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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted
17 minutes ago, Ahewitt157 said:

I'm sorry for asking this but an someone please tell me how to install this, i have been at this for literal hours. :(

Did you mount it correctly?

Posted

Ребята может кто мне помочь? Скачал данный мод 1.28 и все для него Add-on. Версия игры legacy_41_78_7. Когда связываю зомби и выбираю начать анимацию то вылетает куча ошибок и мой персонаж пропадает или становится невидимым, а если выбираю оральные ласки то зомби и мой персонаж становятся тоже невидимыми. Что делать?

 

Posted

Sorry if this is dumb but can anyone tell me how im supposed to get past the spunk traits with a male pc? it forces one on you and from what i can see they all have the "cant engage in any sex if male" or something like that. 

Posted

Hey hello, may i ask how do bandit defeat player work. i cant seem to get them to defeat me
>yes ive check using debug mode, it is not the setting, they always try to kill me
>yes ive adjust the setting to try out diffrence options see if it work
>yes i know how to install the mod, this mod only work in b41 etc..., everything work correctly EXCEPT being defeated by bandit
>yes ive remove all mods except the one required
Any idea what may cause this or did i miss read something.
 

Posted (edited)

@slava-1a Any progress on a working penis?  Also would you be porting the mod to B42.15?  They've changed the files from .txt to .json.  Everything technically still works but the same bug of standing on a zombie making the animations for the zombie not work is still present.  If I try the bandit sex options on a zombie, they technically play, but since the zombie isn't roped meaning we have to stand on top of them, its broken.  If we press escape and the zombies get back up, they play the animations as if still having sex even though the player has already walked off

 

Blabla's progress toward a penis is apparently a 2d PNG but it doesn't even have a texture yet.  Thanks for all the hard work you've done so far in keeping us satisfied until Blabla's mod finishes.

Edited by 8BitRizz
Posted (edited)
On 3/10/2026 at 5:24 AM, 8BitRizz said:

@slava-1a Any progress on a working penis?  Also would you be porting the mod to B42.15?  They've changed the files from .txt to .json.  Everything technically still works but the same bug of standing on a zombie making the animations for the zombie not work is still present.  If I try the bandit sex options on a zombie, they technically play, but since the zombie isn't roped meaning we have to stand on top of them, its broken.  If we press escape and the zombies get back up, they play the animations as if still having sex even though the player has already walked off

 

Blabla's progress toward a penis is apparently a 2d PNG but it doesn't even have a texture yet.  Thanks for all the hard work you've done so far in keeping us satisfied until Blabla's mod finishes.

With penis still no success. Ill figure out how it realized in ra's body, but where is part of big complex of body improvement and i still cant find how to get from mod penis mechanic only... 

Translation files ill change. But still testing how it work with others mods. Bug with animation fix then i'll can repeat this.

 

Edited by slava-1a
Obsolete
Posted

@slava-1a Thanks for updating it.  Noticed a few bugs:

1. Misandrist trait name text is still broken and hasn't been updated

2. One of the sex animations/positions was missing sounds (slow sex)

3. Big one: Bandits/Week One NPCs don't play the sex animations whenever their code makes them play an animation or they speak.  

The NPC moves into position, but they continue to play whatever animation Bandits/Week One has them doing instead of sex animations.

 

I'm not sure about this one, but I think it was still working with B42.15 using the last version before this 2.1 version of the mod 

Posted

im not sure if i either did something wrong or im just not knowing how to actually make it work

I got the mods showing, they are enabled, the menu is the normal
i have the ability to masturbate for example which does an animation (sometimes not)

but the zombies just grab clothing then try and grab and i get my character flipped to the other direction, my health drops and they bite. tried standing still to see what happens and they just kept doing that till my hp dropped to 0 resulting in them pushing me to the floor and chomping, and the game just ending, character being a zombie like the normal game.

do i have to lower game version? did i install them incorrectly? im not sure, very new to this

Posted
1 hour ago, HinaDaFox said:

im not sure if i either did something wrong or im just not knowing how to actually make it work

I got the mods showing, they are enabled, the menu is the normal
i have the ability to masturbate for example which does an animation (sometimes not)

but the zombies just grab clothing then try and grab and i get my character flipped to the other direction, my health drops and they bite. tried standing still to see what happens and they just kept doing that till my hp dropped to 0 resulting in them pushing me to the floor and chomping, and the game just ending, character being a zombie like the normal game.

do i have to lower game version? did i install them incorrectly? im not sure, very new to this

tied a zombie to test that part and got errors in the bottom right, even tried playing on legacy 41_78_7 build of zomoid

Posted

@8BitRizz I tried running PR1.26, I've tried pr1.28. 
ive tried running both of them on 2 versions of Zomboid, Default public and Legacy 41_78_7 and i still get the errors. masturbation still works fine, but zombie interactions still just go error and them grabbing me just tps me behind them and does damage to me

Is it a different build of zomboid im supposed to be running?

 

Posted
On 3/10/2026 at 11:08 PM, 8BitRizz said:

@slava-1a Thanks for updating it.  Noticed a few bugs:

1. Misandrist trait name text is still broken and hasn't been updated

2. One of the sex animations/positions was missing sounds (slow sex)

3. Big one: Bandits/Week One NPCs don't play the sex animations whenever their code makes them play an animation or they speak.  

The NPC moves into position, but they continue to play whatever animation Bandits/Week One has them doing instead of sex animations.

 

I'm not sure about this one, but I think it was still working with B42.15 using the last version before this 2.1 version of the mod 

Fixed errors you found.And, finally, find how to add penis. Method combine adding new item and adding new bodylocation from ra's body mod. But method is still buged - trying to improve it.

