Kaputzki Posted November 15, 2013 Posted November 15, 2013 Hello,  Thank you for reading this and hope you can help, I'll cut to the chase and hope what I'll write will be thorough enough;  The issues I've encountered are numerous: CTDs, freezes, pink textures, black textures (on male and sometimes female models). CTDs vary from a mid-play (20 mins in) crash to instant upon-reload crash.  I've installed and reinstalled Skyrim numerous times and tried mixing and matching the mods but to no real avail. The mods I have were installed following the installation guides on the nexus (although I may have miss-read or even altogether forgot to read on some mods' installation) I've been trying to fix these mods for more than a week now, I've tried downloading various fixes from nexus and off nexus, tried scavanging the web for anything related to my problem and any solution I tried failed.. Even used a cracked Skyrim version (as people pointed out that it might be steam), still no success. ._.   Turning to you people as I really am clueless on what to do now with hope that you can point out what I should fix, so here goes:  Current problem: CTDs varying from 20 mins into the game to instant upon reload a save. Pink textures on objects and sometimes armor, black textures on male bodies primarily.  I had freezes as well before and I managed to fix both the instant crash on reloading a save and the freeze when I reload a save by deleting my Skyrim.ini and just starting up the game. Saved a lot of pain.  Load Order:  Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmSexLab.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espEconomy Overhaul.espSexLabDefeat.espRaceMenu.espRaceMenuPlugin.espSkyUI.espRemodeled Armor - Vanilla Replacer.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espSuccubusCBBE3GiftByNausicaa.espTERAArmors_CBBE.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espRun For Your Lives.espWhen Vampires Attack.espSchlongs of Skyrim - Light.espDrinking Fountains of Skyrim.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espELFXEnhancer.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espApocalypse - The Spell Package.espBFSEffects.espFNISspells.espDual Wield Parrying_SKSE.espDodge Mod.espAlternate Start - Live Another Life.espSkyRe_Races.espWATER.espWATER Plants.espWATER DG.espWATER DB Waves.espRND_Water-Patch.espSKSE Hotkeys.espWetandCold.espReProccer.espricher merchants.espBetter Vampires ML.esp   Note: I've disabled the high res texture packs and the respective unofficial patch because they were causing crashes to me.   System Specs:  Gigabyte H67MA-D2H-B3 (latest drivers)Intel Core i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.6GHz4096MB RAMNVIDIA GeForce GTX 650 (latest drivers)   Notes: My processor was not overclocked, it was like this when it was given to me.   Utilities: FNIS - v4.0.2 FNIS spells - v4.0.2 SKSE - v1.06.16 BodySlide CB Plus Plus - v1.0.5 (for remodeled armors mod) BOSS - v2.1.1   Papyrus:  Papyrus0-3.rar    General notes: I installed UPN Perfect Body with TBBP support and the skeletons it provided (no textures or idles), then installed CBBE on top of it, then the custom skeletons for SOS then finally Feminine Running.  Installed HD Fire, then Cluttered Ruins, then SMIM, then WATER and finally Enhanced Lights and FX. I realised Cluttered Ruins and SMIS were causing a problem so I removed them and reinstalled the HD Fire, WATER and Enhanced Lights.  Started a new game each time I tweaked with the mods in such a way so my saves are fresh.  The current save I play following the papyrus file and what I managed to understand from it, I removed Andromeda mod and still kept playing that save.  That's about it, may have missed a few details but I hope this gives as clear picture as possible.  Thanks in advance, Kap.
