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SkyUI Will Not Work correctly! / RaceMenu Error(s)


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ZAZ: if ZAZ 8 is working in FNIS, I'd go with ZAZ 8

 

If SLAL gets up and running with some animation packs then it will have options to choose from in Defeat.

 

Defeat itself can be difficult, there's several versions.

Naked Defeat has a lot more devices/furniture, but can take a long time to trigger. https://www.loverslab.com/files/file/17888-naked-defeat-se/

 

Defeat Baka edition gets comments of slightly more stable https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/

Acheron has both defeat and capture mechanics, is modular so means a lot of mods, https://www.loverslab.com/files/file/26640-simple-outcomes-for-acheron/

image.png.4a510c537e287df7219ce3a4e005823f.png

 

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2 hours ago, AbusedSlave said:

 

Creature animations do not work (already enabled in SL)

 

on the https://www.loverslab.com/topic/94228-se-compatibility-tracking-mar-11/ page, have a look for the animations section, it's normally only visible as a header on the page as there are 40+ animation packs.

 

 

From FNIS, it looks like you just have the default SL animations, which are likely very limited for creatures. Welcome to the world of Anub/Billyy/FunnyBizness/SirNibbles.

 

you may also need to check https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

 

 

AnimationLocation.png

AnimationIndex.png

Edited by JimUpdating
more detail on location of animation index location
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2 hours ago, AbusedSlave said:

 

 

Also, is it normal for the sex animations to restart 4-12 times? They will move close and (for example) start kissing, then the animation will restart with them being apart and moving in to kiss, then over and over again. While making this video, it actually never stopped restarting.

 

Or for the sex animations to take several seconds to start and then restart in different positions as if the program can't decide which position to put them in? Like in this video.

 

Unfortunately I'd that some stuttering/restarts appear normally. It may be noticeable for me with MM animations, as the two characters appear superimposed initially, and then sort themselves out. There are some mods that replay scenes if a certain level of satisfaction hasn't been reached, but what you are describing sounds a bit more broken.

 

for SL aroused, I have a slight preference for OSL version.

 

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On 3/19/2024 at 8:51 PM, JimUpdating said:

SLAL is separate - if the animations aren't registered in SLAL, then SL won't find the animation packs

 

Just installed that and JContainers so we'll see if this improves anything

 

On 3/19/2024 at 8:59 PM, JimUpdating said:

ZAZ: if ZAZ 8 is working in FNIS, I'd go with ZAZ 8

 

If SLAL gets up and running with some animation packs then it will have options to choose from in Defeat.

 

Defeat itself can be difficult, there's several versions.

Naked Defeat has a lot more devices/furniture, but can take a long time to trigger. https://www.loverslab.com/files/file/17888-naked-defeat-se/

 

Defeat Baka edition gets comments of slightly more stable https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/

Acheron has both defeat and capture mechanics, is modular so means a lot of mods, https://www.loverslab.com/files/file/26640-simple-outcomes-for-acheron/

 

I actually wasn't using Defeat or anything like that. One of the mods has a Surrender option, but Defeat does seem more immersive with better options. I wonder if I can do both..

 

On 3/19/2024 at 9:05 PM, JimUpdating said:

on the https://www.loverslab.com/topic/94228-se-compatibility-tracking-mar-11/ page, have a look for the animations section, it's normally only visible as a header on the page as there are 40+ animation packs.

 

 

From FNIS, it looks like you just have the default SL animations, which are likely very limited for creatures. Welcome to the world of Anub/Billyy/FunnyBizness/SirNibbles.

 

you may also need to check https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

You're right, the only animation pack I had was Creature pack for FNIS. Looks like I need that, Animal SOS, and a few other things like CAO to optimize things.

 

Everyone seems to be pointing to using MO2 and ditching NMM. Is it really that big of a deal? Would things run smoother?

 

On 3/19/2024 at 9:11 PM, JimUpdating said:

Unfortunately I'd that some stuttering/restarts appear normally. It may be noticeable for me with MM animations, as the two characters appear superimposed initially, and then sort themselves out. There are some mods that replay scenes if a certain level of satisfaction hasn't been reached, but what you are describing sounds a bit more broken.

 

for SL aroused, I have a slight preference for OSL version.

 

Just realized I forgot to post those videos/GIFs so you can see what I meant specifically.

 

Here you see them constantly restarting

image.gif.17d27bab585ffb5adc5d99e558c49264.gif

 

Here you can see us getting into weird positions and restarting a couple times, though it's usually a bit worse. You can even see the girls in the background still restarting over and over

image.gif.08ee0c86c6c454b981800df087122fc6.gif

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9 hours ago, AbusedSlave said:

Everyone seems to be pointing to using MO2 and ditching NMM. Is it really that big of a deal? Would things run smoother?

 

 

I'm using vortex rather than MO2. The only thing I'm haven't find is a way to export the mod list as a text file for others, instead there's an export to Nexus to share more publicly. Vortex can import collections, and check for updates on mods from Nexus.

Beyond that, it feels more like an LE vs SE, windows vs apple debate - familiarity with toolkits within each is far more important.

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9 hours ago, AbusedSlave said:

 

I actually wasn't using Defeat or anything like that. One of the mods has a Surrender option, but Defeat does seem more immersive with better options. I wonder if I can do both..

 

So long as the two don't get confused on which events to handle. I've had Naked Defeat and Acheron running simultaneously, just taking care to engage/disengage Hunter's Pride and trigger the Naked Defeat surrender hot key separately. If you keep the mods to using different hot keys, and accept that an unexpected defeat may just go to a character death as the mod(s) conflict and fumble the event, then it's something to try.

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