DomDate Posted April 20 Posted April 20 I'll run some scenarios and try for a more concise report. Stay tuned, and thanks for your support!
Tlam99 Posted April 21 Author Posted April 21 8 hours ago, DomDate said: some Found a bug in the independend sandbox package. Can be a reason for this type. Will doublecheck.
Tlam99 Posted April 21 Author Posted April 21 (edited) 22 hours ago, DomDate said: some uploaded version (V17.0.1) with a fix for the Independent Hookers. I did not use this type, as the Freelancers work much better. Anyway, the sandbox package did not apply. However, they MUST not be in any Follower Framework, even as released or so. The Follower Package or Home Package applied overwrites the Hooker Sandbox. They MUST not be in a Framework like MyHomeisYourHome. This one is not critical. as the Package makes them to stay at the Location. Did a test and Follow Me-, work right here applies the right Package. Edit: found another problem with Indies. They often choose the same client in a row. Introduced here the same way as I did with Privates, block a while. Privates have/had a block of 15min. All others will be blocked for 7min. (Including Scene). Edited April 21 by Tlam99
Tlam99 Posted April 22 Author Posted April 22 (edited) On 4/20/2026 at 11:12 PM, DomDate said: some ugh... V17.2.0 Thank you for your post ! I don't know, if the Indies have been your problem, but it pointed me to some edges which needed to be rounded. The result this version. Elisif ....... Courtesan Spoiler Edited April 22 by Tlam99
DomDate Posted April 23 Posted April 23 Look forward to trying. Haven't had a chance yet. Updated some of my tech illiterate friend's papyrus extender's and his NFF home bases stopped registering. Put my own issues on the back-burner while I sort out his.
Soronarr Posted April 24 Posted April 24 (edited) Lets see if I understand properly - I'm using TDF Prostiution and so far works without crahes (can't get proitutes to stop tough). So OG TDF Prostitution V17.2.0.7z is bascially an upgrade/fix that I should load after and it's better? How does it compare to TDF Enhanced Prostitution 2.5.0? Can I add it mid-playtrough (got one hooker in Whiterun) Edited April 24 by Soronarr
Tlam99 Posted April 24 Author Posted April 24 4 hours ago, Soronarr said: understand Start reading here. It's manual copy into
Soronarr Posted April 25 Posted April 25 10 hours ago, Tlam99 said: Start reading here. It's manual copy into So an overwrite of the TDF prostitution. But that doesn't answer is it's a in-place upgrade (works on existing saves)
Tlam99 Posted April 25 Author Posted April 25 (edited) 2 hours ago, Soronarr said: existing saves) I have/had no problems mid game. Release the whiterun b4. You need both mentioned esp's. Edited April 25 by Tlam99
Soronarr Posted April 25 Posted April 25 (edited) 45 minutes ago, Tlam99 said: I have/had no problems mid game. Release the whiterun b4. You need both mentioned esp's. That's gonna be a problem. The release command isn't working. My prostitutes always say to let them do at least one job (even when they did a lots of jobs). This is a problem. I am currently using this: So extract OG TDF Prostitution V17.2.0.7z somewhere and copy contents into the mod folder of the above. Edited April 25 by Soronarr
Tlam99 Posted April 25 Author Posted April 25 (edited) 1 hour ago, Soronarr said: I am currently using this You need this 2, exactly and only this 2 mods. The content (esp and scripts) must then be copy into this 2 mods. The esp name is the same as the original 2 mods. the one you mentioned is 1 mod with 1 esp. You cannot copy 2 esp in one esp mod. Exactly THIS 2 and nothing else ! The Player Dance ctd fix needs, as far I remember, Harvesting Adventures as Master. But it's not needed for the 2 mods. Only if you got ctd with player dance. Link here: Edited April 25 by Tlam99
Tlam99 Posted April 25 Author Posted April 25 (edited) V17.3.6 lots of bugfix mainly indies. (as said, did not use those much before) as the cities can become ..... quite time consuming with follower privates, I added a book. "How block follower privates in city". Read this one to block your follower privates in cities. V17.3.7 sorry, uploaded not the latest version. change: if you enter an inn, temple guild or so inside the city, the city actor remain loaded for a while. (Inn is sub location of city) This can fill the aliases wrong, if an event triggers just this moment. The wrong aliases block the next fill until reset. Not game breaking. The change excludes those "externals" Edited April 25 by Tlam99
Soronarr Posted April 25 Posted April 25 OK, looked into the files and I think I understand. I have SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") 2023 2025 TDF Enhanced Prostitution 2.5.0 - downlaoded it, but it's inactive/not installed (not sure if it works with your mod, can ignore it for now.) I download OG TDF Prostitution V17.2.0.7z from the files. Inside are 2 esps and a scripts folder. I'm supposed to copy/overwrite the esp (an scrips folder) in TDF prostitution with yours? Not using the Independant Hookers plugin so that esp I don't need.
