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Posted
2 hours ago, boobi3 said:

Is this your first time playing Skyrim?

 

Sort of. I barely have 5000 hours in it. :P The funny thing though, I finished the game only once or twice. Whenever I start a new game, I almost always do the Dragonborn main quest, but almost never Dawnguard. I think I did it only once, several years ago. The reason behind it is that I usually have 200+ mods and Skyrim just dies after a while, usually by reaching the Journal capacity (when the new quests remove active quests from the Journal). Now there is this SKSE plugin which hopefully can solve this, so I started a new game, this time with 400+ plugins. I based on the Legacy of Dragonborn mod and added almost all mods which give displays to the museum. I'm guessing there are displays now for 3-4000 unique items.

 

I also played Vigilant once, several years ago, but I don't remember it at all, I just remember it was awfully long. Since then there were updates, so I hope it will grab my interest better.

 

Anyway, yeah, you can say I'm a n00b on Dawnguard. :)

 

Some more feedback: She seems awfully slow to follow me. By the time she arrives to a fight, usually there are only corpses around. Which is kind of fine though, because she is way too strong. I definitely won't use her after Vigilant, because it is no fun to fight if she just massacres everyone. And I'm playing on Legendary difficulty with Wildcat (makes combat harder).

 

I also recruited her as follower with EFF, because with that I can teleport her to me, otherwise I see her only at the cell entrance :)  (my character is quite fast, Race bonus + items + modded game mechanics).

 

Posted
10 hours ago, boobi3 said:

 

  Hide contents

You and her spent 6 years together after the event of Dawnguard, but you are both sent back in time during Unslaad (It's okay if you don't know what this is). Your time were Reverted back 6 years, to when you just got your power at Helgen. You're reset back to level 0, with your full memory. She on the other hand, was sent back in her full power. Assuming the average player finishes a Skyrim play through around level 80-100 (That's when you fight the Ebony Knight), and she also leveled with you during those 6 years. She will be around that level with all the memories of the last "Playthrough". So even if you haven't even become Dragonborn yet, you both have knowledge of it.

 

It's an interesting idea for a mod. Is it fully finished? I'm thinking of placing her in Vigilant 4th act ( so player is sent back to Skyrim, but not her), with more banter/dialogue in area, and other two ( Glenmoril/Unslaad). Maybe also some changes to the introduction/ dialogue, indicating MC suffers from amnesia. 

Posted (edited)
12 hours ago, monsta88 said:

 

Sort of. I barely have 5000 hours in it. :P The funny thing though, I finished the game only once or twice. Whenever I start a new game, I almost always do the Dragonborn main quest, but almost never Dawnguard. I think I did it only once, several years ago. The reason behind it is that I usually have 200+ mods and Skyrim just dies after a while, usually by reaching the Journal capacity (when the new quests remove active quests from the Journal). Now there is this SKSE plugin which hopefully can solve this, so I started a new game, this time with 400+ plugins. I based on the Legacy of Dragonborn mod and added almost all mods which give displays to the museum. I'm guessing there are displays now for 3-4000 unique items.

 

I also played Vigilant once, several years ago, but I don't remember it at all, I just remember it was awfully long. Since then there were updates, so I hope it will grab my interest better.

 

Anyway, yeah, you can say I'm a n00b on Dawnguard. :)

 

Some more feedback: She seems awfully slow to follow me. By the time she arrives to a fight, usually there are only corpses around. Which is kind of fine though, because she is way too strong. I definitely won't use her after Vigilant, because it is no fun to fight if she just massacres everyone. And I'm playing on Legendary difficulty with Wildcat (makes combat harder).

 

I also recruited her as follower with EFF, because with that I can teleport her to me, otherwise I see her only at the cell entrance :)  (my character is quite fast, Race bonus + items + modded game mechanics).

 

Haha, yea I'm around there also. It's also better if you don't remember much Vigilant and bring her to last Act. I wish I can forget Vigilant so I can have a fresh perspective, to see if she's pushing the narrative I was going for. Especially for those who have never play it or don't remember it. Let me know after you finish it. I'd love to know how you think after her post dialogues.

 

Don't worry about the Dawnguard stuffs. She won't spoil too much about it. She have some specific comments, but they won't trigger until you have finish certain stage.

 

Yea, I also experience her lagging behind also. That's why I made a teleport spell tome in her inventory( call 'Soul Link' I think) I think this works well as a spell because I'm on VR and I can do quick cast the spell to have her teleport to me. It might be more tedious SE if you have to equip and fire it. I will try to find a way to make it a shout or something so she can catch up quicker.

