Mailamea Posted November 11, 2013 Share Posted November 11, 2013 Anyone can share the proper Import and Export settings in blender for fallout meshes. Mainly for other body types converted to armors/clothing that uses other bodies. I have already converted a clothing to the body type i want but i think my export settings sucks cause when importing is done, what i get from the nif when i open it with nifskope is a bunch of meatcaps lol. Thanks Link to comment
Kendo 2 Posted November 11, 2013 Share Posted November 11, 2013 I have no idea if these are 'proper' but they work for me with minimal tinkering in Nifscope after exporting. With the settings I use, after export open the nif in Nifsope and reset the body BSShaderPPLightingProperty Shader Type to SHADER_SKIN and the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. Now right click on the body and go to Mesh and Update Tangent Space. This leaves all of the clothing and armor bits game ready (can update the tangents on them too if you wish) and the body parts have been fixed. After all of that is done I always copy and paste into a clean nif that was never ran through Blender. That way I KNOW all of the NiNodes for the rigging are correct and the meatcaps are still vanilla. Link to comment
Ark of Truth Posted November 11, 2013 Share Posted November 11, 2013 Ahh the joys of 3ds Max Does all the exporting settings for me Link to comment
Kendo 2 Posted November 11, 2013 Share Posted November 11, 2013 Blender = FREE. Nothing beats FREE. Link to comment
Mailamea Posted November 11, 2013 Author Share Posted November 11, 2013 I have no idea if these are 'proper' but they work for me with minimal tinkering in Nifscope after exporting. K2BlenderImport.jpg K2BlenderExport.jpg With the settings I use, after export open the nif in Nifsope and reset the body BSShaderPPLightingProperty Shader Type to SHADER_SKIN and the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. Now right click on the body and go to Mesh and Update Tangent Space. This leaves all of the clothing and armor bits game ready (can update the tangents on them too if you wish) and the body parts have been fixed. After all of that is done I always copy and paste into a clean nif that was never ran through Blender. That way I KNOW all of the NiNodes for the rigging are correct and the meatcaps are still vanilla. Where do i reset the following in nifskope? I know the update tangent spaces part learned it the hard way marks left on body when in game. Thanks Link to comment
Kendo 2 Posted November 12, 2013 Share Posted November 12, 2013 The following 'what'? I don't understand. Link to comment
Ark of Truth Posted November 12, 2013 Share Posted November 12, 2013 Yeah that didn't make any sense Mai Link to comment
maybenexttime Posted November 12, 2013 Share Posted November 12, 2013 Blender = FREE. Nothing beats FREE. Kendo you can actually you get a free student 3ds max version on their main page which has almost everything from the full paid version. I've been using it to port armor and do other stuff with no problems. Link to comment
Mailamea Posted November 12, 2013 Author Share Posted November 12, 2013 I meant how do I reset the body BSShaderPPLightingProperty Shader Type to SHADER_SKIN and the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. sorry it wasnt clear earlier Link to comment
brocules Posted November 12, 2013 Share Posted November 12, 2013 I meant how do I reset the body BSShaderPPLightingProperty Shader Type to SHADER_SKIN and the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. sorry it wasnt clear earlier First click on the body mesh in the render window, it'll become selected in the Block List to your left. Then expand the selected tree and select BSShaderPPLightingProperty. Now move over to the horizontal (by default) window below called ' Block Details ' and there you will see ' Shader Type ' and ' Shader Flags '. Change their values as mentioned. If you have an older version of NifSkope, the shader flags you need are called: sf_zbuffer_test, sf_shadow_map, sf_shadow_frustrum, sf_window_enviroment_mapping, sf_empty and sf_unkown 31. Link to comment
Mailamea Posted November 12, 2013 Author Share Posted November 12, 2013 I meant how do I reset the body BSShaderPPLightingProperty Shader Type to SHADER_SKIN and the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. sorry it wasnt clear earlier First click on the body mesh in the render window, it'll become selected in the Block List to your left. Then expand the selected tree and select BSShaderPPLightingProperty. Now move over to the horizontal (by default) window below called ' Block Details ' and there you will see ' Shader Type ' and ' Shader Flags '. Change their values as mentioned. If you have an older version of NifSkope, the shader flags you need are called: sf_zbuffer_test, sf_shadow_map, sf_shadow_frustrum, sf_window_enviroment_mapping, sf_empty and sf_unkown 31. Thanks a bunch Link to comment
Mailamea Posted November 12, 2013 Author Share Posted November 12, 2013 I did the method on the body part, do i change the clothing i converted it to in nifskope as well? Oh i did manage to get the mesh to show in geck, and in game, but if its in game its invisible. any ideas? Link to comment
Ark of Truth Posted November 12, 2013 Share Posted November 12, 2013 Oh i did manage to get the mesh to show in geck, and in game, but if its in game its invisible. any ideas? Skin texture issue. The texture is not correctly connected to the mesh. Link to comment
Mailamea Posted November 12, 2013 Author Share Posted November 12, 2013 Thanks for the info and tips guys helped alot The texture thing in the skin is non related its cause im using t3 tex instead of t6m. Thanks again Link to comment
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