Popular Post cryptidfarmer Posted April 11, 2024 Popular Post Posted April 11, 2024 (edited) A simple mod that adds a build-able stripper pole. Stripper pole construction requires Smithing and takes metal or wood to construct Pawns can be commanded to do a dance on the pole Pawns can also seek out the pole to dance for recreation Dancing pawns will take off clothes and gain joy Other pawns can go watch a dance for recreation Pawns that watch a dance can gain an opinion change based on the beauty of the dancer Dance Spot: smaller range, smaller bonuses, but doesn't require anything to make Coming Soon™️(In no particular order): Ideology Precepts: Like dancing, Don't like dancing Exhibitionist Bonuses: extra joy for doing a dance Ideology Ritual: Bring everyone over to watch a dance Anomaly Ritual: Multiple people dance at the same time Hospitality/Brothel Interaction: Pay to watch a dance https://gitgud.io/cryptidfarmer/rimworld-stripper-pole (Also, if you have a better idea for an about image in Rim World, I would love to know.) 7/11/2025 -v1.0.5 Updated for 1.6 (might still have some bugs) 6/1/2024 -v1.0.4 Fixed a log entry load error Added the missing dance spot texture to 1.4 (I am a numpty) 5/18/2024 - v1.0.3 Now requires Smithing research Poles can now be built with wood 5/7/2024 - v1.0.2 Poles should no longer breakdown and require a component to fix Dance Spots are now available in 1.4, but you need to ask sinfulgrailknight for permission to use it. I added it just for them, because they asked so nicely. Edited July 12, 2025 by cryptidfarmer Update for 1.0.5 changes 24
Skömer Posted April 11, 2024 Posted April 11, 2024 (edited) do you have any required mods or dlcs or is this standalone? if so please add them to the about file Edited April 11, 2024 by Skömer 1
Bloodly Posted April 11, 2024 Posted April 11, 2024 (edited) Machining? It's a metal stick, surely it should be at Smithing? Tribals having to wait so long to dance..... Edited April 11, 2024 by Bloodly 1
cryptidfarmer Posted April 11, 2024 Author Posted April 11, 2024 Quote do you have any required mods or dlcs or is this standalone? No Required mods or dlcs. Should be fully standalone. 10 minutes ago, Bloodly said: Machining? It's a metal stick, surely it should be at Smithing? I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil.
silas52 Posted April 12, 2024 Posted April 12, 2024 2 hours ago, cryptidfarmer said: No Required mods or dlcs. Should be fully standalone. I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil. Idea: pain poles! Poorly made poles crafted out of whatever's on hand that can harm dancers. Perfect for those Slaaneshi colonies. 1
Max_Snegir Posted April 12, 2024 Posted April 12, 2024 No jokes and no sarcasm - man, you are a real genius
Rimworld Traveller Posted April 12, 2024 Posted April 12, 2024 On 4/11/2024 at 5:01 PM, cryptidfarmer said: No Required mods or dlcs. Should be fully standalone. I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil. Well right, but those of us playing tribals want this too!
cryptidfarmer Posted April 13, 2024 Author Posted April 13, 2024 2 hours ago, Rimworld Traveller said: but those of us playing tribals want this too! You make a good point. The idea I had today was maybe a wooden pole or empty dance spot that gives less joy. Or, maybe the wooden pole loses durability with each dance. 1
Vulkandrache Posted April 13, 2024 Posted April 13, 2024 Do you think you can make this into a Ritual in addition to casual enjoyment?
des Posted April 15, 2024 Posted April 15, 2024 Would be nice if this could be incorporate into the brothel colony mod or hospitality mod.
cryptidfarmer Posted April 15, 2024 Author Posted April 15, 2024 On 4/12/2024 at 9:43 PM, Vulkandrache said: Do you think you can make this into a Ritual in addition to casual enjoyment? Could be interesting. Something like a normal Ideology Ritual, but everyone gathers around a pole to watch the dance? 2 hours ago, des said: Would be nice if this could be incorporate into the brothel colony mod or hospitality mod. I've not used either of those mods very much. What did you have in mind? Something that lets the visitors watch a dance and pay in some way?
des Posted April 16, 2024 Posted April 16, 2024 1 hour ago, cryptidfarmer said: Could be interesting. Something like a normal Ideology Ritual, but everyone gathers around a pole to watch the dance? I've not used either of those mods very much. What did you have in mind? Something that lets the visitors watch a dance and pay in some way? Yeah, I was thinking that instead of whoring, having a the visitors just pay as they watch the show. If I'm not mistaken, the whoring mod have the pawn ask the visitor to see if they want some action. Whereas the hospitality one, you provide them a service and they pay on the cashier. Either way, I guess paying in silver or goodwill? But as a job, it should've some side effects like (I strip danced for money - 10)?
ghostfalll Posted April 22, 2024 Posted April 22, 2024 What are the weights for seeking out the pole for rec use? Is it purely a rec activity (so anyone anytime might decide to use it), or is use weighted to pawn sex/gender? Do only pawns that are exhibitionists seek to use it? Also, some Ideology uses/precepts would be nice (or maybe that's already in there, haven't tested it yet). Maybe eventually Anomaly also, but since that just came out, requiring an Anomaly ritual to need 4 pawns dancing simultaneously might take some time to implement. Food for thought!