 

She was meant to be more of a spectral rather than 'follow me to kill lowly bandits'. I'm talking about bringing her to kill gods from strong enemy mods. Give her a bow or make her a range healer/spell user. That should weaken her to a normal follower until you need her to be a strong hitter again.

 

11 hours ago, Kanerah said:

It's an interesting idea for a mod. Is it fully finished? I'm thinking of placing her in Vigilant 4th act ( so player is sent back to Skyrim, but not her), with more banter/dialogue in area, and other two ( Glenmoril/Unslaad). Maybe also some changes to the introduction/ dialogue, indicating MC suffers from amnesia. 

She's as finish as I could make her. You can invite anytime before 4th act, but I personally would do it when I start a new game. I think it's better you go through her intro yourself first, then you'll have a better feel when to invite her.

 

"( so player is sent back to Skyrim, but not her)"

 

That wasn't what I had in mind, but you can view it was that way if you want. I envision it as it was suppose to be only you, the player, that was suppose to be sent back. She only got sent back because she was close to you when it happened. Basically, both of you got sent back.  “Dragon soul is as resilient as its Hide”  - I forgot who said this quote... your Dragon's Soul have unique aptitude with Time, therefore it effected the two differently. There can only be 1 Dragonborn (you) in a timeline, so the future Soul extend/overwrite the one from the past. That is why you will have knowledge of what will happen, but your body is as the same as when you started a new game. It is utilizing YOU, the player knowledge itself, rather than the game character to make this specific scenario. She acts like how you would kinda 'play' the game if it's her 2nd play through, but at w/e level you left off.

Edited by boobi3
Posted (edited)
On 3/20/2024 at 2:29 AM, Never mind this said:

Oh for serana, i use seranaholic with the latest one, also use wearable hair from hq

That great! But I still don't quite understand what you want me to 'drop'. Do you want to upload it here and I put it in the main page? I could do that if you want.

 

23 hours ago, HybridWheels said:

Hello, I'm extremely eager to try out this mod. Which files do I need to download as I'm quite confused what exactly I'm putting in my LO.

If you're not updating from version 1.X.X. Then you can download 'LadySerah_AIO_2.0.0' and overwrite 2 patches in their order (2.01 then 2.0.2). All-In-One is the main with all necessary files in it. The patches are just minor fix and changes.

Edited by boobi3
Posted
On 3/20/2024 at 4:22 PM, boobi3 said:

That great! But I still don't quite understand what you want me to 'drop'. Do you want to upload it here and I put it in the main page? I could do that if you want.


Can we get a version of her with seranaholic apperance? Or a patch please?

Posted
On 3/23/2024 at 7:48 AM, WannabeThe3 said:


Can we get a version of her with seranaholic apperance? Or a patch please?

You got to ask "Never mind this". I don't use Seranaholic. If he post his version on here. I can add that to the main download page.

  • 2 weeks later...
Posted (edited)
On 4/5/2024 at 6:12 PM, batfox123 said:

Is there a way to have this for BHUNP? LOVE the way this mod looks but it would be great if i can bypass the 3BA requirement 

Sorry for the late reply, was pretty busy last 2 week.

Glad you like her, she looks way worst from my screenshot. Even my video captures better quality than it for some reason. On to the question. I'm pretty sure BHUNP and CBBA 3 uses the same physic engine no? I think you can just replace her meshes and texture with a pre-built BHUNP meshes and texture and it should work? Not 100%, can't help ya with it, sorry.

Edited by boobi3
Posted
On 4/12/2024 at 2:13 PM, timbermaniac said:

Сan we get your serana replaсer?

Oh, i used proteus to edit Serah. 
Proteus has a feature that can help you save your character.
Once i finished edit my character to have look like seranaholic. I use it and load to Serah.
I do not know how to do replacer as a mod tho.

  • 3 weeks later...
Posted
On 5/5/2024 at 8:51 AM, vraelnocturnal said:

Fair heads up, the link to the Bloodborne weapons and armor pack has a request access screen, so you can't just grab it. If you're the one hosting it, you may want to change that.

 

Otherwise, grabbed the mod and looking forward to having a looksee at it:)

Woops sorry about that. Thanks for letting me know. I hosted it on a throw away account cause I ran out of storage. I update the permission. Can you check it if it works now?