hryh23k9823u Posted November 15, 2013 Posted November 15, 2013 99% CDTs are Bethesda's fault, for making a game in such a horrible and unstable engine and nothing will ever fix the fact. That said, you can aliviate CDTs caused by messed up savegames trying to avoid quick/autosaves, instead only using hard saves, and trying to not reload many times in a row, that tends to make the game go mad. As for problems like missing textures and such, well, it's pretty simple: Â Nexus Mod Manager < Manual Install < Then go pro. Meaning Mod Organizer. Also, Boss, Tes5edit and Wrye bash are usually needed to keep everything clean. Â At least as much clean as you can try. Cause Skyrim will never be a clean or stable thing, ever... Â Â
Kaputzki Posted November 15, 2013 Author Posted November 15, 2013 Thanks for the reply! I do often quicksave because of the sporadic crashes but I had no idea reloading multiple times or using quick/auto save can be this disastrous! Â Do you think I should reinstall all the mods (aside for UPN/CBBE) manually on a reinstalled Skyrim? (cleanest slate possible) Â Â Edit: Also, BOSS did not recognize any dirty edits aside for in Apocalypse Spell Package last I checked (just now).
hryh23k9823u Posted November 15, 2013 Posted November 15, 2013 Well not disastrous, usually closing and re opening the game solves the cdt problem in that little particular case, but in the long run 'stressing' the game by making it reloading over and over, quickasving, autosaving, reloading, and leaving those traces in your saves, yeah, can be disastrous...! Specially when you are using scripted mods, or mods that alters/increases spawns, or add/alters npc's and well... MODS in general  Here's a good guide (DigitalVixen's guide for stable skyrim modding) that is touching severals aspects including savegames in this matter.  As for what I think what you should do, I'd recomend you to follow the step (http://wiki.step-project.com/STEP:2.2.7), using the tools they recommend. As for the installation method for the mods in particular, manually its always better than using nexus mod manager, and DigitalVixen makes clear why in its guide. But using Mod organizer is better than manually installing the mods I believe, because it allows you to have even better control of every single file than manually installing, have advanced options like extracting bsa's into loose, and everything without ever touching the actual data folder, since it creates a virtual data folder allowing you to have diferent game profiles with diferent mods, and all of this always having an untouched vanilla skyrim.
ds64 Posted November 15, 2013 Posted November 15, 2013 try this, it's helps for me  http://skyrim.nexusmods.com/mods/38649/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D38649%26preview%3D&pUp=1
Kaputzki Posted November 16, 2013 Author Posted November 16, 2013 Alright, I've tested Mod Organizer and it seems to run the game much much better. However, I get a lethal CTD right now whenever I get close to a certain house near Riverwood (the witch's house once you leave the Bleakfall Barrows).  The only conflicts I've seen so far regarding the game came from Unofficial Skyrim Patch and its DLC equivalents as well as Skyrim Redone, or at least that's what MO was telling me.  Also revised my mod list  Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmEconomy Overhaul.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.espRaceMenu.espRaceMenuPlugin.espSkyUI.espSkyRe_Main.espSkyRe_Main_Fix.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_EnemyScaling_Fix.espRun For Your Lives.espWhen Vampires Attack.espDrinking Fountains of Skyrim.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espELFXEnhancer.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espBetter Vampires ML.espApocalypse - The Spell Package.espBFSEffects.espDual Wield Parrying_SKSE.espDodge Mod.espAlternate Start - Live Another Life.espBVLT - Human.espdD - Realistic Ragdoll Force - Medium.espSkyRe_Races.espSkyRe_Races_Fix.espWATER.espWATER Plants.espWATER DG.espWATER DB Waves.espRND_Water-Patch.espSKSE Hotkeys.espWetandCold.espReProccer.espDagger Of Doom (Knife Of Derp).espricher merchants.esp    Someone pointed out before that it might be the textures and I did notice I'm having a significiant decline on CTDs when I play on medium instead of high or ultra. Said he runs on 1024x1024 and normal 500 some.  Will keep tweaking until I get this sorted.   Edit: here's the source for the the guy saying to run the game on lower textures (need to just dig on how to do that ^^): http://forum.step-project.com/showthread.php?tid=3319
