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Posted

Boukensha's Bitches


Boukensha's Bitches

 

Welcome to my next attempt at lewdifying Mount & blade 2: Bannerlord.

If for some reason you haven't seen my other mods here they are:

Boukensha's Binder where you can get kinky events to pop

https://www.loverslab.com/files/file/13089-boukenshas-binder-stories-of-captivity/

Boukensha's Backgrounds for your sexy background replacer needs

https://www.loverslab.com/files/file/23399-boukies-backgrounds/

 

 

 

What is this mod?

Well, i'm using ATC - Adonnay's Troop Changer to make new troop trees and seed them throughout the world.  There is a slavery troop tree for every major faction and currently a single elite unit shared across all factions.  The units are pretty much naked but man, do they have good stats...  and great... lore...

It's pretty much feature complete except that i'd like to give them SOME clothing, at least once they're a higher level.

 

 

Requirements

KLB shackles:         https://www.loverslab.com/files/file/15481-bannerlord-slave-gear/

ATC:                       https://www.nexusmods.com/mountandblade2bannerlord/mods/286

 

 

Installation:

 

Like all bannerlord mod you just extract the zit and dump it into your Modules folder.  Don't forget to activate the mod in the loader.

 

 

Warning!

This mod can be installed on an old save file, no problem.

This mod CAN NOT BE REMOVED!  At least not without ruining the save files that used it.  Simply because it introduces things to the game that then disappear if you uninstall, which will cause an error and crash.  If you want to uninstall the game, you have to kick out all the new troops from your party and every other party, caravan, militia or wherever else you can put them before uninstalling.  It is therefore technically possible to do, but un-adviseable.  It's also for this reason that only you the player gets to recruit these units.  Just in case things break and you got attached to your save file.  But don't rely on it!!

 

Should you want to allow NPC lords to recruit these units too:

It makes me glad to know you'll not uninstall this mod as long as you want to play this save file, your confidence is flattering and utterly misplaced. 

But you can change the options here:

Next to the submodule you'll find a config file, inside it is an xml called: Boukensha_Slaves_ATC.modconfig

Open it and remove all        playeronly="true"       from all the troops in all the kingdoms.  Save the file, Done.

But i am not turning it on by default.

You can also change their spawn rates here  (percent="10") means 10% of spawned units will be this unit for the specific faction.  Feel free to adjust at will.

In module data is also a text file called "useful notes" this is more for me, but i guess it has some flavor and might act as a changelog, maybe?

 

It may take a little while before the units get seeded across the various settlements. \_(-_-)_/  just, like... wait a day or two.  Visit the brothel if you've installed CE. or recruit normal units, or get captured by 7 looters. 

Let me know when/if and certainly HOW you crashed from this mod.  But there should be no remaining issues left!?..?.?!

It's a new mod, it might break, please don't use it on your main save.  It hasn't broken for me (since i got rid of all the bugs) but who knows if it may in the future.?..

 

 

I've also recently started a ko-fi account just in case someone felt like they might maybe, perhaps, like, give me a few bucks/euros/pounds to a poor student. 

You know, for the effort... and food.

https://ko-fi.com/boukensha

I may also start using it for suggestions/polls/specials for events on Boukensha's Binder, i'm sure i'll put it on the mod page once i have an update ready.

You get the idea, don't expect too much, give if you want, i'm not gonna put my mods behind paywalls, that'd be a little weird. but y'know, might write a special thank you event or something now and then.

 

The Future

I really want to give these units slave-specific equipment but i'm still looking into that stuff, for now https://www.nexusmods.com/mountandblade2bannerlord/mods/4680  VBody looks good with a few armo(u)rs but i don't want to add unnecessary requirements, KLB is already enough for now.

I'm also working on a companion for this where i can get the bloody looters/bandits to seed... so don't worry if you never see them, neither did i.

 

Thank you for checking out this little mod, i hope you get to enjoy it lots!

and it doesn't completely destroy your save file...   i cannot be held responsible for any damages to your save files. please don't sure for damages.

And don't give me grief about all my mods using  "BB" as initials.