Tlam99 Posted April 25 Author Posted April 25 45 minutes ago, Soronarr said: rostitution with yours? Not using the Independant Hookers plugin so that esp I don't need. No look through the thread. Your question has been asked. That means, you did not read. It is Important to read, as all description are in there.
Soronarr Posted April 25 Posted April 25 I did read. But your answers are extra short and uninformative.. and frankly confusing. You say OG Prostitution is required (you say you use SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") 2023 2025) - so it's that is what I can only assume is the base mod needed. But it mentions 2 mods. Yet requirements tab for the file/mod lists ONE requirement - TSF prostitution. So which is it? ONLY the TDF2023 or also something else? Instruction mentions that your mod overwrites 2 mods. Another guy asks you if it works with Enhanced prostituion and you replay "remove the 14 in whatever package. Load this mod as latest and forward, or vice versa, before the expansion. " - WTF is even that sentence? 14 what? Load last but before expansion? what? I don't want to sound rude I read this entire thread and after talking to you I STILL have no clue what exact mods are the requirements. Your wording is confusing. SexLab TDF Prostitution and Pimping OG TDF Prostitution V17.2.0.7z Are those the two "mods" you refer to?
Tlam99 Posted April 25 Author Posted April 25 42 minutes ago, Soronarr said: I If you would click the links 4 post above this, you would be directed to the 2 mods. The first of the 2 links. Yes the pictures are links to the post where someone asked the same question. In this thread, a 4 pages long thread. What can I do more than give you the links ?
Soronarr Posted April 26 Posted April 26 You are reallly bad at writing instructions or explaining. Really bad. Again - beware the eggs is no where listed as a dependancy of anything. Yet that is your second link, and you say "it's not needed" in the same post, and that it's only for the dance CTD. But I don't need it.. or do I? It doesn't help that there are multiple files in the download links. Honestly, when writing instruction you have to be precise. So a simple question SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5 - the is the old one. THIS is what you mention in the thread you use for base and not SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") 2023 2025 ???? But that is for oldrim. TDF's Prostitution and Pimping Independent prostitutes plug-in - optional or required? Arousing Player Dance V3.0.7z (from Beware The eggs) - optional, requires the Harvesting Adventures V11.3.7z ???
