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TDF Prostitution Dance CTD Fix and OG TDF Prostitution


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Posted (edited)
58 minutes ago, Fraying9981 said:

interfere with DOM in any way?

If DOM does not allow to f..k ?

Only City/indies interfere, they got a own package.

 

Let's say Serana. As soon she is in the castle, she can be a Freelancer. You can do all the quest, maybe sometimes a break for fun.

 

esl, not this. Would be possible when starting from scratch. It does not add esp's anyways. You need the originals, linked somewhere in this thread.

Edited by Tlam99
Posted
30 minutes ago, Tlam99 said:

If DOM does not allow to f..k ?

Only City/indies interfere, they got a own package.

 

Let's say Serana. As soon she is in the castle, she can be a Freelancer. You can do all the quest, maybe sometimes a break for fun.

 

esl, not this. Would be possible when starting from scratch. It does not add esp's anyways. You need the originals, linked somewhere in this thread.

 

thanks and sorry i dont understand your answer fully, probably a translation issue.

 

30 minutes ago, Tlam99 said:

You need the originals, linked somewhere in this thread.

 

do you mean TDF prostitution? I already have it

Posted
57 minutes ago, Tlam99 said:

 

 

 

many thanks!
so if i need the spells and fixes but not the independent prostitutes, i still need to install the one that adds independent prostitutes?

Posted (edited)
1 hour ago, Fraying9981 said:

adds independent

Yes

 

V12.0 the latest.

unzip into folder desktop and overwrite both esp's and scriptfolder in the 2 required mods.

Allmost all changes are in the add 15.

 

The Versions become more and more like Woodstock.

Edited by Tlam99
Posted
1 hour ago, Tlam99 said:

Yes

 

V12.0 the latest.

unzip into folder desktop and overwrite both esp's and scriptfolder in the 2 required mods.

Allmost all changes are in the add 15.

 

The Versions become more and more like Woodstock.

 

thank you. would be great if you have separate files or versions, with one that doesn't add npc or require that mod

Posted
24 minutes ago, Fraying9981 said:

add npc or require that

it does not add any npc's. You add it.

And no way to add a version without masters.

Posted (edited)
31 minutes ago, Tlam99 said:

it does not add any npc's. You add it.

And no way to add a version without masters.

 

image.png.f0ea44df5ace2a786cb97701ea79b422.png

 

are you sure?

 

edit: aah it adds quests got it. mb.

thanks

Edited by Fraying9981
Posted

V12.2

 

Book "Courtesan"

 

read -> activate/deactivate

 

Recommend to deactivate, if you got important things to do ! 

like catching a dragon.

 

Important persons might not be available, for reasons.

 

Brief:

 

fun for the upper class.

Posted (edited)

V14.1

 

no new Book....

you remember all your Privates ?

 

you got the city hookers, Indies/Freebies, Privates, Lovers and Courtesans.

 

whats new:

 

reworked Privates.

 

needs some action from you !

 

If you got Follower Privates, remove/add to Privates (cast the spell makeprivate twice)

action end 

 

the privates trigger now in locations, like inn, temple, castle, city (incl limits like Whiterun Stables)

If the Private is not in a defined location, you must make them active. This skips the location check. (needed Vampir castle, Dawnguard, they have no keyword).

 

One can add a location by adding to a formlist.

 

Follower Privates !

 

they act now different in the locations

 

Inn   only as client C

Guild                      H

City, town etc.        H

Temple                   HC

5 main homes        HC

Store                      H

and other locations, like shops, smith, farms etc.   H

 

I did not include the Hearthfire homes. Need a place to rest and make a save.

 

PS: Triple f Ring skips everything.

Edited by Tlam99
Posted (edited)

V14.4

 

include Orc Strongholds and some odd places like:

Dawnguard, vampire castle, this gildertree cave, Sovnguarde, Sky heaven temple may be some more.

 

If update, get rid of the Books abd get new ones.

 

How stop travel to bed

and

How activate Courtesan

 

The next I made for my setup.

deactivated by default.

 

Book How activate Bandits.

Works in camps only, followers excluded.

If they see you, you don't see it.

 

For this I use my Kynes business satchel. Uploaded my latest version there.

Has requirements.

 

Sovnguarde

Teleport to Skuldafn. Includes Mercer's Gloves to unlock the nonlockpickable doors Sovnguard.

 

It's a bit tricky to include something sometimes, if I use my setup as base.

Edited by Tlam99
Posted

V14.5

 

1. added lines for the different Privates.

 

2. Book "How make a Client move to a Private"

 

read activate, activates in Inn's only.

Posted

V14.6

 

not fully playtested, but I post in anyway.

I introduced a bug in 14.5.

for playtesting I deactivated the Triple f and forgot to activate it.

 

added some conditions for the phases.

This is for convincing some dialogue resistant NPC to accept the offer.


 

Posted (edited)

V14.7

 

bugfixes, playtested bit more.

 

should be fine now to built your own world of love.

