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Skyrim downgrade and beeing female install


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Posted (edited)

On this page is instructions on how to get beeing female 1.5.97 working and compatible with ae mods. In the future, ill be working on beeing female, fm( when/if I get permission to post) and other pregnancy based mods. 

 

At the end of this guide for downgrading skyrim, follow this link 

 

 

 

This is a more repaired version of Beeing Female. Follow its instructions once you have a functioning version of skyrim 1.5.97 installed.

 

check out his other files

For creature support or

For more realistic looking children. follow the instructions on his post inorder to get the files installed.

Beeing female and addons update

View File


I am not the original creator of this mod at all, In fact I've done very little work myself. I was able to get this far with the help of so many people who were able to get me passed roadblocks.

 

The idea behind this post is getting beeing female working by downgrading Skyrim to its last fully functioning version: 1.5.97. The attached file is the last stable version, which was finished by Maxshlong.

 

Thank original creator of the mod and its se version is milzschnite. Here's the original link: 

 

Instructions for install:

 

Philosophy of install- the idea is to downgrade skyrim to 1.5.97 inorder to use most stable version of BF, then using other mods that allow more updated files to function on 1.5.97. The only thing that is not directly compatible is the newer Dlls. This is not too big of an issue, every mod I had with Dlls had a 1.5.97 version, and if it doesnt one could probably be made with enough skill and time.

 

First step- make a copy of your skyrim directory incase you make a mistake. This doesnt have to be a copy of every thing in MO2, just the skyrim special edition folder itself. If a mistake is made, you can simply drag your copy over your skyrim folder in order to return everything back to normal.

 

second step downgrade skyrim to 1.5.97. There are many ways to do this. For me I used a patcher from https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=files. The top patcher is for the most recent version down to 1.5.97. you need to download the correct patcher for your game version or else it will give you errors. For me, I had to use the 1.6.64- 1.5.97 patcher because that was the version I had. If you are unaware of what your version is, go to you skyrim folder and check skryimse properties. It should tell you what version you have under details/ product version. 

 

for step three download BEES https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=description and address library for skse plugins, the se version both parts 1 and 2. 

 

The last step is going to be downloading the correct DLL files. srt crash fix should be change to sse bo.3. engine fixes will need to be redownloaded to its se version. After downloads, change engine fixe's tmol file to AnimationLoadSignedCrash = false. This should get rid of engine fixes 64 error.

 

At this point things should be almost working. go to data/skse/plugins on MO2 and sort it by file type. This should separate the dll files which will have their providing mod displayed to its right. disable the mods, reenabling them one at a time as you change and test them.

 

For me this process was easy. I needed to change around 50 mods. Some like power of threes papyrus just needed to install, with the se version option selected. Others I had to go to their download page and download the 1.5.97 version of the mod.

 

J containers, cbpc anus, sexlab had to have 1.5.97 reinstalled.

 

Simply knock needed to have 1.5.97 installed along with https://www.nexusmods.com/skyrimspecialedition/mods/24297?tab=files&file_id=114156 downloaded to get it to work.

 

Racemenu needed to have 0-4-16 version installed

 

The two files that were the most difficult was alternative start and unofficial Skyrim special edition patch. There are 1.5.97 versions of these mods, but they are not displayed on the main page. In order to find the 1.5.97 versions I had to search on reddit, which directed me to the hidden archive on the mod pages. Without the 1.5.97 version, these mods will not work because they rely on ae dlcs.

 

And thats it. After this process and mods will work 1.5.97 and newer. There may be a few mods with specific ae dlls and no se dlls, but these should be rare. Other ae mods without dlls should work without any effort. 

 

For me this process led to a better functioning Skyrim since some of my mods did not like ae. These mods became completely functional. all other se specific mods should work now as well in theory. Mods like untamed, for example, should work.