ballsy Posted November 17, 2013 Posted November 17, 2013 If a CTD is reproducible, not to mention 100% reproducible, then you have a problem. What my experience tells me about general stability in Skyrim is that there is almost always a root cause that can be found and resolved.  I'd like to think of the guy achieving epic stability on his game by using lower-res textures to be a result of significantly lowering the processing, strain, whatever that is needed from the system to offset mod conflicts and other areas which he hasn't fully explored in stabilizing his game.  This is purely speculative on how instability works for this game. But say his game is now stable because it works like this:   Make a pure Skyrim and DLC-only new game save after the entire helgen sequence. Go the reproducible CTD location and see if it crashes. If it does, you'll need to try it again with your non-esp mods uninstalled. If it doesn't crash, keep adding your esps back to that save and figure out which mod causes the CTD. Try to piece together why the mod would cause the game to crash from context.  You choose to believe what you want. If you think that the guy who reduced his textures to Oblivion is absolutely right, then no-one can stop you from doing that as well. However, I feel that most people do not follow proper modding, testing, conflict resolution processes. Based purely on gut instinct and reading a few posts from the user, I'd say he falls under "most".Â
Kaputzki Posted November 17, 2013 Author Posted November 17, 2013 Issue is, at some point I managed to walk past the CTD location only to get CTD. I feel I'm doing something fatally wrong even tho I'm making sure my mods do not conflict by performing the install order they demand (HD Fire/Clutter Ruins -> SMIM -> WATER for example) and using BOSS as well as MO to check for conflicts and if they're dangerous. Â Another thing I noticed is that when I install CBBE and UPN (CBBE recommended UPN Blessed body) I notice my character has very noticeable lines on her body, thin lines with a really bright color. That is after I install it per CBBE's recommendation of UPN -> CBBE. Â I'll try what you told me and come back with results. Thanks!
hryh23k9823u Posted November 18, 2013 Posted November 18, 2013 Sometimes you have to choose if you want more spawns, wtf, skyre, reprocc, lootification, asis, gameplay improvements, porn mods, etc., etc., or 8k texture rocks. I mean, at the end, skyrim is a very old engine (I mean very very old), it has a limit in how many things it can do well at the same time, the more stuff you put on its back, the more unstable experience you get. Sykrim doesnt care if you have a computer from NASA, its a xbox game with a nintendo 64 engine. I mean, even in a xbox the game was stressed, lol. Â Or stress it a lot and have a lot of fun testing, debbuging and correcting but not playing at all (and im not being sarcastic, I think I enjoy more modding than playing).... But when it comes to actually mod your game in order to play (yeah, some people actually plays lol)... well what does work for me is preparing a 'core' and then go modding following 'layers'. First, of course, the dlc's you have and its respective unofficial patches (remember re-order em for 2.0 version, using the userlist.txt or manualy after each boss run, following the correct order: update.esm > uskp.esp; dawnguard.esm > udgp.esp; etc. etc.). Propertly tweak your ini files following, for example, the S.T.E.P. guide, and also your videocard application, etc. Have your tools propertly ready, that means if you're using MO, add the executables, have skyrim performance monitor ready, tes5edit, all the shit. THEN, the core of your modded skyrim, which comes to the next set of 3 basic options: Â 1. Aesthetically improved vanilla experience. Easy, just fill your HDD with 4k texture mods and put the best enbseries. Leave it like that and you'll find a quite stable experience. Â 2. A porn game. Oh well, install your favourite body mesh or just cbbe bodyslide ++, download some nice porn armours and outfits. Â You can combine both, and you'll end in two sub-options: Â 2-A. An aesthetically improved and pornographic vanilla experience. Combine 1 and 2 and leave it like that. Download aswell poser and take good fapping-pictures! Â 2-B. A pornographic experience with actual pornographic gameplay: Add to 2 proper skelleton, sexlab framwork and every sexlab plugin you like (except one of the best, SL Defeat, which is sadly one of the most bugged in therms of stability, at the moment!). Oh well, dont listen to me, download everything, no matter its beta, old or w/e fucking your save at that point doesnt matter as long as you have a good fapping. But! Only 4k shitty texture you're allowed to have is for the boobs, not for the rocks, not for the spiderwebs, nor the immersive poos, nor immersive horse genitalia (unless you actually enjoy that). BOOBS ONLY! Your game will run flawessly, except when the bunch of prostitution/rape mods make your savegame melt into the oblivion, in which case