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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Naked zombies kinda makes it difficult to play some game modes, especially CDDA.  Is it really needed?  Would be nice if we could make it so only like 10-50% are naked.  Been running around for 30 minutes looking for a damn watch and shoes lol.  Had to grab an alarm clock to not miss shows.

 

I hope that stuff is sorted out eventually, all naked zombies hurts this mod a lot.  Would be best if they strip off their clothes, but an option to choose how many are naked would help.  Right now it hurts the balance of the game too much for me to keep using it.

Edited by Killerwolf1010
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On 3/14/2024 at 6:09 AM, Killerwolf1010 said:

Naked zombies kinda makes it difficult to play some game modes, especially CDDA.  Is it really needed?  Would be nice if we could make it so only like 10-50% are naked.  Been running around for 30 minutes looking for a damn watch and shoes lol.  Had to grab an alarm clock to not miss shows.

 

I hope that stuff is sorted out eventually, all naked zombies hurts this mod a lot.  Would be best if they strip off their clothes, but an option to choose how many are naked would help.  Right now it hurts the balance of the game too much for me to keep using it.

Why not....spawn in with a watch and shoes? In the sandbox settings under player you can set "all clothing unlocked" and pick whatever clothes you wanna start in

 

You'd be amazed how far you can get without either though

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1 hour ago, iconolast said:

Why not....spawn in with a watch and shoes? In the sandbox settings under player you can set "all clothing unlocked" and pick whatever clothes you wanna start in

 

You'd be amazed how far you can get without either though

I mostly play CDDA, kinda the whole point is getting clothes is a bitch.  Almost no loot spawn, start off severely injured, naked, coughing, and it's winter time.  I'm not looking to make things easier, just looking to make things like they should be.  I'm just settling for the dry humping atm. 

 

The stripping is balanced pretty well for CDDA. It's less dangerous to be grabbed with this mod, but in CDDA, having your clothes stripped off and dropped can mean freezing to death.  Limping around so heavily means you can't circle back to pick up clothes that's stripped off you, makes things pretty fun.

Edited by Killerwolf1010
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19 hours ago, Killerwolf1010 said:

I mostly play CDDA, kinda the whole point is getting clothes is a bitch.  Almost no loot spawn, start off severely injured, naked, coughing, and it's winter time.  I'm not looking to make things easier, just looking to make things like they should be.  I'm just settling for the dry humping atm. 

 

The stripping is balanced pretty well for CDDA. It's less dangerous to be grabbed with this mod, but in CDDA, having your clothes stripped off and dropped can mean freezing to death.  Limping around so heavily means you can't circle back to pick up clothes that's stripped off you, makes things pretty fun.

I mostly recreate CDDA, rather than actually use it, I just find it to be a bit overkill

 

Starting dressed however you want to be has it's own advantages as well. Especially when you are trying to hold onto every piece of clothing you can get because the zombies start with nothing, it makes finding anything at all like a treasure

 

Though, honestly, I don't care about watches much anymore, you can use "investigate the area" to get a general time of day,

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Tried it and its pretty good! 

I am just wondering if this will get more love in the future 42 patch?

 

Also is there a way to include a monologe system? I think it might make this more immersive

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Is there some reason everybody recommends VariableSkin2 when VariableSkin3 exists and all his clothing mods seem to require 3?  Made more confusing by the fact the mod creator still updates both, they were both updated in March.  Just noticed 2 has 10 times the subscribers too, lol.  Going to guess all the mods are also compatible with 2 also since I've seen it recommended multiple times with the FantasyWorkshop 2 stuff, even though it says that it requires VariableSkin3.

 

Kinda depressing how a lot of the mods break balance too, that invisible equipment backpack is 100% weight reduction and 200 capacity, no way I'm using that.  Only other invisible backpack mod I've found only works for the end game bags too and might be broken based on the comments (Finally found a high tier bag to test it...it makes it so I can't put weapons on my back anymore, lol).  A million and one backpack mods and I'm not seeing any that just make them all invisible without fucking with something else lol.

 

Edit:  Holy fuck, found one that works: BagHider.  Thank crackers.

Edited by Killerwolf1010
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So the FantasyWorkshop mod doesn't drop gold anymore and it requires cigs and tin cans to buy clothes?

