sirdanas Posted October 27, 2013 Posted October 27, 2013 Hello guys, i've a new issue: i've made a new helmet by editing with 3ds Max 2011 some vanilla models, and all work fine until, in game, during combats, i've noticed that after one or two hits, the helmet it's covered with a lot of blood and turn almost black. There is a way to fix it? Here two screenshots for reference: Before: After:
Vioxsis Posted October 27, 2013 Posted October 27, 2013 Is "has vertex colour" set properly? Or can you post the nif?
sirdanas Posted October 27, 2013 Author Posted October 27, 2013 I've set Has Vertex Color to yes... BTW here's the Nif:
Vioxsis Posted October 27, 2013 Posted October 27, 2013 http://www.mediafire.com/download/svc3t31uhh6pnpl/Edit.nif The BSLightingShaderProperty did not have vertex colours set in shader flag 2 so i set it to no in the NiTriShapeData and then i faced the normals, as they were pointing in the wrong direction. I did a quick test it never went black, see if it does for you.
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