you'll just create another one. Â 3. I want to actually play the game. Then prepare your Core a little better, that's it, use either Requiem or Skyre to make Skyrim any decent (or any other Skyrim overhaul, I only used Requiem and Skyre). Â 3a. Requiem. Install, and play. 3b. SkyRe: Oh well, go for more then! SkyProc your game ad nauseam, download any cool armor and weapon mod to add variety along with cool spell mods like apocalypsis and reprocc, asis, lootify it! Â -Follow, in any case, its instruction and required files. Easy because you dont risk messing with anything smarter modders than us have messed with before! Â -Then, we go for a good combat mod (duel or deadly combat), coolz overhauls for dragons, civil wars, buh, whatever! -Then creatures (good moment for automatic variants) -npc's (moar), immersive settlements, good dlc-like or quest involving cools trains and/or dwemer spaceships! -Then maybe some gameplay addition (frostfall? realistic needs? sure, they'll run good!) -Then, finally, some graphics improvements. But not 8k rocks, please. There are thousands of mods that actually improve the game without touching your performance and making the old skyrim suffer (cot, lighting overhauls, dunno... splash of rains! take a look at brodual or gopher on youtube and you'll see). -Finally what I can do is adding some 'sexy' elements, very simply: my mesh(es)/skelletons, armours (that can fit in the point 3b), sexlab framework with 2 or 3 consolidated plugins that I actually want to have. And play. Â Well it's the approach I usually take, it may not be the better but i think it covers decently the diverse options you may have when you first get into modding your game, and they are all pretty save in therms of debugging any unstability problem you may have (in options 1 and 2 cause you actually dont care, and in option 3 for the 'layer' approach that makes easier to identify any problem's source without actually stressing your game a lot, while making it much better). Â PD: Sorry my english sucks Â
Kaputzki Posted November 23, 2013 Author Posted November 23, 2013 Alriight. Made a fresh new install, used ModOrganizer and BOSS, trimmed my mod list entirely based on what you guys suggested and it worked!  Could play for an hour or two without a CTD and I love it the way it is. Pink textures did occur but much much later into the game and all I have to do is just logout and login. Thanks a lot for everyone's help and thanks Lother, your huge post helped me understand things better and I remade my mod list based on what you said.  Also, your English is fine. xD  New mod list:  Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmEconomy Overhaul.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.espSkyUI.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espricher merchants.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espELFXEnhancer.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_USKP-Patch.espBetter Vampires ML.espApocalypse - The Spell Package.espBFSEffects.espAlternate Start - Live Another Life.espBVLT - Human.espSkyRe_Races.espWATER.espWATER Plants.espWATER DG.espWATER DB.espRND_Water-Patch.espReProccer.espDodge Mod.espWhen Vampires Attack.espRun For Your Lives.espWetandCold.esp  Â
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Oh grat, I wasnt sure about the wall post, just put some basics considerations I always take into acount myself when comes to mod my game. Please, if you can the next time, take some pictures when those pink/black texture issues occurs, and tell your related mods, since in many cases texture and mesh mods doesnt need .esp and wont appear in your loadorder. Â And yes, you have a pretty nice loadorder there. I could have several suggestions, though, if things keep going well: Â You may want to try new mods, but since you already have WATER and Static Meshes Improved that would discard, a priori, any other texture overhaul, since you wouldnt want skyrim being more vram-stressed (remember is not about your vcard sucking or being the best in the market, its about the skyrim engine)... However, there are still many mods out there that improves the visuals of the game at practically no cost, for example, Climates of Tamriel (only base files, not interior or night plugins since you're using ELFX), grash on steroids (which far form stressing, it apparently improves performance with some kind of wizardy), and many others. What is specially 'dangerious' is landscape replacements, or towns/cities retextures, while running script-intensive mods. One hard example is Wet n Cold which is always running in exterior cells and may lead into script-lag, performance issues, and ultimately in cdt's if you doesnt keep the things 'light' in therms of textures and such. Â Leaving that warning behind, there are another great additions to your