 

Edit: Yeah, guess so.  Can't even really preview what you're buying ahead of time all that much, that sucks.  I think I prefer the gold from zombie killing over loot shit that can be difficult to acquire with some settings.  Tin cans is a weird choice for a currency too since you usually want to eat perishables first and only eat canned food in an emergency.  Why does the VS2 mod change maggots to crystals?  Thought they'd be a currency for some outfits but it doesn't seem like it.

On 3/20/2024 at 8:41 AM, demonhuntercrow said:

it sounds like i can change the breast size but there is no option for it?

I believe you have to buy them from the FantasyWorkshop mod.  The author assumes people have that as well I guess.

 

Edited by Killerwolf1010
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4 hours ago, Killerwolf1010 said:

那麼FantasyWorkshop mod不再掉落金幣並且需要香菸和錫罐來購買衣服?

 

編輯:是的,你猜是這樣。甚至不能提前預覽你要買的東西,這很糟糕。我想我更喜歡從殭屍殺戮中獲得的金幣,而不是在某些設定下很難獲得的戰利品。對於貨幣來說,錫罐也是一個奇怪的選擇,因為你通常想先吃易腐爛的東西,只有在緊急情況下才吃罐頭食品。為什麼VS2模組把蛆蟲改成了水晶?原以為它們會成為某些服裝的貨幣,但事實並非如此。

我相信你必須從 FantasyWorkshop 模組中購買它們。我猜作者假設人們也有這種情況。

 

 

On 2024/3/20 at PM8點41分, demonhuntercrow said:

聽起來我可以改變乳房大小,但沒有其他選擇嗎?

In the game world settings, after checking the equipment fully open, you can directly select the equipment you want in the character appearance settings. Most of them

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On 2/29/2024 at 5:35 AM, SolarEdge said:

Thank you to everyone who is helping around and to those willing to help! I appreciate your efforts! 

 

Ive been very busy adulting at the moment lol. The mod isnt dead, just in very slow development lol.

I dont use github or anything like that, sorry!

 

For those interested, I am working on player defeating zombies and transitioning from mod options to more traits that would effect gameplay.

 

After that, im looking into clothings being damaged when undressed by zombies, as popularly requested. Just going down the list of good ideas i hear from you guys.

 

Another popular request is same sex, ive tinkered with the programming and found that while it may be possible, its out of my scope of knowledge. The mod uses player tags "male, female" to assign actors to their role/position. So the issue is when doing same sex, the actors will be assigned the same role and both will do the same animation. 

 

I will check this out and give credit where its due. I am pretty much new to lua and this will give me more insight into this language. Thanks for contributing! :)

 

You're welcome and thank you! Ill message you when I do start back up with messing around with animations! 

 

Im very interested about the animation stages patch. I would love to see the codes for that! I find it weird that project zomboid is coded in so many different launages! Theres java, lua, and xml ive seen so far lol

About the same sex issue, couldn't you just make sub categories and new animations to remedy this issue? Like instead of determining role/position via gender, it could be determined by a top and bottom option that could be selected as a trait during character creation. That way, there can be top and bottom animations for each gender, getting rid of the problem of the role/position.

Overall, I think the random position thing should be removed and fully replaced with an animation menu so it asks you for what you want before initiating sex. 

 

If you are looking for an artist for moodles and or give ideas. I'd be happy to help out with this project!

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Hi , I tried your mod and I liked it . I am not a a person what can code something but there are some changes I want to make on perks for my play. could you say that file responds for trait , I find it strange that Everydrop doesn't work with succubus (succubus should feed on their victims not just killing ,combining and increasing their price should be a better option at least giving them the possibility to get picked at once) . I want to adjust Everydrop satiety for my liking. Only 4 raping animation are boring so i would like to know there i could turn on the consensual animation

 

For other players i would sugest the mod Zom.b.or.g - that makes possible to have zombies only of one chosen gender.

https://steamcommunity.com/sharedfiles/filedetails/?id=3021100149

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On 3/18/2024 at 2:14 AM, rui9606 said:

Tried it and its pretty good! 

I am just wondering if this will get more love in the future 42 patch?

