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Feels like Low FPS but FPS running at 59


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Posted

Whenever I load into a new cell it feels like my FPS is running at 30 FPS or some kind of jittering (best way I can explain it)? My counter shows a smooth 59 FPS. If I Wait/Sleep 1 hour it fixes it. Any help would be appreciated 😃 

Posted (edited)

microstutter.

framerate to high for your hardware possibly. Too many 4k loads, close to limit.

Lower quality settings.

Refresh rate of gpu falls sometimes a tiny bit below vsync setting.

 

Mismatch monitor refreshh rate engine cap.

Try 60 Hz cap.

Edited by Tlam99
Posted (edited)

Get more RAM.

 

DDR 3, inexpensive

DDR 4, pretty cheap can get 64 gigs of the stuff about ~80 bucks.

DDR 5? Got DDR 5 money?  Just go buy 64 gig or 96 gig kit and get it over with.

 

Most common case, can really bump up your 1% and 0.1% lows, 

What is that?

 

Alright so on typical PC modding out the game, if your average FPS is like ~60,  well you can end up with lows down in the single digits or 20s.

That is stutter city.

 

In fact if your modded game is RAM starved, having enough RAM can actually raise your average FPS, not just your low FPS numbers.  I have personally witnessed and tested this across a few PC's.  Bethesada games do better with more RAM and a lot of people that mod a lot will tell you just cap out your RAM or if that is just too expensive get at least 32 or 64 gigs of the stuff.

 

32 gigs is just the safe, inexpensive way to go....64 is best solution for cost and benefit, since you are modding its not like your playing a typical game anymore.

You will be surprised, windows will easily use up about ~16+ gigs of RAM if you have 64.

And your games will also use ~16 gigs...

Well if you only have 32 gigs, your windows plus game cannot use up too 32 gigs because your PC always has a reserve of at least 4 gigs.

When modding you want as much RAM as you can have free for your game, more files sitting in the reserve just waiting to fly off to the CPU/GPU.

 

 

Note that,

RAM is much cheaper than getting a graphics card and that even if you got a decent graphics card it wont really matter much until you have enough RAM.

After that, if you still need better FPS, invest in a solid state drive for your game drive.

Want more, get a Nand Drive, ie NVME gen 4.

Then you can start thinking about video card solutions.

 

Edited by Gameplayer
Posted

Hey thanks for the replies! Might help but by specs are. Rtx 3070ti, ryzen 5 5600x, 32gb of DDR4 ram, Samsung Evo pro 1tb  m.2 ssd. Monitor is 120hz 2k. Most if not all my mods I stick with are 2k

  • 2 weeks later...
Posted (edited)

1080p?

 

Which Samsung EVO PRO

is a 960 NVME version?

 

Also since it is only 1TB, issue you might run into is having too much stuff stored on the drive, about ~15% of the drive should remain empty for optimal drive speeds and health.

 

Here is

Skyrim SE disk cache enabler link,

https://www.nexusmods.com/skyrimspecialedition/mods/100975

 

At 32 gigs should be enough to get some more use out of your RAM.  Just make sure your not running a lot of background stuff and your game should then use more RAM.  Will help those 1% low FPS numbers.

 

Other things that can slow you down, well obviously mods, ENB/Reshade.

Might have to consider using low end stuff.

For the textures, dont go over 2K, might even consider finding 1K versions or just get yourself Cathedral Optimizer and use that to cut the texture sizes down to 1K.  Gotta bear in mind that your graphics card has only 8 gigs of Memory, so the 2K landscape files are not your friend (if you want to push high framerates).  It is simply due to how big the 2K landscape files can be.

 

I know for fact that, SMP can hit real hard, in fact harder if you pick high end settings like I do.

 

________________________________________________________________

 

I happen to know that Skyrim, at least my Skyrim will use about ~20-24 gigs actively and cache ~10-12 gigs in the memory, I have a lot of RAM.

Edited by Gameplayer
Posted (edited)
2 hours ago, Gameplayer said:

Skyrim SE disk cache enabler link

Not recommended if your game is on a ssd.

Write access is much slower than read. So even if the "read again the function"  has some more ballast, it's still faster than write into cache.

It's similar to not have a disk access cache on a ssd. On hdd there will be a significant improve of access.

 

2 more things to think about.

 

Windows dynamic cache/swap are huge bottle necks for gamers. (use always fixed swap file not managed by windows)

 

write into a dynamic cache  slows down your system when you need the speed.

 

Edited by Tlam99
Posted (edited)

I know its fun to talk about tech stuff, But I kinda want to draw attention to this line from the OP:

On 1/20/2024 at 4:04 AM, Wolfdie said:

If I Wait/Sleep 1 hour it fixes it.

which In my humble opinion eliminates pretty much all of the hardware related reasons. Especially since OP´s stated specs are fairly Beefy to begin with.

For reference, My old machine had specs like this:
i7-4770,
8GB-DDR3 Ram
RTX 2060
500GB Sata SSD

And even with that ancient thing I had no real problems running 4k textures on everything and maintaining 60 fps (Rudy enb medium-high)

So I´m fairly certain this is a software problem.
Unfortunately I don't know the exact reason either, but I would start looking in SKSE´s or ENB´s ini settings to see if theres is something messed up in the performance or memory allocation settings.

Edited by Pamatronic

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