gameplay, specially already having wet and cold and realistic needs. One is Frostfall (also integrated in the perk system of SkyRe), and Hunterborn. Those are really cool mods. Script intensive! But pretty stable. Frostall may stop ingame and warning you about slow scripting, checking its troubleshooting simple teaches you how to tweak your papyrus settings in 'skyrim.ini', which is a good knowledge for future mods aswell...! But that'll be pretty mutch the limit about scripted mods. Here in LL we have the sexlab framework with many fun plugins, but I find difficult to run so many scripted mods at the same time but that's why you have diferent profiles in Mod Organizer. Â And last one recommendation: ASIS! Must have specially having Apocalypsis Spell Package. It was designed to work with ASIS (how lame is you having a cool meteor rain and finding a suposedly strong mage boss, or dragon priest or w/e with face of poker?) , asis basically will put all the custom spells you add (Apocalypsis being one of the best, but there are more), in the leveled world, so the npc able to use magic will have natual access (depending on ther level and custom perks like Skyre's, which also is integrated into the npc's by ASIS) to spells from mods, and believe me, that's a good experience...! Â Â
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Oh grat, I wasnt sure about the wall post, just put some basics considerations I always take into acount myself when comes to mod my game. Please, if you can the next time, take some pictures when those pink/black texture issues occurs, and tell your related mods, since in many cases texture and mesh mods doesnt need .esp and wont appear in your loadorder. Â And yes, you have a pretty nice loadorder there. I could have several suggestions, though, if things keep going well: Â You may want to try new mods, but since you already have WATER and Static Meshes Improved that would discard, a priori, any other texture overhaul, since you wouldnt want skyrim being more vram-stressed (remember is not about your vcard sucking or being the best in the market, its about the skyrim engine)... However, there are still many mods out there that improves the visuals of the game at practically no cost, for example, Climates of Tamriel (only base files, not interior or night plugins since you're using ELFX), grash on steroids (which far form stressing, it apparently improves performance with some kind of wizardy), and many others. What is specially 'dangerious' is landscape replacements, or towns/cities retextures, while running script-intensive mods. One hard example is Wet n Cold which is always running in exterior cells and may lead into script-lag, performance issues, and ultimately in cdt's if you doesnt keep the things 'light' in therms of textures and such. Â Leaving that warning behind, there are another great additions to your gameplay, specially already having wet and cold and realistic needs. One is Frostfall (also integrated in the perk system of SkyRe), and Hunterborn. Those are really cool mods. Script intensive! But pretty stable. Frostall may stop ingame and warning you about slow scripting, checking its troubleshooting simple teaches you how to tweak your papyrus settings in 'skyrim.ini', which is a good knowledge for future mods aswell...! But that'll be pretty mutch the limit about scripted mods. Here in LL we have the sexlab framework with many fun plugins, but I find difficult to run so many scripted mods at the same time but that's why you have diferent profiles in Mod Organizer. Â And last one recommendation: ASIS! Must have specially having Apocalypsis Spell Package. It was designed to work with ASIS (how lame is you having a cool meteor rain and finding a suposedly strong mage boss, or dragon priest or w/e with face of poker?) , asis basically will put all the custom spells you add (Apocalypsis being one of the best, but there are more), in the leveled world, so the npc able to use magic will have natual access (depending on ther level and custom perks like Skyre's, which also is integrated into the npc's by ASIS) to spells from mods, and believe me, that's a good experience...! Â There is no wizardry to Grass on Steroids, what it does is that it changes tiles in the game to have grass where they don't have it originally. The reason that you can achieve greater FPS is that because you add grass to tiles that didn't have it originally you can drop the overall density of the grass since with more tiles that have grass they don't need to be as dense to get a good, nice grassy effect. Basically more grass but spread out more means less framerate lag. However this is only true if you do not use the standard specifications for the mod. If you install it by the default values given on the page for a regular install then yes, you will have framerate drops.
