maihfc Posted February 7, 2024 Posted February 7, 2024 Bottle Pour Out View File You drink wine, you get an empty bottle. You drop wine while pressing the hot key modifier (default is SHIFT), you get an empty bottle. You drop wine and you don't press the hot key modifier, you're a litterbug. And you probably have unacceptable views. (NOTE: there may be an issue with Immersive World Encounters; some rando just complained about me littering, even though I didn't drop anything on the ground.) You drop 4+ PAF poops while pressing the hot key modifier, you fill an empty bottle, if you have any. (Can do multiples of 4, but behavior not consistent, YMMV.) 1.2+ supports other beverages too (mead, etc.), but you can add whatever you want in BPOConfig.json. Mod might be useful for mods that require empty wine bottles (e.g., Pee and Fart)? P&F has been in my load order for years and I love it (except when bottles follow me around everywhere). But I could never find enough empty bottles for my "needs". Maybe other mods do this better, but I don't know about them. I created this just to turn all those cheap wine bottles (and alto wine bottles) into EMPTY bottles. (Might work with some of those BS: Bruma bottles too.) P.S. If someone has or wants to make bottle pour-out animations, let me know. Submitter maihfc Submitted 02/07/2024 Category Framework & Resources Requirements Regular Edition Compatible 1
belegost Posted February 7, 2024 Posted February 7, 2024 (edited) 17 minutes ago, maihfc said: But I could never find enough empty bottles for my "needs". Maybe other mods do this better, but I don't know about them. Realistic Needs and Diseases returns empty bottles after you drink whatever (mead, wine, ale, water, etc.). In different sizes. Edited February 7, 2024 by belegost
TnkQV Posted February 8, 2024 Posted February 8, 2024 hello. like idea for iNeed use but missing masters: Missing Masters BSAssets.esm BSHeartland.esm Complete Alchemy & Cooking Overhaul.esp does BottlePourOut.esp need?
maihfc Posted February 8, 2024 Author Posted February 8, 2024 17 hours ago, belegost said: Realistic Needs and Diseases returns empty bottles after you drink whatever (mead, wine, ale, water, etc.). In different sizes. Hi there. Ah, good to know. Supporting more beverage types is good. I should check out their code. I hope it's not one long form list of bottles. I use vanilla Survival with Survival Mode Improved (https://www.nexusmods.com/skyrimspecialedition/mods/78244) for hunger and cold and P&F for bodily functions and none of them give me empties. Does RND let you pour out bottles to get empties? I do like a good fine wine now and then, but I don't always want to get soused just to get an empty 😄 Cheers!
maihfc Posted February 8, 2024 Author Posted February 8, 2024 2 hours ago, TnkQV said: hello. like idea for iNeed use but missing masters: Missing Masters BSAssets.esm BSHeartland.esm Complete Alchemy & Cooking Overhaul.esp does BottlePourOut.esp need? Hi there, I think I should be able to remove those as masters, at least to make them optional. The BS ones were needed because Beyond Skyrim: Bruma uses Colovian glass instead of Skyrim Nord glass for its Cheap Wine; they look the same but they didn't work. I'm surprised I have CACO in there. I made this a while back, so I don't remember everything I did to make it work with my load order. CACO does change some forms, so I shouldn't be surprised, I guess. I'll check it out. I may post an update soon. Cheers! 1
belegost Posted February 8, 2024 Posted February 8, 2024 6 hours ago, maihfc said: I should check out their code. Code? That's just simple xEdit ermm... edit. Modifies each digestible effect to return a bottle, that's it. Easy to make patches for. I've done a lot for my personal needs and I have no idea how to code. 1
maihfc Posted February 9, 2024 Author Posted February 9, 2024 On 2/7/2024 at 4:10 PM, TnkQV said: hello. like idea for iNeed use but missing masters: Missing Masters BSAssets.esm BSHeartland.esm Complete Alchemy & Cooking Overhaul.esp does BottlePourOut.esp need? Can you try the update I just posted: I removed the masters and added logic to only add forms (bottles) if the mod is installed. Next version, I will add ability to configure whatever bottles from whatever mods people want. 1
maihfc Posted February 9, 2024 Author Posted February 9, 2024 21 hours ago, belegost said: Code? That's just simple xEdit ermm... edit. Modifies each digestible effect to return a bottle, that's it. Easy to make patches for. I've done a lot for my personal needs and I have no idea how to code. This is what makes Skyrim GREAT. You don't need to wait for coders to do stuff to make it work for you. I don't know a lot of this sort of power user stuff, so it's great to learn about it. Today, I learned about PO3 Papyrus Extender's functions. I had this mod installed because other mods I use needed it. But I see it gives me a lot of things I was looking for. Anyway, this is great, but I don't see how it would give me the ability to *choose* whether to pour it out or drink it. If you know a way to support that (just through xEdit edits), let me know. I love hacking. The less I have to open Creation Kit, the better.
zelurker Posted February 9, 2024 Posted February 9, 2024 On 2/8/2024 at 3:33 AM, maihfc said: Hi there. Ah, good to know. Supporting more beverage types is good. I should check out their code. I hope it's not one long form list of bottles. I use vanilla Survival with Survival Mode Improved (https://www.nexusmods.com/skyrimspecialedition/mods/78244) for hunger and cold and P&F for bodily functions and none of them give me empties. Does RND let you pour out bottles to get empties? I do like a good fine wine now and then, but I don't always want to get soused just to get an empty 😄 Cheers! Sunhelm does that too, if you want a light mod to handle needs basically and without bugs, it's a good choice (hunger, thirst, sleep and cold). The cold handling is really minimal but you can disable this part and replace with some other mod if you prefer (from the mcm).