  • Submitter
  • Submitted
    02/19/2024
  • Category
  • Requirements
    ATC - Adonnay's Troop Changer AND Bannerlord Slave Gear 0.2
  • Install Instructions

 

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)

yeap, disabled all other mods besides this one and it requirements and still get the same results.

 

Managed to get the same results when editing new bandits and battalia troops

Edited by crimson_drake
  • 1 month later...
Posted
On 3/1/2024 at 2:02 PM, crimson_drake said:

always am crashing when bring up the troop menu when having the cheat mode activated. Dose not tell me that it is this doing it but only happens when this mod is loaded

 

 

crashreport.html 252.21 kB · 2 downloads

You're only crashing when using the cheat mode, troop menu, right?  Because it might be possible (most likely actually) that it tries to open an asset that doesn't exist and can't be made in the game but the cheat menu still tries to call it because 'some' reference to it exists. 
If anyone crashes from it without opening cheat mode let me know.  That's something i might be able to fix if you tell me what you were trying to look at when it crashed, but i had no crashes from this at all.  It's always possible i overlooked something which is why it'd be useful for me to know what moment you crashed. (i'm expecting you looking at a troop menu or upgrade a troop or something, but i can't find anything wrong with it.)

  • 2 months later...
Posted (edited)

went back to getting this mod to work and found the issue, The Emancipated Slave Lieutenant had an upgrade to turn into a hero that was breaking the unit when in the army manager. After removing that upgrade the whole mod works fine

Edited by crimson_drake
  • 4 weeks later...
  • 9 months later...
Posted

Another error at least on latest version (1.2.12.77991), the Aserai "Shamed Concubine" is calling an EquipmentSet named "female_dancer_aserai" that doesn't exist and causes a crash when starting game.

 

To fix it you have to either copy equipment from the vanilla unit for aserai female dancer or replace the EquipmentSet with an existing one.

 

You have to make changes in Boukenshas_Slaves.xml 

  • 1 month later...
Posted
On 6/26/2025 at 10:59 AM, Leoneros said:

Another error at least on latest version (1.2.12.77991), the Aserai "Shamed Concubine" is calling an EquipmentSet named "female_dancer_aserai" that doesn't exist and causes a crash when starting game.

 

To fix it you have to either copy equipment from the vanilla unit for aserai female dancer or replace the EquipmentSet with an existing one.

 

You have to make changes in Boukenshas_Slaves.xml 

Do you have a fixed file you can attach? I understand coding but have never edited units before. I wonder if this unit set it broken or only a little broken!

Posted (edited)

Okay, I don't know if everything is working but I went ahead and made the changes the users above suggested and I can open the troop cheat menu without crashing. Here are the changed files:

 

I replaced the 'female_dancer_aserai' equipment call with one of the other ones in the file (some slave generic one I think).

 

I will report if it's working fully.

Boukies_Replacements_Fix.7z

 

It's working great! I lowered the spawn rates to 2% across the board and set the config to allow enemies to recruit them as well. This means you'll see a handful in every major battle. This works well with Captivity Events Brothels for getting workers :)

Edited by Biomirth
  • 2 months later...
  • 1 month later...
  • 2 weeks later...
Posted

Faces are bugged out when used with the September ATC beta, which I believe is the newest version. Not sure if it's this mod or ATC that needs updating to work with War Sails. Could be both.

  • 2 weeks later...
  • 4 weeks later...
  • 2 weeks later...
Posted (edited)

The mod was fine before WarSails update

But now, I didn't see the new units in the bandit parties or the recruitments

Checking the troops with Troop Designer also crashed the game

edit: checked the file one by one, it seems the problem is in the bandit xml, it crashed only when the bandit xml loaded

Edited by Valixe
  • 4 weeks later...
  • 4 weeks later...
Posted

The new Bandit and Mercenary units do not spawn in the game for me, such as the Liberator and Reformed Debtor. They appear in the Encyclopedia but they do not appear anywhere in the world in towns/villages/taverns/bandit bands/etc. even after quite a lot of in-game time.

 

Could it be because they are not mentioned in the Boukensha_Slaves_ATC.modconfig.xml file and so don't get spawned by Adonnay's Troop Changer?

  • 2 weeks later...

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