 

Example:

If you have the Luxury Suite installed (it has the Keyword Inn), add it to "Inn Formlist"

Recommend extra patch (esp), because you need to add it as master.

Make some Privates to have your own brothel.

Other Player homes, cellars etc., add the Keyword "Inn" and add to formlist to make a brothel.

Keywords Temple, PlayerHome have a different effect. see my post some post before what happens then.

One can turn Skyrim into a Woodstock world, make love not war.

Edited by Tlam99
Posted

too many bumps for NPC with custom lines.

 

V15.0

 

Switched to Vanilla Lines. Works much better for me.

Posted (edited)

V15.1

 

1. added global formlist replacing keyword checks. No more overwrite needed for adding keywords to locations.

Now one can shuffle around the different locations, e.g. you want Inn behaviour in Temple or vice versa.

(except Bandit Camps)

 

2. lines reworked and some conditions balanced.

Edited by Tlam99
Posted

V15.3

 

more or less all locations can be covered now.

 

Former exotic is now Aura Places.

 

Dawnguard, Vampire Castle, Sky Haven, Skuldafn, Abandoned House Markarth, Eldergleam Sanctuary and Sovngarde.

This Places got a special Aura.

 

To activate get Book "How activate Aura Places".

 

--------

 

Added Book "How Stop Horses travel".

 

stops specific the horses from travel, as they don't fit in a tent.

 

---------

 

Book "How activate Privates".

default deactivated. 

 

Stops everything except City/Indies/Freebies.

Maybe useful on begin to finish Quests, as it may run out of control now what happens everywhere.

 

Lots of Books now. I consider to increase the weight of the Books from 0.5 to 20. 

I assume it's working for you downloaders, no error report. Have fun, I will now only test and fix the bugs I find.

 

 

Posted (edited)

V15.4

 

sorry, bugfix.

 

Bandit Camps.

 

added book "How stop Bandits travel to bed"

 

Bandit Camps are a tricky thing. In the wild, every animal can trigger a combat reaction. This interrupts the scene.

The travel to bed is exposed to this, so I recommend stopt travel.

If you are very very good in sneaking, better without followers (at least for me, as I have no control what they do or intend to do), you might catch theBandits.

 

For my setup, I made a better integration of the Kynes Weed Businessatchel.

Pretty good chance to see the Bandits acting.

 

This is SW of Abandoned Shack.

 

Spoiler

image.jpeg

 

 

 

PS:

Abandond Shack integrated into Aura Places.

Edited by Tlam99
Posted (edited)

V16.0

 

lots of internals reworked.

 

added Formlist locationblocktravel.

 

only one entry so far, BardAcademy ***

enter a location to the list and read the book "how stop bards travel to bed"

 

 

 

 

***

BardsAcademy has lots of scenes running, which interupt the travel.

U patch sets all the scene aliases to allow reserved. Makes it diffcult for custom quest to start.

I reverted it in my setup.

 

 

2.

added spell tome conjure high Seeker. (separate esp)

same effect a business satchel without business.

 

How to use:

 

Seeker is very slow (will be an advantage later).

equip the spell, do not cast, and sneak as close as possible to he camp.

then cast the spell.

 

to leave, run out. The Seeker cannot follow so fast and keeps the bandits busy.

Speak to the bandits. 

Edited by Tlam99
Posted

V17.0

 

tested all locations and tuned those not firing as intented.

 

Question again.

Do you remember all Privates ?

 

Remarks:

Possible Inn does not fire as expected. Try older save. Inn part heavily reworked.

Beware of the Cities, if you don't remember the Privates you made.

 

Looks like this is the version I'm going to play.

Posted

I've got issues - and they are definitely my fault. I'm only posting this here in case you are familiar with them and can offer guidance.

 

I have in excess of 400 mods installed so I'm not going to post the list. Obviously something is conflicting somewhere. I'm actually amazed that at level 50, I'm only glitching with this mod. :D 

 

Here is what happens:

 

1. When I've danced and customers force greet, I agree to have sex but then they jump to "Another time" dialog and then continue to force greet in an unending cycle.

 

2. No matter who I hire or where I place them, Random NPCs will attach them selves to my prostitute, and follow them everywhere which seems to block progress. No sex (or dialog?) ever happens. If I leave the area for a couple of days, I can collect money.

 

I can prostitute myself with out any issues.

 

If you've seen this behavior before and can offer a solution I'd appreciate it, because I'd love to integrate your mods into full on roll play. After 14 years of Skyrim, this is the most rock solid mod build I've ever had - so no complaints. Modding is all give and take.

Posted (edited)
10 minutes ago, DomDate said:

"Another time" dialog

Don't have this problem.

Do you have the player dance fix installed ?

 

If they follow your hookers, talk to the hooker.

 

Edited by Tlam99
Posted (edited)

Looks like travel to bed issue. Way blocked or follower framework overwrites the travel pack.

Talking to the hooker should have the "do it right here" or similar option.

 

I guess abit.

To be more accurate I need to know exactly which kind of hooker you are talking about.

 

Edited by Tlam99

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