Tlam99 Posted April 26 Author Posted April 26 (edited) On 4/26/2026 at 10:25 AM, Soronarr said: You are reallly bad at writing instructions or explaining. Really bad. "Exactly THIS 2 and nothing else !" What is not understandable in this sentence. forget it. I won't help you anymore, just move on. Edited April 27 by Tlam99
Tlam99 Posted April 27 Author Posted April 27 V17.4.0 1. 2 Books: "How deactivate Follower Privates Castle/Guild AND How deactivate Follower Privates Temple/Home" 2. Introduced exclusion for all relevant places
Temmerian Posted April 28 Posted April 28 (edited) To clarify for you at least this is the way I did it. Both links TLAM provided you are the source mods and yes both are skyrim LE links but that doesn't really matter for the independent prostitutes one as it's only got scripts and such in it, no meshes or textures needing a conversion through cathedral. It will be overwritten by TLAMs file anyway so I only downloaded the first link with the number 14 or 15 or whatever in it as that includes scripts and interface folders and the other is just a plugin that will be overwritten anyway by this mod. The other link is more problematic in terms of the fact it looks likely the SE version of this mod in 2023 made a few changes the one TLAM mentioned can not be downloaded from either of the links on google drive including the one with the latest version, in the support thread someone posted a link of it so you can get it. If you choose to use this one, you will need to run it through cathedral, extract the archive and process the meshes. It will crash your game on loading if you use it without doing that. It is what I did to stay true to the requirements, I'll look at 2023 to see how it is different though. Edit: I just went and checked and I can confirm 2023 is significantly different in what little structure I compared in the esp viewer mod organiser plugin I am using. As it's description implies it combines both and that I can see in the structure of the esp file in the viewer plugin I am using for mod organiser. My suggestion is to use the meshes from 2023 for sure as they are for SSE and will ensure FNIS/Nemesis/Pandora apply properly. Less problematic than converting them yourself and everything else I just used from the original in case any script or interface changes were made. I generated a new SEQ file in SSEedit when checking on a number of mods, it might be safer to do that then use the new or old one but if you don't use SSEedit you could probably use either without it blowing up your computer. Not sure. So in short my approach was downloading the one below, extracting the BSA by running through cathedral and optimising at the same time, could just extract it though. Overwriting meshes with 2023 mod, overwriting with this mod and generating seq in SSEEdit (might not be necessary but I like to ensure quests activate when they should). You could just try 2023 though and you may have the same result with less work??? Link here to latest version of original here in Seijiin's post on page 116 if the link doesn't work properly. The other requirement mentioned with Harvesting Adventures appears to be more optional, in the sense it is only needed if you are having crashing afaik but I have it anyway so can't really say it's essential it certainly appears to be optional. == Nothing to be gained by insulting the author though, copy and paste into AI and get it to summarise and it can often clear things up for long descriptions or anything unclear, it's prone to make some mistakes and the NSFW stuff it tries to avoid if you get it to read the page, so in that case cutting and pasting helps a bit. This comment got so long itself people will probably want it summarised. LOL> The AI might make me sound more intelligent. Now a question for TLAM Thanks for all the mods, got a question from myself here, is the Seeker addon essentially the same mod as your former Hot Seeker mod that you removed a while ago. Working in the same or a similar fashion? Edited April 28 by Temmerian To include the findings from inspecting both 2023 and the original 2.2.5.5 2
Tlam99 Posted April 28 Author Posted April 28 (edited) 39 minutes ago, Temmerian said: Seeker Thanks for your help ! It looks like I overreact, but keep in mind. Playtest for h, days, weeks. Watch the behaviour, tweak the conditions to match, balance. Then some recommendation resistant potential users just skip the "it's important to read" what might take max an h. This leads me to the point, I am not going to waste my time for those mentioned users. Seeker It's a modified version. No masters needed, removed arousal part. This, because only 1 cloak can be applied. The arousal cloak cannot be made for the range needed. The old did not have the calm part, was cast by player. All in all, it's optimized for the bandit visit. In my setup, it's the same esp, so should not be a problem to replace. To your help: You got 2 esp's Strongly recommend to download both mods mentioned again in the links below. The pimping you mentioned and the 15 indies. Later adds some recruit features which overwrite the pimping. Both esp will be replaced, but not all scripts. The modified versions 2023 etc. I am sure will not work. This https://www.loverslab.