 

Future plans: I am hoping to create other mods based around pregnancy. Over time I hope to improve the script on this file, and maybe even eventually give it a full ae update if my scripting skills ever get high enough. Being female was known to cause scripting bloat. For now, all my work is going to be done in se and I'll probably focus on other mods. Specifically all the addons working for BF. With this mod being functional, I'd rather get alpha versions out for my own mods. 

 

I'd love to get a pregnancy slavery mod going, as well as a lore based reason why Skyrim is so sexual. The idea behind these mods is going to be that the female population of Skyrim is low because of X reason, so guys are naturally more horny towards any women they see. They might say things like, Look a woman! when they see you. stuff like that. Slavery options being that they want children, so they enslave you until you give them enough. maybe its just one or more, who knows. After giving them the children they will let you go. Another mod idea is maybe something similar to public whore, but based on pregnancy. After a while cities get desperate for children in order to fight their wars, passing laws that mean pregnancy is mandated. Walking around while not pregnant could result in a sex or the city forcing you to get pregnant in some way.

 

As far as progress, I've made a mod that turns the majority of skyrim residents into men, but its a rough xedit mod. All these mods will be standalone, but I am planning on making BF the main pregnancy mod behind these others. This requires getting BF and its addons into a mostly working state.

 

Credits:

 

Orb 23 for constantly checking and working on these files for a long time. He stated in support post to have been checking every few months for updates. He was the person who showed me how to do this, so without him this page would not exist. I'd still be staring at compiling software wondering why it wouldnt work and would have taken much longer; maybe a year or never.

 

Uncle64 for updating the dll to 1597

 

Maxshlong for getting the file fully working on 1.5.97, along with Uncle 64, Patch man, Kae Arby for helping him

 

milzschnite for the original work on the se and making the original mod, along with Zerantha for assisting him in the se conversion.

 

Everyone milzschnite credits:

 

Trixy - for Procreation
Muon Shan - for your active help
Huili - for your rus. translation
Aravis7 - for your france translation and your help with the baby mesh
xiaomiza - for your chinese translation
jbezorg - for help with the baby mesh
Slorm - for sharing his bug fixed FWSystem
Leito - For the birth animation
Corum - For the PMS "Depressive" fix
Lactina - For the Baby-Armor-Mesh
Vader666 - For converting the Baby-Armor-Mesh
Vioxsis - For converting the Baby-Armor-Mesh
Bane Master - For his BeeingFemale Patch
Chosen Clue - For his BeeingFemale Patch
qotsafan - For his BeeingFemale Patch
Lovers Lab Community for the really great support, help, bug fixing, and way way more!

 

This is a file that was made with a small army of helpers, possibly more that were not mentioned. 


  • Submitter
  • Submitted
    03/04/2024
  • Category
  • Requires
    All being females requirements, BEES, engine fixes, patcher, address library for skse plugins
  • Regular Edition Compatible
    No

 

Edited by Amber02000
Clarification
Posted

No luck with the creature addon yet. Tried using cathedral to update it. I haven't converted a program to see in years, so maybe I did it wrong. Hopefully someone has the file to save me a headache.

Posted

BFACCASE.zip

 

Heres an attempt to convert this file to se, which failed. I tested it and tried for hours, its always born a human. I even tried turning off every single mod I could, still nothing. On BFACCA's forum someone posted that they had converted the file, and got it running. Even stating it was not a particularly difficult conversion. Maybe I am missing a step.

 

I ran the file under catherdral, then ck, then sse edit. Some people were stating the addon system in beeing female is broken, and that is how it looked in my tests. This will probably be all the work I can do on it for a few days. hopefully someone will come by and help with some direction. Fixing this doesn't seem like it will take too long, depending on what the issue is. If its the addon system, then it could require script work. If its BFACCA specific, then it would be easier. Ill have to dig around and find out slowly. 

Posted

Sorry guys. I didn't get it. Is this a fully mod or what? Why description is so long but it doesn't even mention what it is or do I need original mod?