 

Also is there a way to include a monologe system? I think it might make this more immersive

Currently still looking in that :) for something that seems simple enough, it actually takes some time to code a proper monologue system. But definitely something I want to add as well!

 

On 3/19/2024 at 11:43 AM, Attenater said:

Is there a way to initiate sex with pacified zombies?

Yes, it's coming with update 1.1. Though be careful logging out near pacified zombies, I don't know the fix for this but logging back in, "unpacifies" zombies and they'll have their way with you all over again.

 

On 3/22/2024 at 1:00 PM, Mimolette27 said:

Is there any chances for some "solo" content ? Not a fan of the NPC mod, would be nice to have some toys for both gender, and some good'ol handplay.

When I began the mod, my main focus was solo play, but I soon realized solo play requires some pretty good animators to make quality animations. Luckily, since starting this, I've ran into some pretty skilled animators who are willing to help! Originally this was supposed to come with update 1.1(next update) to counter the new temptation mechanic but I didn't want to wait on the animations so this will come in update 1.2.

 

On 3/22/2024 at 2:42 PM, Miss Autumn said:

About the same sex issue, couldn't you just make sub categories and new animations to remedy this issue? Like instead of determining role/position via gender, it could be determined by a top and bottom option that could be selected as a trait during character creation. That way, there can be top and bottom animations for each gender, getting rid of the problem of the role/position.

Overall, I think the random position thing should be removed and fully replaced with an animation menu so it asks you for what you want before initiating sex. 

 

If you are looking for an artist for moodles and or give ideas. I'd be happy to help out with this project!

Animations are as rare as gold and probably cost just as much. AlexTheMan21 has all the secrets to context menu programming 😛 I definitely want to be able to select a position as well but until then, its all random. 

 

16 hours ago, somici said:

Hi , I tried your mod and I liked it . I am not a a person what can code something but there are some changes I want to make on perks for my play. could you say that file responds for trait , I find it strange that Everydrop doesn't work with succubus (succubus should feed on their victims not just killing ,combining and increasing their price should be a better option at least giving them the possibility to get picked at once) . I want to adjust Everydrop satiety for my liking. Only 4 raping animation are boring so i would like to know there i could turn on the consensual animation

 

For other players i would sugest the mod Zom.b.or.g - that makes possible to have zombies only of one chosen gender.

https://steamcommunity.com/sharedfiles/filedetails/?id=3021100149

Eventually I will make a lot more configurable options in the future using sandbox options. Succubus and pacified are going to be reworked in the future. Succubus especially, I had many many many ideas for this trait to be its own gameplay mechanic. Though that would take as long as build 42 to come out 😛 so I released it as Succubus (Lite).

 

Thanks to all who tried my mod! :) My apologies if I don't answer all your questions, if you ask, hopefully someone on the forums can answer or maybe its already been answered and you just gotta look!

Update 1.1 will be released in a couple weeks!

 

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16 hours ago, Rascal Dragon said:

What are the odds of developing an option for the clothing to be destroyed (like with the rip mechanic) instead of unequipped or dropped?

"To shreds you say?" lol it wouldn't be too hard I assume. The biggest challenge is giving back the player the shreds (ripped sheets, denim strips, leather strips) correctly based on the clothing that was destroyed. If the clothes were just gone after being stripped, then its a relatively simple code to add. I will look into it when I have time. 👍

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I managed to allow cumsumption and succubus together , turned zombodefeat to work with consensual poses , tried to change the work of cumsumtion but only managed to make the Character to freeze ( no idea how it works) . 

did anyone used this mod ? https://steamcommunity.com/sharedfiles/filedetails/?id=2907572038

i would like to try to make the Woman big breasts item to work with every female character by default but I am not a moder so wish me good luck . 

if anyone interested in changes I made, I could give a copy of the mod with file changes. 

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Could somebody please make a video tutorial on how this mod works?  I have tried placing the mod in both Mod folder of the game as well as the user mod folder(i haver the required mods for the game) but I get no options for Zomwin or defeat.  I am not that newb to installing mods, but for whatever reason I can not get this mod to even show up. -nevermind I got it-put the mod in both locations and that worked

Edited by Porn99
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