Kyberix Posted December 21, 2023 Posted December 21, 2023 So I've been browsing the web for a while and saw a few potential causes. The strange thing is that I tested this by walking around and not looking around with my mouse and the game doesn't crash. However, whenever I look at the workbench area at Lakeview manor, my game will CTD. It doesn't do this anywhere else that I've found yet and I'm at a loss because I don't understand the crash logs. I'm not experienced enough with modding to understand what could be going wrong, I can make guesses but ultimately I need help. 2023-12-21-05-40-05.log
traison Posted December 21, 2023 Posted December 21, 2023 Your issue is with an animation. Probably someone getting on or riding a horse, or if by "looking at" you mean using the workbench then that would probably count as well. Unfortunately this crash logger doesn't appear to be showing any actor formids (or perhaps they're not available (Character* != Actor*)). I would start with DAR/OAR/FNIS/Nemesis and consider all animation replacers that have something to do with mounting a horse or using crafting tables, smelters, forges, etc. Also inspect all lose files that may be related.
Psalam Posted December 21, 2023 Posted December 21, 2023 1 hour ago, Kyberix said: So I've been browsing the web for a while and saw a few potential causes. The strange thing is that I tested this by walking around and not looking around with my mouse and the game doesn't crash. However, whenever I look at the workbench area at Lakeview manor, my game will CTD. It doesn't do this anywhere else that I've found yet and I'm at a loss because I don't understand the crash logs. I'm not experienced enough with modding to understand what could be going wrong, I can make guesses but ultimately I need help. 2023-12-21-05-40-05.log 58.19 kB · 1 download I have no experience with crash logs and therefore, in that regard, yield to @traison's interpretation. However, what you describe is often caused by a faulty texture or mesh. Given the location of the workbench at Lakeview Manor I would be concerned with mods that replace things in or around the garden. So meshes for fences and/or plants would be the first place I would look.
traison Posted December 21, 2023 Posted December 21, 2023 8 minutes ago, Psalam said: I would be concerned with mods that replace things in or around the garden. So meshes for fences and/or plants would be the first place I would look. This. If it turns out to be a horse for instance, the horse could be anywhere in your vision cone at the time of the crash, within the active loaded game world. One approach to crashes like this is to use good old triangulation, meaning, approach it from 3 different directions and plot the angles on a map. Where the lines intersect is where your problem is (roughly). The only reason I didn't go this route yet was that it seemed like the OP already moved around a bit. Last time I had something similar happen to me (crash when approaching an area, not when looking around), it was a faulty mesh.
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 45 minutes ago, traison said: This. If it turns out to be a horse for instance, the horse could be anywhere in your vision cone at the time of the crash, within the active loaded game world. One approach to crashes like this is to use good old triangulation, meaning, approach it from 3 different directions and plot the angles on a map. Where the lines intersect is where your problem is (roughly). The only reason I didn't go this route yet was that it seemed like the OP already moved around a bit. Last time I had something similar happen to me (crash when approaching an area, not when looking around), it was a faulty mesh. So I'm not entirely sure what to do with this information. If it is a faulty mesh, how would I fix it? I just ran nemesis and fnis out of curiosity and ran the game again. I was able to fast travel to lakeview manor and walk around for maybe 15 seconds before it crashed this time. I looked around, full 360°, talked to my kid and gave him a sweet roll, then the game crashed. The crash log is identical to the one I posted earlier.
Psalam Posted December 21, 2023 Posted December 21, 2023 1 minute ago, Kyberix said: So I'm not entirely sure what to do with this information. If it is a faulty mesh, how would I fix it? I just ran nemesis and fnis out of curiosity and ran the game again. I was able to fast travel to lakeview manor and walk around for maybe 15 seconds before it crashed this time. I looked around, full 360°, talked to my kid and gave him a sweet roll, then the game crashed. The crash log is identical to the one I posted earlier. Faulty meshes must be removed. That is, if you loaded something called "Better Fences" and it had a faulty mesh, you would have to eliminate the mod (or learn how to fix meshes yourself). It is possible (even likely) that if you can narrow down the source, reading the Help Topic for the mods will show you the culprit (you won't be the first person to have had this problem).
traison Posted December 21, 2023 Posted December 21, 2023 12 minutes ago, Kyberix said: walk around for maybe 15 seconds before it crashed this time Post the crash log, unless it is exactly the same.