Also found a way to save state of subdued zombies after exiting game. Now they still subdued after game load.

ZomboLewd_b42_2.1.0a.zip

Posted
On 3/17/2026 at 3:01 PM, weqweqewqewq said:

How can I install this in the game? (These Modes)

Just unpack in folder «C:\Users\%username%\Zomboid\mods» (for windows) or «~/Zomboid/mods/» (for linux). Then enable in ingame mod menu.

Posted (edited)
On 3/18/2026 at 4:47 PM, slava-1a said:

Just unpack in folder «C:\Users\%username%\Zomboid\mods» (for windows) or «~/Zomboid/mods/» (for linux). Then enable in ingame mod menu.

Have your last file installed+BanditsNPC

 

Is there any compatible reccomended mod for better textures? Also, can you somehow change clothing for the subdued? Adjust animation rotation for better camara control? Also is there a way to add this to an existing save? To be more clear, I can add this to an existing save, but my male character has neither a nude body nor traits.

Thanks in advance.

Edited by Delfand455
Posted

I fully am going crazy here, like actually mental trying to download this. First i was like "wtf, i downloaded it on the steam mod folder where is it?" than i was looking in the comments and was like "oooooh i have to add it directly to zomboids mods." AND THEN IT STILL DIDNT WORK, then i was like maybe its the version i play one BUT NOPE, Then i had an idea that maybe it was the mod having a newer version somewhere for B42 AND IMA TRY THE THIS ONE I FOUND IN THE COMMENTS BUT HOLY.

Posted
On 3/20/2026 at 8:14 PM, Delfand455 said:

Is there any compatible reccomended mod for better textures?

No.

On 3/20/2026 at 8:14 PM, Delfand455 said:

Also, can you somehow change clothing for the subdued?

I'm planning to do this, but I don't know how quickly it will happen. Zombies in the game don't have a full inventory, so their equipment changes in indirect ways.

On 3/20/2026 at 8:14 PM, Delfand455 said:

Adjust animation rotation for better camara control?

No. I think it's more interesting when the animation starts in the same positions where the characters were originally.

On 3/20/2026 at 8:14 PM, Delfand455 said:

Also is there a way to add this to an existing save? To be more clear, I can add this to an existing save, but my male character has neither a nude body nor traits.

I haven't dealt with this issue, and I don't even know how to approach it. Therefore, I can't provide any assistance.

 

Posted

```Does anyone know what these errors are for?


=== Zomboid Settings ===
Version: 41.78.18 (Steam)
Mode: SINGLE PLAYER

=== Error #1 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsBack.lua -- file: ZomboWinAnimationAddonBukkakeItemsBack.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #2 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsBreast.lua -- file: ZomboWinAnimationAddonBukkakeItemsBreast.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #3 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsButt.lua -- file: ZomboWinAnimationAddonBukkakeItemsButt.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #4 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsChest.lua -- file: ZomboWinAnimationAddonBukkakeItemsChest.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #5 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsFace.lua -- file: ZomboWinAnimationAddonBukkakeItemsFace.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #6 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsLegs.lua -- file: ZomboWinAnimationAddonBukkakeItemsLegs.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #7 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsMisc.lua -- file: ZomboWinAnimationAddonBukkakeItemsMisc.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #8 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsMouth.lua -- file: ZomboWinAnimationAddonBukkakeItemsMouth.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #9 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsPussy.lua -- file: ZomboWinAnimationAddonBukkakeItemsPussy.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


=== Error #10 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsThigh.lua -- file: ZomboWinAnimationAddonBukkakeItemsThigh.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)


```

Posted
3 hours ago, GoldenParrot420 said:

```Does anyone know what these errors are for?


=== Zomboid Settings ===
Version: 41.78.18 (Steam)
Mode: SINGLE PLAYER

=== Error #1 (x1) ===
attempted index: AnimationHandler of non-table: null

function: ZomboWinAnimationAddonBukkakeItemsBack.lua -- file: ZomboWinAnimationAddonBukkakeItemsBack.lua line # 3 | MOD: ZomboWin AddOn

java.lang.RuntimeException: attempted index: AnimationHandler of non-table: null


```

Apparently, this comes from my addon.
I have no idea where exactly it originates.
I’m no longer maintaining the addon at all, as I’m currently working on its successor (ZomboLust) for B42.
So, if this error prevents you from playing, the best solution would be to uninstall the addon.
Or, if you know how, you can delete the “bukkake” part from the addon.

 

I’m just passing by here and won’t be providing any help on this matter, since I barely have enough time to develop ZomboLust.

Posted
On 3/5/2026 at 6:44 AM, NopeBoi55555 said:

Hey hello, may i ask how do bandit defeat player work. i cant seem to get them to defeat me
>yes ive check using debug mode, it is not the setting, they always try to kill me
>yes ive adjust the setting to try out diffrence options see if it work
>yes i know how to install the mod, this mod only work in b41 etc..., everything work correctly EXCEPT being defeated by bandit
>yes ive remove all mods except the one required
Any idea what may cause this or did i miss read something.
 

 

Hey man.

Did you find a fix?

Posted (edited)

Who made this "I gently turn you around and help you lay down comfortably on the floor"-69 Animation Zombies seem to do 99% of the time? I dont think i ever disliked an animation more as i do this after having to see it for the xth time... Can i remove this somehow?

Edited by Loginbullshit
Posted

hello excuse me but i put options mod and moodle framework but i don't have zombie win and defeat and i don't have the mod menu how can i do 

 

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