Posted
1 hour ago, supersobaka said:

Sorry guys. I didn't get it. Is this a fully mod or what? Why description is so long but it doesn't even mention what it is or do I need original mod?

this is a version of beeing female SE that works on 1.5.97, the uploader is going to try and update the addons for Beeing Female SE for 1.5.97 aswell

Posted
1 hour ago, Orb23 said:

this is a version of beeing female SE that works on 1.5.97, the uploader is going to try and update the addons for Beeing Female SE for 1.5.97 aswell

 

But what version this original mod is working with ?


I thought it's 1.5.97 too?

Posted
1 hour ago, supersobaka said:

 

But what version this original mod is working with ?


I thought it's 1.5.97 too?

i dont remember but it doesnt work on 1.5.97, you need this version, you can check the beeingfemale SE thread from like page 20 or page 21 if you want context

Posted
3 hours ago, ebbluminous said:

What are the differences between this and Fertility Mode? I.e. What does this do over FM?

I need to compare them a bit more, been busy on this. For now fm works with ae and is less script heavy. The addon manager for BF allows for more third party mods. Hopefully I'll have that working soon. 

Posted

Getting these addons working might be easier done by converting them to Fertility mode. Fertility mode has a custom race option, which is similar to how BFACCASE worked. I would like to make any future pregnancy mods I work on compatible for both. The addon work is stuck at recompiling the files, which is not something I am very good at. They don't just recompile from creation kit, they are missing a source somewhere. I think the source is boost, but I am not sure. I am not the best compiler.

Posted
2 hours ago, Amber02000 said:

I need to compare them a bit more, been busy on this. For now fm works with ae and is less script heavy. The addon manager for BF allows for more third party mods. Hopefully I'll have that working soon. 

On SE and used FM for a long time, just wondering if it would be worth a switch.

 

1 hour ago, Amber02000 said:

Getting these addons working might be easier done by converting them to Fertility mode. Fertility mode has a custom race option, which is similar to how BFACCASE worked. I would like to make any future pregnancy mods I work on compatible for both. The addon work is stuck at recompiling the files, which is not something I am very good at. They don't just recompile from creation kit, they are missing a source somewhere. I think the source is boost, but I am not sure. I am not the best compiler.

I'll be happy if future worth supports both as FM doesn't seem to be going anywhere with development these days either.

  • Amber02000 changed the title to Pregnancy mods repairs, upgrades, and addons development
Posted
12 hours ago, ebbluminous said:

On SE and used FM for a long time, just wondering if it would be worth a switch.

 

I'll be happy if future worth supports both as FM doesn't seem to be going anywhere with development these days either.

 

I like both mods. FM is easier, cleaner. Its scripts are nice and short. the mod is simple, and still gets a lot accomplished. Being Female is the most indepth, but it comes at the cost of a lot of scripting; which makes it harder to work on.

Posted

So, I got somewhere with integrating BFACCASE into FM. I was only working on one race, Falmer. Its more of a concept scenario. It was easy because most of the work could be done within xedit. I followed the instructions on https://www.nexusmods.com/skyrimspecialedition/articles/3167, which you can follow along in my xedit work. I spent several hours trying to get it to work, but I couldn't figure out exactly what the problem is. I think something is wrong with my Falmer files, im not sure. FM reads the race being available, but a human child is always born. Let me know if anyone has any ideas on where im going wrong. Still need to get ahold of the author if it ever works.

 

Its a very unclean integration. Currently it requires Being female and BFACCASE to work. 

Fertility Mod Fixes and Updates BFACCASE intigration.zip

Posted (edited)

I wish I could assist with this project as I would absolutely love to see BF updated to AE or FM to have the features BF had. Sadly I spent 3 weeks watching modding and scripting tutorials in a personal pursuit of that goal and got nowhere, now have next to zero free time anymore to continue. I also tried to follow the instructions on the FM page to add creatures with my new limited knowledge but I ran into the exact same issue. For whatever reason that's beyond me, FM cannot reference a creature as a child "actor".

