UCPwarrior Posted February 23 Posted February 23 17 minutes ago, Ahewitt157 said: I'm sorry for asking this but an someone please tell me how to install this, i have been at this for literal hours. Did you mount it correctly?
Matvey2020 Posted February 27 Posted February 27 Ребята может кто мне помочь? Скачал данный мод 1.28 и все для него Add-on. Версия игры legacy_41_78_7. Когда связываю зомби и выбираю начать анимацию то вылетает куча ошибок и мой персонаж пропадает или становится невидимым, а если выбираю оральные ласки то зомби и мой персонаж становятся тоже невидимыми. Что делать?
Zaunite Urchin Posted March 5 Posted March 5 Sorry if this is dumb but can anyone tell me how im supposed to get past the spunk traits with a male pc? it forces one on you and from what i can see they all have the "cant engage in any sex if male" or something like that.
NopeBoi55555 Posted March 5 Posted March 5 Hey hello, may i ask how do bandit defeat player work. i cant seem to get them to defeat me >yes ive check using debug mode, it is not the setting, they always try to kill me >yes ive adjust the setting to try out diffrence options see if it work >yes i know how to install the mod, this mod only work in b41 etc..., everything work correctly EXCEPT being defeated by bandit >yes ive remove all mods except the one required Any idea what may cause this or did i miss read something.
GansoFino Posted March 7 Posted March 7 I have a question: which versions are for build 42 and which ones don't have rope defeat enabled? 1
8BitRizz Posted March 10 Posted March 10 (edited) @slava-1a Any progress on a working penis? Also would you be porting the mod to B42.15? They've changed the files from .txt to .json. Everything technically still works but the same bug of standing on a zombie making the animations for the zombie not work is still present. If I try the bandit sex options on a zombie, they technically play, but since the zombie isn't roped meaning we have to stand on top of them, its broken. If we press escape and the zombies get back up, they play the animations as if still having sex even though the player has already walked off Blabla's progress toward a penis is apparently a 2d PNG but it doesn't even have a texture yet. Thanks for all the hard work you've done so far in keeping us satisfied until Blabla's mod finishes. Edited March 10 by 8BitRizz
slava-1a Posted March 10 Posted March 10 (edited) On 3/10/2026 at 5:24 AM, 8BitRizz said: @slava-1a Any progress on a working penis? Also would you be porting the mod to B42.15? They've changed the files from .txt to .json. Everything technically still works but the same bug of standing on a zombie making the animations for the zombie not work is still present. If I try the bandit sex options on a zombie, they technically play, but since the zombie isn't roped meaning we have to stand on top of them, its broken. If we press escape and the zombies get back up, they play the animations as if still having sex even though the player has already walked off Blabla's progress toward a penis is apparently a 2d PNG but it doesn't even have a texture yet. Thanks for all the hard work you've done so far in keeping us satisfied until Blabla's mod finishes. With penis still no success. Ill figure out how it realized in ra's body, but where is part of big complex of body improvement and i still cant find how to get from mod penis mechanic only... Translation files ill change. But still testing how it work with others mods. Bug with animation fix then i'll can repeat this. Edited March 15 by slava-1a Obsolete
8BitRizz Posted March 10 Posted March 10 @slava-1a Thanks for updating it. Noticed a few bugs: 1. Misandrist trait name text is still broken and hasn't been updated 2. One of the sex animations/positions was missing sounds (slow sex) 3. Big one: Bandits/Week One NPCs don't play the sex animations whenever their code makes them play an animation or they speak. The NPC moves into position, but they continue to play whatever animation Bandits/Week One has them doing instead of sex animations. I'm not sure about this one, but I think it was still working with B42.15 using the last version before this 2.1 version of the mod
HinaDaFox Posted March 11 Posted March 11 im not sure if i either did something wrong or im just not knowing how to actually make it work I got the mods showing, they are enabled, the menu is the normal i have the ability to masturbate for example which does an animation (sometimes not) but the zombies just grab clothing then try and grab and i get my character flipped to the other direction, my health drops and they bite. tried standing still to see what happens and they just kept doing that till my hp dropped to 0 resulting in them pushing me to the floor and chomping, and the game just ending, character being a zombie like the normal game. do i have to lower game version? did i install them incorrectly? im not sure, very new to this
HinaDaFox Posted March 11 Posted March 11 1 hour ago, HinaDaFox said: im not sure if i either did something wrong or im just not knowing how to actually make it work I got the mods showing, they are enabled, the menu is the normal i have the ability to masturbate for example which does an animation (sometimes not) but the zombies just grab clothing then try and grab and i get my character flipped to the other direction, my health drops and they bite. tried standing still to see what happens and they just kept doing that till my hp dropped to 0 resulting in them pushing me to the floor and chomping, and the game just ending, character being a zombie like the normal game. do i have to lower game version? did i install them incorrectly? im not sure, very new to this tied a zombie to test that part and got errors in the bottom right, even tried playing on legacy 41_78_7 build of zomoid
8BitRizz Posted March 11 Posted March 11 @HinaDaFoxyou need to download the version before the last version by Solar for B41. The last version he made is only meant for B42 and its broken anyways.
