anjenthedog Posted December 25, 2023 Posted December 25, 2023 (edited) Question numero Uno! regarding the Racemenu preset snippet below "skinOverrides" : [ { "firstPerson" : false, "slotMask" : 4, "values" : [ { "data" : "textures\\actors\\character\\female\\femalebody_1_s.dds", "index" : 7, "key" : 9, "type" : 2 } ] } ], this clearly suggests that by default, when generating (or regenerating) the player avatar, use this particular dds file to do so. Is there a list of indices, keys, and type for the other constituent layers? For instance, what's the index, key, and type for the player's normals map? --- Question Numero Dos! In many SL related scenarios, the targeting of the partner(s) is unavailable by using the standard method. Is there some other way (via console command for instance) that I can target a nearby actor? Edited December 25, 2023 by anjenthedog clarified reference
traison Posted December 25, 2023 Posted December 25, 2023 Partial answer for the first question is documented in nioverride.psc: Quote ; Valid keys ; ID - TYPE - Name ; 0 - int - ShaderEmissiveColor ; 1 - float - ShaderEmissiveMultiple ; 2 - float - ShaderGlossiness ; 3 - float - ShaderSpecularStrength ; 4 - float - ShaderLightingEffect1 ; 5 - float - ShaderLightingEffect2 ; 6 - TextureSet - ShaderTextureSet ; 7 - int - ShaderTintColor ; 8 - float - ShaderAlpha ; 9 - string - ShaderTexture (index 0-8) ; 20 - float - ControllerStartStop (-1.0 for stop, anything else indicates start time) ; 21 - float - ControllerStartTime ; 22 - float - ControllerStopTime ; 23 - float - ControllerFrequency ; 24 - float - ControllerPhase ; Indexes are for controller index (0-255) ; -1 indicates not relevant, use it when not using controller based properties As for the 2nd question, consider creating a new faction and adding a check to the method that mod uses to select actors. After that you could SetFactionRank in the console to select actors. Very clumsy, and leaves trash behind. Just an idea. 1
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