I will be watching your efforts and giving whatever support I can (which is barely more than moral)

Good luck!

Edited by CarterWildspark
Posted
On 3/8/2024 at 8:34 AM, CarterWildspark said:

I wish I could assist with this project as I would absolutely love to see BF updated to AE or FM to have the features BF had. Sadly I spent 3 weeks watching modding and scripting tutorials in a personal pursuit of that goal and got nowhere, now have next to zero free time anymore to continue. I also tried to follow the instructions on the FM page to add creatures with my new limited knowledge but I ran into the exact same issue. For whatever reason that's beyond me, FM cannot reference a creature as a child "actor".

I will be watching your efforts and giving whatever support I can (which is barely more than moral)

Good luck!

That's super cool. I actually got the creatures to spawn in fertility mode. They don't grow up, however. They are also counted as heart fire children. That's currently where the port of being female creature addon to fertility mode is.

 

I tried spawning in the babies from being female creature addon without fertility mode and the same thing happened, they wouldn't grow up.

Posted

So, the entire mod could be added to fm+ but it will take a while. After I can figure out how to get the creatures to grow up it'll be done.

 

I think for fixing being female I still am having issues compiling some files, as well as figuring out what's broken. I think there's a bunch of syntax errors preventing me from compiling the files. It's difficult to tell. Where I try to fix it I usually just break it worse.

  • 2 weeks later...
Posted

Beeing female had an option to only track followers, right? Fertility mode tracks either the player or all females in general, which is just unnecessarily taxing on the performance.

  • Amber02000 changed the title to Skyrim downgrade and beeing female install
Posted (edited)
On 3/24/2024 at 2:06 PM, Public_Swan said:

Beeing female had an option to only track followers, right? Fertility mode tracks either the player or all females in general, which is just unnecessarily taxing on the performance.


I haven't used Fertility mode, so maybe I'm wrong, but I heard somewhere that "Fertility Mode v3 Fixes and Tweaks" is faster and less script-heavy than BeeingFemale.

I don't know whether my BeeingFemale SE tweak version (BeeingFemaleSE Opt) would be faster than "Fertility Mode v3 Fixes and Tweaks", but at least in my laptop, when turning on "NPC and Follower" pregnancy options in BeeingFemale MCM, BeeingFemaleSE Opt is faster than BeeingFemaleSE V2.8.1 v14d.

Edited by aliceqwer3141
add links
Posted
9 hours ago, aliceqwer3141 said:


I haven't used Fertility mode, so maybe I'm wrong, but I heard somewhere that "Fertility Mode v3 Fixes and Tweaks" is faster and less script-heavy than BeeingFemale.

I don't know whether my BeeingFemale SE tweak version (BeeingFemaleSE Opt) would be faster than "Fertility Mode v3 Fixes and Tweaks", but at least in my laptop, when turning on "NPC and Follower" pregnancy options in BeeingFemale MCM, BeeingFemaleSE Opt is faster than BeeingFemaleSE V2.8.1 v14d.

It's true that it is. That's the version I was working on a conversion for. It's actually not too hard, just time consuming which is not something I have right now.

  • 2 weeks later...
Posted

If you can eventually get this to AE I will love you forever.

 

Good luck and it's really cool someone is doing this at all. I like FM aspects and hentai preg aspects like soulgems and the BF aspects of kids.

 

I don't get how all 3 have such good concepts but no one wanted to combine them.

  • 2 months later...
Posted (edited)

Do you know how to make custom race possible to conceive and give birth? I'm using half-dragon race now, and that race doesn't show the list of people her had sex with even if her have sex with npc and her can't get pregnant.
Half-dragon race doesn't seem to recognize it.
What should I fix to recognize custom race?

Edited by ceroberusod
  • 8 months later...
Posted

Is someone still working on this?
I would love to see Being Female or other pregnancy mods for AE.
I would also support this work with some money.

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