dancing simultaneously

Now that is an interesting idea. I'm still playing through Anomaly and hadn't thought there was anything that would work with it.

Posted
On 4/23/2024 at 7:12 PM, cryptidfarmer said:

It's weighted like the telescope. (That is what I used as a basis.) So, anyone anytime might decide to use it. The "Watch Dance" activity is weighted higher, because it depends on someone already dancing. But, not so high that it is the only thing done when someone dances.

Cool, had forgotten to ask about the weighting for watching.  Do you have any (extra, non-vanilla) code regarding proximity to a pawn choosing the watching task?  Vanilla game can get super weird about task assignment order vs geographic proximity, hence why the Common Sense mod among other mods exists (heck, there's even mods to force pawns to pathfind over the quickest possible route instead of the shortest route).  Pawns running all over maps just to do one task at a time eats a lot of CPU for pathfinding, no matter how many cores are utilized.

 

It's also possible this issue was "fixed" in an earlier update (1.4?), but I use so many mods it's hard to keep track of what QoL mods have become redundant over time (I put "fixed" in quotes since it may not matter if some other mod is overriding it).  It may not matter for your mod anyways, just so long as most pawns aren't running back across a big map to see someone dance every time but dance ends before they get there!

 

On 4/23/2024 at 7:12 PM, cryptidfarmer said:

I want to add some extra interaction with exhibitionists, but there isn't anything for it yet.

I was also curious about what level of RJW integration exists so far, but since you said the mod lacks any exhibitionist code yet, prolly none.  Also prolly not worth doing that until RJW updates to 1.5 anyways...

Posted
On 4/27/2024 at 6:46 PM, ghostfalll said:

Cool, had forgotten to ask about the weighting for watching.  Do you have any (extra, non-vanilla) code regarding proximity to a pawn choosing the watching task?

The behind the scenes numbers:

  • Use Telescope: 2
  • Play Poker: 4
  • Do a Dance: 2
  • Watch a Dance: 5

So, while watching a dance is higher than other vanilla recreation, it isn't extreme. There isn't any extra proximity checking. Ideally, pawns should be a little more likely to go watch a dance, but not go out of their way to watch one every time it is available.

 

On 4/27/2024 at 6:46 PM, ghostfalll said:

I was also curious about what level of RJW integration exists so far, but since you said the mod lacks any exhibitionist code yet, prolly none.  Also prolly not worth doing that until RJW updates to 1.5 anyways...

Like you guess, there currently is none. I want to at least add an Exhibitionist bonus, but it will have to wait until I can find the time.

Posted
On 4/30/2024 at 9:22 AM, Wichking said:

Is there a possibility to animate the dance in any way? In my case the pawn just stands there.

They should turn to face different directions randomly for the dance. I tried making it more complex, but ran into some road blocks.

Posted

Hi, nice mod, thank you.
Not sure if it is intentional or not, but the poles can breakdown and require a component to be repaired, like other machines.
It doesn’t really make sense. Would love to hint you how to properly remove this feature, but I am not a very good HTML modder.

Cheers.

Posted
On 5/4/2024 at 5:07 AM, sinfulgrailknight said:

Can you also add dance spot and other new thing to the 1.4 version?

I'll do it just for you. But, it might not get done right away.

 

14 hours ago, wonderdemonbra said:

poles can breakdown and require a component to be repaired

Well, that certainly isn't intentional. I will definitely look into fixing that.

Posted
On 4/11/2024 at 3:01 PM, cryptidfarmer said:

No Required mods or dlcs. Should be fully standalone.

 

I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil.

 

No, but casting is easily achieved by smithing and a skilled smith could smooth it in a way largely identical to a machined solution. It'd be labor intensive comparably, but not technologically impossible.

 

Fun mod, simple and adds to the experience.

Posted
On 5/6/2024 at 9:11 PM, Yorushin said:

a skilled smith could smooth it in a way largely identical to a machined solution

You've convinced me. The next update will change the requirement to smithing. According to Wikipedia, the first poles were tent poles, so may also add wood as a suitable material.

  • 2 weeks later...
Posted
6 hours ago, seraph85 said:

Is there anyway to limit who dances? I'd like to make it so only certain female pawns use it.

The pole is assignable, kinda like a bed. If no one owns the pole, anyone can use it. If anyone owns the pole, only those pawns will use it.

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