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Hey thanks for the info, Vixen. By the way, I have a heavy loadorder profile, mutch like yours, stable. But I use Wet and Cold, Sands of Time, and running Sexlab on that profile (I usually have a lower mod profile for sexlab savegames), its basically an impossible mission, much less trying to run it with schlongs of skyrim aswell. It's like my current 'challenge', but mainly because the script-ping I have all the time, animations are basically broken or they just dont make the minimal attempt to start. Any hint? ;o
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Hey thanks for the info, Vixen. By the way, I have a heavy loadorder profile, mutch like yours, stable. But I use Wet and Cold, Sands of Time, and running Sexlab on that profile (I usually have a lower mod profile for sexlab savegames), its basically an impossible mission, much less trying to run it with schlongs of skyrim aswell. It's like my current 'challenge', but mainly because the script-ping I have all the time, animations are basically broken or they just dont make the minimal attempt to start. Any hint? ;o  What is your script-lag? SoS is not that bad, actually - it just updates NPCs once via a randomizer. So yeah, first time you encounter new NPCs it can take some script time to finish up. Wet & Cold is much worse as it continuously updates NPCs.  I haven't tested Sands of Time as I am not really interested in increased spawns in that way. I enjoy mods such as Inconsequental NPCs/Interesting NPCs and the like, but just pure spawn mods does little for me. My game is tough as it is is and I don't think it fits too well in Skyrims world to have soooo many bandits and the like lol.  Are you running PC-Exclusive animations of any kind? Generally speaking animations shouldn't have much of an issue running unless they are interrupted. Sexlab, for instance, will trigger animations on the PC or the NPC but it doesn't continuously check it. Meaning that it'll fire the animation and then not do anything until the next stage begins, where it will change the animation properties. In that meantime between the stages another mod can change the animations again. This is most evident if you have sex in an inn and the bard starts playing a song the NPC want to clap their hands to.  Can you tell me a bit more about your animation issues - when do they occur and what animations is giving you issues?
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Well Sands of Time makes random encounters in situations like fast travelling or sleeping, I like it basically when I have to sleep inside a dungeon (cause RND), an 'encounter' can awake your character and thats fun, but I already have increased spawns from another mods, and also interesting/inconsecuential npcs, populated cities, and such, and that sands of time is a papyrus bloater so i'll may be skypping it for now... My current setting: [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 The context is a new save with alternate start, right in riverwood inn. Tried Match Maker, TDF and SL Romance. Only got this last one to work (rarely) and always with each character in each side of the room. In one ocasion, the npc has his penis on is back... creppy. As for the latency, Im updating right now (downloading convenient horses) Â Â
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Well Sands of Time makes random encounters in situations like fast travelling or sleeping, I like it basically when I have to sleep inside a dungeon (cause RND), an 'encounter' can awake your character and thats fun, but I already have increased spawns from another mods, and also interesting/inconsecuential npcs, populated cities, and such, and that sands of time is a papyrus bloater so i'll may be skypping it for now... My current setting: [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 The context is a new save with alternate start, right in riverwood inn. Tried Match Maker, TDF and SL Romance. Only got this last one to work (rarely) and always with each character in each side of the room. In one ocasion, the npc has his penis on is back... creppy. As for the latency, Im updating right now (downloading convenient horses) Â I would recommend you to turn down these two settings: fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 Â Because those will drive up your script lag. It is actually better to have scripts being backed up than having those settings, because if a script runs uncleanly for any reason and uses up all that time then other scripts will start lagging behind as well and you will start seeing more script misfires and strange behaviours. Â In general I only recommend changing these two settings: iMaxAllocatedMemoryBytes=2457600 fPostLoadUpdateTimeMS=2000 Â They are fine as you have them, but you can actually make the PostLoadUpdateTime higher. What will happen is that when you go to a new area (such as going from exterior to interior) you will experience a framerate drop for a few seconds which is to allow all scripts to finish running. It may seem gamebreaking but is actually a stabilizing factor. Â Â
