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CK related: What value should "duration" in "Travel" AI package be set?


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Posted

If I leave it to default (0), it won't do anything; if too short, actor won't be able to reach the destination in time; too long, actor will just stand still after arriving the destination.    

So whate value should this "duration" be set? I'm confused. Back when I was making AI package in Oblivion, the value 0 worked just fine.

Posted
40 minutes ago, kubikiri said:

If I leave it to default (0), it won't do anything; if too short, actor won't be able to reach the destination in time; too long, actor will just stand still after arriving the destination.    

So whate value should this "duration" be set? I'm confused. Back when I was making AI package in Oblivion, the value 0 worked just fine.

I can't answer your immediate question, but I've never changed the default and travel packages work fine for me.  I use a travel package when I want the actor to stand still in position at the location after arriving. What do you want them to do after arriving? If you want them to sandbox in the location after arriving, then just use a sandbox package with the destination location instead. The actor will travel to the location and then sandbox there. Or, you can use a scene with two phases. The second phase won't start until the first (e.g., travel to location) is complete.

Posted
21 hours ago, Gristle said:

I can't answer your immediate question, but I've never changed the default and travel packages work fine for me.  I use a travel package when I want the actor to stand still in position at the location after arriving. What do you want them to do after arriving? If you want them to sandbox in the location after arriving, then just use a sandbox package with the destination location instead. The actor will travel to the location and then sandbox there. Or, you can use a scene with two phases. The second phase won't start until the first (e.g., travel to location) is complete.

Thank you for the advice, sandbox worked, although not very reliable (Actors sometimes seems are moving randomly).

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