HinaDaFox Posted March 12 Posted March 12 @8BitRizz I tried running PR1.26, I've tried pr1.28. ive tried running both of them on 2 versions of Zomboid, Default public and Legacy 41_78_7 and i still get the errors. masturbation still works fine, but zombie interactions still just go error and them grabbing me just tps me behind them and does damage to me Is it a different build of zomboid im supposed to be running?
slava-1a Posted March 15 Posted March 15 On 3/10/2026 at 11:08 PM, 8BitRizz said: @slava-1a Thanks for updating it. Noticed a few bugs: 1. Misandrist trait name text is still broken and hasn't been updated 2. One of the sex animations/positions was missing sounds (slow sex) 3. Big one: Bandits/Week One NPCs don't play the sex animations whenever their code makes them play an animation or they speak. The NPC moves into position, but they continue to play whatever animation Bandits/Week One has them doing instead of sex animations. I'm not sure about this one, but I think it was still working with B42.15 using the last version before this 2.1 version of the mod Fixed errors you found.And, finally, find how to add penis. Method combine adding new item and adding new bodylocation from ra's body mod. But method is still buged - trying to improve it. Also found a way to save state of subdued zombies after exiting game. Now they still subdued after game load. ZomboLewd_b42_2.1.0a.zip 2
slava-1a Posted March 18 Posted March 18 On 3/17/2026 at 3:01 PM, weqweqewqewq said: How can I install this in the game? (These Modes) Just unpack in folder «C:\Users\%username%\Zomboid\mods» (for windows) or «~/Zomboid/mods/» (for linux). Then enable in ingame mod menu.
Delfand455 Posted March 20 Posted March 20 (edited) On 3/18/2026 at 4:47 PM, slava-1a said: Just unpack in folder «C:\Users\%username%\Zomboid\mods» (for windows) or «~/Zomboid/mods/» (for linux). Then enable in ingame mod menu. Have your last file installed+BanditsNPC Is there any compatible reccomended mod for better textures? Also, can you somehow change clothing for the subdued? Adjust animation rotation for better camara control? Also is there a way to add this to an existing save? To be more clear, I can add this to an existing save, but my male character has neither a nude body nor traits. Thanks in advance. Edited March 20 by Delfand455
SUPERBUU Posted March 20 Posted March 20 I fully am going crazy here, like actually mental trying to download this. First i was like "wtf, i downloaded it on the steam mod folder where is it?" than i was looking in the comments and was like "oooooh i have to add it directly to zomboids mods." AND THEN IT STILL DIDNT WORK, then i was like maybe its the version i play one BUT NOPE, Then i had an idea that maybe it was the mod having a newer version somewhere for B42 AND IMA TRY THE THIS ONE I FOUND IN THE COMMENTS BUT HOLY. 1
slava-1a Posted March 22 Posted March 22 On 3/20/2026 at 8:14 PM, Delfand455 said: Is there any compatible reccomended mod for better textures? No. On 3/20/2026 at 8:14 PM, Delfand455 said: Also, can you somehow change clothing for the subdued? I'm planning to do this, but I don't know how quickly it will happen. Zombies in the game don't have a full inventory, so their equipment changes in indirect ways. On 3/20/2026 at 8:14 PM, Delfand455 said: Adjust animation rotation for better camara control? No. I think it's more interesting when the animation starts in the same positions where the characters were originally. On 3/20/2026 at 8:14 PM, Delfand455 said: Also is there a way to add this to an existing save? To be more clear, I can add this to an existing save, but my male character has neither a nude body nor traits. I haven't dealt with this issue, and I don't even know how to approach it. Therefore, I can't provide any assistance.