cryptidfarmer Posted April 24, 2024 Author Posted April 24, 2024 On 4/21/2024 at 8:40 PM, ghostfalll said: What are the weights for seeking out the pole for rec use? It's weighted like the telescope. (That is what I used as a basis.) So, anyone anytime might decide to use it. The "Watch Dance" activity is weighted higher, because it depends on someone already dancing. But, not so high that it is the only thing done when someone dances. On 4/21/2024 at 8:40 PM, ghostfalll said: Do only pawns that are exhibitionists seek to use it? I want to add some extra interaction with exhibitionists, but there isn't anything for it yet. On 4/21/2024 at 8:40 PM, ghostfalll said: Also, some Ideology uses/precepts would be nice Also not in there yet, but I like the idea of a dance ritual of some sort. If you have other ideas, I am all ears. On 4/21/2024 at 8:40 PM, ghostfalll said: an Anomaly ritual to need 4 pawns dancing simultaneously Now that is an interesting idea. I'm still playing through Anomaly and hadn't thought there was anything that would work with it.
ghostfalll Posted April 27, 2024 Posted April 27, 2024 On 4/23/2024 at 7:12 PM, cryptidfarmer said: It's weighted like the telescope. (That is what I used as a basis.) So, anyone anytime might decide to use it. The "Watch Dance" activity is weighted higher, because it depends on someone already dancing. But, not so high that it is the only thing done when someone dances. Cool, had forgotten to ask about the weighting for watching. Do you have any (extra, non-vanilla) code regarding proximity to a pawn choosing the watching task? Vanilla game can get super weird about task assignment order vs geographic proximity, hence why the Common Sense mod among other mods exists (heck, there's even mods to force pawns to pathfind over the quickest possible route instead of the shortest route). Pawns running all over maps just to do one task at a time eats a lot of CPU for pathfinding, no matter how many cores are utilized. It's also possible this issue was "fixed" in an earlier update (1.4?), but I use so many mods it's hard to keep track of what QoL mods have become redundant over time (I put "fixed" in quotes since it may not matter if some other mod is overriding it). It may not matter for your mod anyways, just so long as most pawns aren't running back across a big map to see someone dance every time but dance ends before they get there! On 4/23/2024 at 7:12 PM, cryptidfarmer said: I want to add some extra interaction with exhibitionists, but there isn't anything for it yet. I was also curious about what level of RJW integration exists so far, but since you said the mod lacks any exhibitionist code yet, prolly none. Also prolly not worth doing that until RJW updates to 1.5 anyways...
cryptidfarmer Posted April 30, 2024 Author Posted April 30, 2024 On 4/27/2024 at 6:46 PM, ghostfalll said: Cool, had forgotten to ask about the weighting for watching. Do you have any (extra, non-vanilla) code regarding proximity to a pawn choosing the watching task? The behind the scenes numbers: Use Telescope: 2 Play Poker: 4 Do a Dance: 2 Watch a Dance: 5 So, while watching a dance is higher than other vanilla recreation, it isn't extreme. There isn't any extra proximity checking. Ideally, pawns should be a little more likely to go watch a dance, but not go out of their way to watch one every time it is available. On 4/27/2024 at 6:46 PM, ghostfalll said: I was also curious about what level of RJW integration exists so far, but since you said the mod lacks any exhibitionist code yet, prolly none. Also prolly not worth doing that until RJW updates to 1.5 anyways... Like you guess, there currently is none. I want to at least add an Exhibitionist bonus, but it will have to wait until I can find the time.
Wichking Posted April 30, 2024 Posted April 30, 2024 Is there a possibility to animate the dance in any way? In my case the pawn just stands there. 1
cryptidfarmer Posted May 4, 2024 Author Posted May 4, 2024 On 4/30/2024 at 9:22 AM, Wichking said: Is there a possibility to animate the dance in any way? In my case the pawn just stands there. They should turn to face different directions randomly for the dance. I tried making it more complex, but ran into some road blocks.
sinfulgrailknight Posted May 4, 2024 Posted May 4, 2024 (edited) Can you also add dance spot and other new thing to the 1.4 version? I'll be very thankful of that. Edited May 4, 2024 by sinfulgrailknight
Guest Posted May 6, 2024 Posted May 6, 2024 Hi, nice mod, thank you. Not sure if it is intentional or not, but the poles can breakdown and require a component to be repaired, like other machines. It doesn’t really make sense. Would love to hint you how to properly remove this feature, but I am not a very good HTML modder. Cheers.
cryptidfarmer Posted May 7, 2024 Author Posted May 7, 2024 On 5/4/2024 at 5:07 AM, sinfulgrailknight said: Can you also add dance spot and other new thing to the 1.4 version? I'll do it just for you. But, it might not get done right away. 14 hours ago, wonderdemonbra said: poles can breakdown and require a component to be repaired Well, that certainly isn't intentional. I will definitely look into fixing that.
Yorushin Posted May 7, 2024 Posted May 7, 2024 On 4/11/2024 at 3:01 PM, cryptidfarmer said: No Required mods or dlcs. Should be fully standalone. I figured it would take machining to make the large, regularly shaped metal pole. It's not exactly something that can be hammered out on an anvil. No, but casting is easily achieved by smithing and a skilled smith could smooth it in a way largely identical to a machined solution. It'd be labor intensive comparably, but not technologically impossible. Fun mod, simple and adds to the experience.
cryptidfarmer Posted May 14, 2024 Author Posted May 14, 2024 On 5/6/2024 at 9:11 PM, Yorushin said: a skilled smith could smooth it in a way largely identical to a machined solution You've convinced me. The next update will change the requirement to smithing. According to Wikipedia, the first poles were tent poles, so may also add wood as a suitable material. 1
cryptidfarmer Posted May 27, 2024 Author Posted May 27, 2024 6 hours ago, seraph85 said: Is there anyway to limit who dances? I'd like to make it so only certain female pawns use it. The pole is assignable, kinda like a bed. If no one owns the pole, anyone can use it. If anyone owns the pole, only those pawns will use it. 1
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