Jump to content

NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors. 

If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/

The old site will remain accessible for the next week via the URL http://old.loverslab.com

Archived

This topic is now archived and is closed to further replies.

littleman

A few questions.

Recommended Posts

These questions are already answered i bet, but my hours of reclaiming mods and information on my system has left me drained.  My hard drive crashed and Ive had to restart from scratch (same goes for all my oblivion stuff... im gunna say good bye to that though too much to reclaim.) 

 

I was trying to figure out what language is used for skyrim scripts?  well what its more like  C++, C#,  etc,  as well I cant seem to find the link we had to the scripting software I could have sworn we had it pinned.

 

Also, specifically regarding to sexlab frame work,  How does the forbidden actor keys work.  If I make a custom race giant human race (thunder thighs ftw! if i can find em), will it automatically add it to an allowable race?  or will it put it in the forbidden actor factions? 

The thought of having to continuously go through skyrims opening sequence to find out i fudged up is not a good night out for me.

 

 

Also, I set my creation kit up to allow multiple files, fixed it so it will load dawnguard and hearth fires properly.  and all my animations and mods work perfectly so far.  so no actually issues with my installs at all so far.

Share this post


Link to post

I was trying to figure out what language is used for skyrim scripts?  well what its more like  C++, C#,  etc,  as well I cant seem to find the link we had to the scripting software I could have sworn we had it pinned.

If forced to relate it to another language, I'd say it more closely resembles python or ruby in terms of syntax.

 

Also, specifically regarding to sexlab frame work,  How does the forbidden actor keys work.  If I make a custom race giant human race (thunder thighs ftw! if i can find em), will it automatically add it to an allowable race?  or will it put it in the forbidden actor factions? 

The thought of having to continuously go through skyrims opening sequence to find out i fudged up is not a good night out for me.

They'll be allowed by default so long as they have the vanilla ActorTypeNPC keyword attached to their race, if they don't have that keyword SexLab will try to validate them as a creature, at which point it needs a registered creature animation for their race to pass validation.

Share this post


Link to post

Ruby or python?   I have never touched the two to be honest,  bah might be time to learn a little bit...

 

and thanks for the quick response Ashal.  Time to get craken and see if I can actually learn anything...

Share this post


Link to post

If you're coming from a C background, Papyrus shouldn't be all that difficult, the main thing is it's a lot more minimal syntactically and uses a sort of Prototype-based approach to object oriented programming.

 

It doesn't take long to get up to speed, I knew literally zero scripting for Skyrim when I started SexLab. I come from a scripted language background though (Python & PHP) so most of it's concepts weren't really new to me, that may have helped. Coming from a compiled language background like you are may be different, I don't know.

Share this post


Link to post

×