GoldenParrot420 Posted March 23 Posted March 23 ```Does anyone know what these errors are for? === Zomboid Settings === Version: 41.78.18 (Steam) Mode: SINGLE PLAYER === Error #1 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsBack.lua -- file: ZomboWinAnimationAddonBukkakeItemsBack.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #2 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsBreast.lua -- file: ZomboWinAnimationAddonBukkakeItemsBreast.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #3 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsButt.lua -- file: ZomboWinAnimationAddonBukkakeItemsButt.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #4 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsChest.lua -- file: ZomboWinAnimationAddonBukkakeItemsChest.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #5 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsFace.lua -- file: ZomboWinAnimationAddonBukkakeItemsFace.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #6 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsLegs.lua -- file: ZomboWinAnimationAddonBukkakeItemsLegs.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #7 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsMisc.lua -- file: ZomboWinAnimationAddonBukkakeItemsMisc.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #8 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsMouth.lua -- file: ZomboWinAnimationAddonBukkakeItemsMouth.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #9 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsPussy.lua -- file: ZomboWinAnimationAddonBukkakeItemsPussy.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) === Error #10 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsThigh.lua -- file: ZomboWinAnimationAddonBukkakeItemsThigh.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564) at zombie.Lua.LuaManager.RunLua(LuaManager.java:510) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392) at zombie.GameWindow.init(GameWindow.java:1206) at zombie.GameWindow.mainThreadInit(GameWindow.java:576) at zombie.GameWindow.mainThread(GameWindow.java:489) at java.base/java.lang.Thread.run(Unknown Source) ```
BlaBla012345 Posted March 23 Posted March 23 3 hours ago, GoldenParrot420 said: ```Does anyone know what these errors are for? === Zomboid Settings === Version: 41.78.18 (Steam) Mode: SINGLE PLAYER === Error #1 (x1) === attempted index: AnimationHandler of non-table: null function: ZomboWinAnimationAddonBukkakeItemsBack.lua -- file: ZomboWinAnimationAddonBukkakeItemsBack.lua line # 3 | MOD: ZomboWin AddOn java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null ``` Apparently, this comes from my addon. I have no idea where exactly it originates. I’m no longer maintaining the addon at all, as I’m currently working on its successor (ZomboLust) for B42. So, if this error prevents you from playing, the best solution would be to uninstall the addon. Or, if you know how, you can delete the “bukkake” part from the addon. I’m just passing by here and won’t be providing any help on this matter, since I barely have enough time to develop ZomboLust.
Spike02 Posted March 24 Posted March 24 On 3/5/2026 at 6:44 AM, NopeBoi55555 said: Hey hello, may i ask how do bandit defeat player work. i cant seem to get them to defeat me >yes ive check using debug mode, it is not the setting, they always try to kill me >yes ive adjust the setting to try out diffrence options see if it work >yes i know how to install the mod, this mod only work in b41 etc..., everything work correctly EXCEPT being defeated by bandit >yes ive remove all mods except the one required Any idea what may cause this or did i miss read something. Hey man. Did you find a fix?
Loginbullshit Posted March 26 Posted March 26 (edited) Who made this "I gently turn you around and help you lay down comfortably on the floor"-69 Animation Zombies seem to do 99% of the time? I dont think i ever disliked an animation more as i do this after having to see it for the xth time... Can i remove this somehow? Edited March 26 by Loginbullshit
Phiromere19 Posted March 28 Posted March 28 do i need to run bandit NPC for this mod too or just the ZomboWin is enough? Also where i can find ZomboWin Defeat?
Red_mat Posted March 28 Posted March 28 hello excuse me but i put options mod and moodle framework but i don't have zombie win and defeat and i don't have the mod menu how can i do
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