TnkQV Posted February 9, 2024 Posted February 9, 2024 18 hours ago, maihfc said: Can you try the update I just posted: I removed the masters and added logic to only add forms (bottles) if the mod is installed. Next version, I will add ability to configure whatever bottles from whatever mods people want. loads. thankyou. bug report. load game "1 empty bottles added." also open inventory "1 empty bottles added." always. modifier key for drop to empty works 👍👍👍
maihfc Posted February 10, 2024 Author Posted February 10, 2024 3 hours ago, TnkQV said: loads. thankyou. bug report. load game "1 empty bottles added." also open inventory "1 empty bottles added." always. modifier key for drop to empty works 👍👍👍 Thanks! I feel like I saw those bugs but dismissed them as script leftovers. I will check that out now.
maihfc Posted February 10, 2024 Author Posted February 10, 2024 15 hours ago, zelurker said: Sunhelm does that too, if you want a light mod to handle needs basically and without bugs, it's a good choice (hunger, thirst, sleep and cold). The cold handling is really minimal but you can disable this part and replace with some other mod if you prefer (from the mcm). Hi there! Sunhelm does what? Give you bottles when you drink or lets you pour out bottles (get empty bottle, but not the effects of drinking)? Or both? Anyway, as good as it sounds, I'm too lazy at this point to change survival mods, despite all the things that annoy me about vanilla/CC, unless something comes up that really breaks my game.
maihfc Posted February 10, 2024 Author Posted February 10, 2024 7 hours ago, TnkQV said: loads. thankyou. bug report. load game "1 empty bottles added." also open inventory "1 empty bottles added." always. modifier key for drop to empty works 👍👍👍 I'm not able to reproduce this, but I saw that I added some code a long time ago to ignore a bottle form ID that was getting added on load and I had no idea why it was happening. It was probably a mod I had that was doing that, so it's probably the same problem for you. Check any mods that change alchemy, cooking, etc. I have CACO and a few others, but I haven't disabled/re-enabled them to see if they might be doing this. I'll check when I have time to play with it more, maybe this weekend. 1
TnkQV Posted February 10, 2024 Posted February 10, 2024 12 hours ago, maihfc said: I'm not able to reproduce this, but I saw that I added some code a long time ago to ignore a bottle form ID that was getting added on load and I had no idea why it was happening. It was probably a mod I had that was doing that, so it's probably the same problem for you. Check any mods that change alchemy, cooking, etc. I have CACO and a few others, but I haven't disabled/re-enabled them to see if they might be doing this. I'll check when I have time to play with it more, maybe this weekend. strange. no mod like that. only "iNeed". no rush to fix. just feedback. can still get empty bottle with console. 1
maihfc Posted February 11, 2024 Author Posted February 11, 2024 7 hours ago, TnkQV said: strange. no mod like that. only "iNeed". no rush to fix. just feedback. can still get empty bottle with console. Hmm. Okay. I don't know iNeed, but because it works with hunger/thirst/needs, I would not be surprised if it did something with a consumable container. I don't like mysteries, so if you learn any more, please share here. It might help other people. It might also help me add troubleshooting tools. The latest version I posted yesterday does a little extra logging, that may or may not be helpful. When you drink or pour out, the bottle form ID and the mod that provides it is logged in <your Documents folder>\My Games\Skyrim Special Edition\Logs\Script\User\BottlePourOut.*.log. But like I said, may not be very helpful; it tells you which mod the bottle comes from, but not which mod *added* it. 1
Battlestar1965 Posted December 1, 2024 Posted December 1, 2024 Hello, haven't seen this mod until now. Seems to be a great idea. On The topic of PAF, are you aware that there's now an addon and fixes mod ? The author is doing really good work about fixing and adding to the original mod (with the permission of the original mod author). The situation with the bottles was discussed and i think he is working on solutions that will kind of help with the "always-too-few-bottles" situation. But your mod will be a cool addition to this
maihfc Posted February 13, 2025 Author Posted February 13, 2025 On 12/1/2024 at 1:26 AM, Battlestar1965 said: Hello, haven't seen this mod until now. Seems to be a great idea. On The topic of PAF, are you aware that there's now an addon and fixes mod ? The author is doing really good work about fixing and adding to the original mod (with the permission of the original mod author). The situation with the bottles was discussed and i think he is working on solutions that will kind of help with the "always-too-few-bottles" situation. But your mod will be a cool addition to this I have seen it but haven't tried it yet. Base PAF is a bit tricky for me. When it works, I'm scared to do anything that will break it. It's working as I want in my current playthrough, so I'm scared to add anything that might mess it up in future playthroughs. Which problems is PAF Addons fixing for you? Or what did it add that you wanted?
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