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2255/ and this https://www.loverslab.com/files/file/2423-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/ Then copy the content of the OG zip into it (scripts and replace esp's) Now a hint for Privates. Choose npc, which meet the most other npc's. Those are for example shopkeepers market places. If you got the USSEP, revert the part where they flagged "allow reserved" in Solitude. For a pure Vanilla game it's fine, for a modded game, just b.....t. Edited April 28 by Tlam99 1
Soronarr Posted April 29 Posted April 29 23 hours ago, Temmerian said: To clarify for you at least this is the way I did it. Both links TLAM provided you are the source mods and yes both are skyrim LE links but that doesn't really matter for the independent prostitutes one as it's only got scripts and such in it, no meshes or textures needing a conversion through cathedral. It will be overwritten by TLAMs file anyway so I only downloaded the first link with the number 14 or 15 or whatever in it as that includes scripts and interface folders and the other is just a plugin that will be overwritten anyway by this mod. The other link is more problematic in terms of the fact it looks likely the SE version of this mod in 2023 made a few changes the one TLAM mentioned can not be downloaded from either of the links on google drive including the one with the latest version, in the support thread someone posted a link of it so you can get it. If you choose to use this one, you will need to run it through cathedral, extract the archive and process the meshes. It will crash your game on loading if you use it without doing that. It is what I did to stay true to the requirements, I'll look at 2023 to see how it is different though. Edit: I just went and checked and I can confirm 2023 is significantly different in what little structure I compared in the esp viewer mod organiser plugin I am using. As it's description implies it combines both and that I can see in the structure of the esp file in the viewer plugin I am using for mod organiser. My suggestion is to use the meshes from 2023 for sure as they are for SSE and will ensure FNIS/Nemesis/Pandora apply properly. Less problematic than converting them yourself and everything else I just used from the original in case any script or interface changes were made. I generated a new SEQ file in SSEedit when checking on a number of mods, it might be safer to do that then use the new or old one but if you don't use SSEedit you could probably use either without it blowing up your computer. Not sure. So in short my approach was downloading the one below, extracting the BSA by running through cathedral and optimising at the same time, could just extract it though. Overwriting meshes with 2023 mod, overwriting with this mod and generating seq in SSEEdit (might not be necessary but I like to ensure quests activate when they should). You could just try 2023 though and you may have the same result with less work??? Thank you. It is confusing with all these different versions, missing links anda dozen different files in a single link to downalod (which reminds me, I see nothin with 14 or 15 .. lol). the process of getting this to work sounds very long and convoluted. I am (was) using 2023 and it works fine (or at least it did untill I switched to SexLabP+), the only thing missing was actually seeing city hookers work. Nothing to be gained by insulting the author though, That was not my intention. Saying"you need this 2" could mean "the file you posted AND this" or "you need these 2 file I menetioned". I realize not everyone is a native english speaker (I'm nto either), but spending the entire day trying ot bugfix only to run around in circles can be frustrating (as can be dealing with questions) @Tlam - thanks for the links, and have my apology 1