Posted

Well, boobi3, you say you're not a modder but holy shit, you've somehow managed to create--or, at the very least, co-create--one of the finest mods around. Fucking mega kudos, man.

Posted (edited)

Question. It says that this is available for regular edition. Does that mean I can use it for Skyrim LE or is it only for SE/AE? 

 

EDIT: So I tried backporting the mod to LE and it worked!

 

Except the custom animations for the swords don't work. Serah just T poses. Otherwise she works just fine using other weapons. Any ideas on how to fix this?

 

EDIT 2: Just found out about the hkx files and the like. Once I find the Havok Tools and convert all the files to 32bit, I will try and test again.

 

Final EDIT: Happy to report the mod is now 100 percent functional in LE. Cheers for the mod!

Edited by GabrielHelsing
Posted
On 5/20/2024 at 8:52 AM, DiabloJim said:

Well, boobi3, you say you're not a modder but holy shit, you've somehow managed to create--or, at the very least, co-create--one of the finest mods around. Fucking mega kudos, man.

Thanks king, really appreciate you saying that :D

 

On 5/20/2024 at 8:57 AM, GabrielHelsing said:

Question. It says that this is available for regular edition. Does that mean I can use it for Skyrim LE or is it only for SE/AE? 

 

EDIT: So I tried backporting the mod to LE and it worked!

 

Except the custom animations for the swords don't work. Serah just T poses. Otherwise she works just fine using other weapons. Any ideas on how to fix this?

 

EDIT 2: Just found out about the hkx files and the like. Once I find the Havok Tools and convert all the files to 32bit, I will try and test again.

 

Final EDIT: Happy to report the mod is now 100 percent functional in LE. Cheers for the mod!

That's good to hear! To be honest, I wasn't even sure it was going to work for AE. I only tested this on VR lol. Since all VR is still using SE foundation, I just assume that it will work. The rest, no clue. But homie, why you still on LE? I thought they give out free SE for anyone that bought original Skyrim, that's how I got mine. Much more stable on this build.

Posted (edited)
5 hours ago, boobi3 said:

That's good to hear! To be honest, I wasn't even sure it was going to work for AE. I only tested this on VR lol. Since all VR is still using SE foundation, I just assume that it will work. The rest, no clue. But homie, why you still on LE? I thought they give out free SE for anyone that bought original Skyrim, that's how I got mine. Much more stable on this build.

Ah. I am playing on the AE 1.640 version and downloaded your mod after seeing it on Shadowmans Ostim port page. Wanted to know if LE also works since I have that too. (Sometimes I go back to LE for nostalgia sake.) So why did I go through the trouble of converting? Just because.

 

EDIT: I should bring up that there is no voice for Serah in the FG patch. For both versions.

Edited by GabrielHelsing
Posted
12 hours ago, GabrielHelsing said:

Ah. I am playing on the AE 1.640 version and downloaded your mod after seeing it on Shadowmans Ostim port page. Wanted to know if LE also works since I have that too. (Sometimes I go back to LE for nostalgia sake.) So why did I go through the trouble of converting? Just because.

 

EDIT: I should bring up that there is no voice for Serah in the FG patch. For both versions.

Voice as in during sex animation or her respond after selecting a sex dialogue? The patch is just a script that uses FG instead of Sexlab, so I assume it wouldn't mess with her responds.

If it's during animation, it just might be that 'Serah' isn't register on the list of voices for FG to use. I don't use or know the internal working of FG, so I can't really comment, sorry.

Posted (edited)

For those who have finish Vigilant with her. Have you experience extra dialogues when you talk to her at night from 10pm - 4am? I think I mess up mapping the voice file. For example

"Molag Bal couldn't Ascent because he discarded his mortality."

"No matter how elaborate a dream becomes. It is nothing without a dreamer."

 

Weird lines like those?

Edited by boobi3
Posted (edited)
10 hours ago, ozzyious said:

should we put the "voice" file in 2.0.4 patch in "Sound" file  in the main mod?

Sorry about that. Please delete the original 2.0.4 and use the hotfix version. It should have the correct folder structure for plug-and-play now. Thanks for pointing this out.

Edited by boobi3
Posted (edited)
On 5/28/2024 at 2:19 PM, boobi3 said:

"No matter how elaborate a dream becomes. It is nothing without a dreamer."

Funny you should mention that. I just reached Act 4 and the dialogue worked as it should. However the sentence above just showed up when I greeted her. No voice. Mind you I am playing the AE version.

I'll download the fix, though I can only check tomorrow.

Edited by GabrielHelsing

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