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Â Well Sands of Time makes random encounters in situations like fast travelling or sleeping, I like it basically when I have to sleep inside a dungeon (cause RND), an 'encounter' can awake your character and thats fun, but I already have increased spawns from another mods, and also interesting/inconsecuential npcs, populated cities, and such, and that sands of time is a papyrus bloater so i'll may be skypping it for now... My current setting: [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 The context is a new save with alternate start, right in riverwood inn. Tried Match Maker, TDF and SL Romance. Only got this last one to work (rarely) and always with each character in each side of the room. In one ocasion, the npc has his penis on is back... creppy. As for the latency, Im updating right now (downloading convenient horses) Â I would recommend you to turn down these two settings: fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 Â Because those will drive up your script lag. It is actually better to have scripts being backed up than having those settings, because if a script runs uncleanly for any reason and uses up all that time then other scripts will start lagging behind as well and you will start seeing more script misfires and strange behaviours. Â In general I only recommend changing these two settings: iMaxAllocatedMemoryBytes=2457600 fPostLoadUpdateTimeMS=2000 Â They are fine as you have them, but you can actually make the PostLoadUpdateTime higher. What will happen is that when you go to a new area (such as going from exterior to interior) you will experience a framerate drop for a few seconds which is to allow all scripts to finish running. It may seem gamebreaking but is actually a stabilizing factor. Â Â Â Â How higher? And also,
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Your script latency is crazy. Anything above 50 (average) is bad. Try clearing out your papyrus settings and set these values: Â [Papyrus]iMaxAllocatedMemoryBytes=2147483647fPostLoadUpdateTimeMS=4000.0 Â Then check what latency you get now.
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Uhm that latency was postloadupdate time at 8000 ;O
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Postloaduptate doesn't affect your latency, only when going through load screens.
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Well tested and 100-130 latency with your lastest values... Im guessing its a cpu problem because turning off the enb (not that i use it actually, just testing) reduces my latency to 50-60... Also arousal/sos disabled (not sure exactly which one) reduces the latency a lot... Â (btw, animations work 'fine' when latency downs to 50-70, takes a litte lo start, but they do start... half of the times)
DigitalVixen Posted November 23, 2013 Posted November 23, 2013 Well tested and 100-130 latency with your lastest values... Im guessing its a cpu problem because turning off the enb (not that i use it actually, just testing) reduces my latency to 50-60... Also arousal/sos disabled (not sure exactly which one) reduces the latency a lot... Â (btw, animations work 'fine' when latency downs to 50-70, takes a litte lo start, but they do start...) Â Interesting! I didn't know that animations could be crippled by the script latency, but it makes sense actually... I need to make a mental note about that! Â And I would guess it is arousal. SoS updates NPCs once, arousal continuously watches, calculates and applies arousal on NPCs. For example, if you enter Whiterun for the first time then SoS will apply a schlong to all the NPCs that you encounter. If you then leave Whiterun and then come back, SoS will not have to update those NPCs again and so will not be as heavy on the system again. Â Arousal, however, will always run and always keep track of and update the NPCs. Much the same technique as Wet & Cold. I bet turning off Arousal will make things a lot better for you, indeed. Â Regarding the CPU values, we can do some tricks for that as well. It's mostly about making sure things get threaded out on multiple cores. Â Try these: Â Â [General] bPreemptivelyUnloadCells=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedBlood=1 bUseThreadedAI=1 Â Â [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 Â Â [Decals] bDecalMultithreaded=1 Â Â [HAVOK] iNumThreads=04 Â Â Â If you have 4 Core CPU, change iNumThreads to 02 or 03. If you have a HT enabled CPU you can leave it at 04 if you have 4 base cores. Â Just keep in mind that these values probably will have a minimal effect on actual script running, but it depends a bit... However it should help with evening out load bumps (going to/from cells etcetera) and animation lag.
hryh23k9823u Posted November 23, 2013 Posted November 23, 2013 Well, I think I got it, although I dont think I'll get it to work. Probably only mods not depending on arousal.
hryh23k9823u Posted November 26, 2013 Posted November 26, 2013 Fixed installing the lastes sexlab developer version. Even with +300 latency everything works fine (with 10 fps and very slowly when it comes to start the animation itself, and also the hotkey responses, but works!) Now I may rest in peace...
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