Temmerian Posted April 30 Posted April 30 (edited) Oh sorry, I was too lazy to put what I meant by 14 or 15 or whatever. In the file section for the original independent hookers plugin you have these two files. Adds 15 Independent prostitute quests to TDF Prostitution and Pimping .7z 19.76 kB TDF_AP_IndHookersPlug_In.esp (ESP ONLY) moves quests to miscellaneous.7z 8.4 kB There is no point to getting the second as that one is what is being overwritten in this mod, so you just need the first as it's got scripts and stuff. Good to know it still worked for you to a point with 2023, I really wasn't sure and lacked the time to test myself. I know what you mean though it's rewarding, modding is a journey, especially where old requirements are needed which is not surprising at times as older foundations have a more storied and studied history, unfortunately it sometimes results in following a breadcrumb trail as people move on from the mod community. Mod making though. I'm getting to learn myself as I've started making mods for myself that mod making is an even greater and frustrating one at times. I was building a mod over the weekend to make images appear (daydreaming,) when the Player is left idle for 5mins or more, say when the human controller goes to get coffee, I was importing the script I had into the kit and the thing crashed on me I hadn't saved progress, I threw my keyboard at the bed and walked away. That wasn't the first time it crashed last weekend but it was the last. LOL. Lesson learnt! Lucky I have the source so I can try and start again not completely from square one. Being able to play the game you want to play makes the work all very worthwhile. Edited April 30 by Temmerian 1
Tlam99 Posted May 4 Author Posted May 4 (edited) V17.7.6 painted and polished. Did not find any bugs after several h of playtesting. New: added subtle effect, if a npc has been choosen by the event. Made this for playtesting, left it in, because I like it. in addition, this npc might stagger. Stagger can be switched of by reading the new Book "How stop Privates stagger" All Books (all Books are a toggle, except place bedroll etc.): Spell Tome: Place Hooker Marker (not used) Spell Tome: Make Freelancer Hooker. npc must not be in any follower faction. Cast the spell and choose the line "done pretty good job....." and "work right here" Uses 1 of the 15 indie slots. Without this spell, it's a regular Indie. Spell Tome: Make Freelancer Hooker LP. Same as above, but lesser power. Spell Tome: Place Bedroll FL Spell Tome: Place Bedroll Hay Spell Tome: Make Hooker work harder. This is integrated in the Freelancer spells. Spell Tome: Make Private Hooker (regular spell and LP). The base for all Privates to be integrated into the different quest. Spell Tome: Make Horse Lover. Needs Base Private. Spell Tome: Make Privates Active. Needs Base Private. Skips restrictions, own quest. Recommend regular Privates and use this only for places not covered. Spell Tome: Make Privates passiv. not used Book: How stop travel to bed. toggles trave on/off global for all privates. Book: Activate and set chance Lovers. Every NPC within the current cell, which has a relationship rank 4 (Lover) with the Player, might get some coin with cheating. (I didn't know I have got THAT many Lovers in my setup). You have no control who is selected. You never know what's going to happen. How to use: get the book (BookLoverHooker or so, craftable as others). DO NOT READ THE BOOK ! DO NO SAVE BETWEEN THE STEPS! we need to set the chance for activating a random lover. This is done via MCM. open MCM and find the arousal level. arousal level x 2 will be the chance. e.g arousal level 50 (max) will give a 100% chance. close the MCM Now read the book ! open MCM again and set arousal to the value you had before. Lover Hookers are now valid and chance is set. If you want, you can save now. To deactivate, read book again and repeat the steps above to activate again. Book: How activate Courtesans: Guards in the Castles got a second Job. Book: How make Bandits Hookers: Bandit camps as Hooker place. Only between Bandits. Recommend Seeker spell in download or business satchel. check the 4 pages thread for the link satchel. Book: How make Clients move to Privates. Only Inns. Book How stop Horses travel. block travel to bed for horses. Book How activate Aura Places. Covers places without Keywords, like this Gildentree cave. Book: How activate all Privates. Default blocked ! You need to read this book to activate the privates. Book: How stop Bandits talking. not used. Book: How stop Bandits travel to bed. as said. Book: How stop Bard Academy travel to bed. Recommend blocked, as there are high priority dialogues which interrupt the travel. Book: How stop Follower Privates in City Book: How stop Follower Privates Temple/Home Book: How stop Follower Privates Castle/Guild Book: How stop Privates stagger. Triplef Ring: wear the ring to skip location restrictions. Followers are everywhere included. Try in the wilderness or caves. Spoiler Alvide wants some fun on the peak. Edited May 4 by Tlam99
Tlam99 Posted May 6 Author Posted May 6 V17.7.7 That's a nice one, so I'm going to share this right away. Book: "How activate Soldier Camps" (outside). Soldier -> Soldier Soldier -> Horse Horse -> Soldier Horse -> Horse Book "How stop Soldiers walking to bed" actually not really needed. "Horse does not fit in tend" integrated in above one
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