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 22 minutes ago, traison said: Post the crash log, unless it is exactly the same. The crash log is exactly the same. I just compared it to the first one. I don't understand what's happening.
traison Posted December 21, 2023 Posted December 21, 2023 20 minutes ago, Kyberix said: I don't understand what's happening. ...and you inspected your DAR/OAR/FNIS/Nemesis/lose files for anything that overrides mount-related animations; keeping in mind that furniture may be considered vehicles just like a horse?
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 6 minutes ago, traison said: ...and you inspected your DAR/OAR/FNIS/Nemesis/lose files for anything that overrides mount-related animations; keeping in mind that furniture may be considered vehicles just like a horse? I'm gonna be honest, I don't know how to do that.. I've been modding this game for years but I only know surface-level stuff and am bad at troubleshooting. I don't understand these things very well.
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 (edited) 32 minutes ago, Kyberix said: I'm gonna be honest, I don't know how to do that.. I've been modding this game for years but I only know surface-level stuff and am bad at troubleshooting. I don't understand these things very well. Just had the game crash again in Jorrvaskr when I turned away from Aela to leave the building and the crash log looks slightly different from the earlier ones. 2023-12-21-10-11-35.log Edited December 21, 2023 by Kyberix
traison Posted December 21, 2023 Posted December 21, 2023 (edited) That latest crash is different. That's a pathing/package related error. Only common things are some of the callstack entries (out of order), and the MountInteraction pointers. Again, it's unfortunate that this logger doesn't show form ids. Edit: There's newer versions of trainwreck, but the changelog doesn't mention expanding object pointer information so updating is probably not going to help. Edited December 21, 2023 by traison
JimUpdating Posted December 21, 2023 Posted December 21, 2023 one option if you have ASLAL installed create a new game, with none of the lakeview manor built. Use ASLAL to start on the camping trip, which is close to lakeview, and go to the Lakeview area. If the CTD doesn't happen, then the workbench itself is clean, it's something in the manor (or the associated animals/plants/gardens) that get built later. Then use ASLAL to start a game at one of the other build your own home properties (heljarchen or windstad) and see if you get a CTD. You could also use ASLAL to start at breezehome, and check the Whiterun stable and carriage locations don't trigger a CTD. I'd expect most mods recycle the carriage and horses assets. Combine all three tests, and this narrows the issue down to whether this is lakeview, or all heathfires, or something in the entire world, and whether it is the crafting bench or something built/added later. If it's specific to lakeview, then start disabling lakeview mods in batches to see if there's one specific mod. If it's also at Heljarchen or Windstad, then see if anything is modifying all hearthfire properties.
JimUpdating Posted December 21, 2023 Posted December 21, 2023 purely from the crashlog, consider updating DAR to OAR. There is a dependence on Address Library, which updated with the 1130 AE release. OAR is a seamless change, just install OAR and deinstall DAR.
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 Update: My game is crashing like crazy now at all sorts of things. Attempting to fast travel, being in certain locations, and walking through doors. Additionally, my shadowmere has no body at first but then it slowly renders in. My game is broken in some kinda way that I've never seen before. Here are the last 3 crash logs I have. Any help is greatly appreciated because I've not changed anything and the game is getting worse. 2023-12-21-10-42-51.log 2023-12-21-10-51-38.log 2023-12-21-10-37-07.log
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 5 minutes ago, JimUpdating said: purely from the crashlog, consider updating DAR to OAR. There is a dependence on Address Library, which updated with the 1130 AE release. OAR is a seamless change, just install OAR and deinstall DAR. I'm not familiar with those terms. What is DAR and OAR? I only know mods by their full names.
traison Posted December 21, 2023 Posted December 21, 2023 DAR = DynamicAnimationReplacer.dll OAR = Open...
traison Posted December 21, 2023 Posted December 21, 2023 Consider getting the old crash logger a go. Based on the posts its working in 1130 again. The author is stating the following: Quote Some of the class introspection may not work without further edits though. So that issue with the missing class info may not be trainwreck's fault. Maybe the PDB files have yet to be updated. However: Quote Had a similar issue of the logs not appearing after the update, specifying the crashlog location in the ini fixed the issue for me.
Kyberix Posted December 21, 2023 Author Posted December 21, 2023 (edited) 58 minutes ago, traison said: Consider getting the old crash logger a go. Based on the posts its working in 1130 again. The author is stating the following: So that issue with the missing class info may not be trainwreck's fault. Maybe the PDB files have yet to be updated. However: I tried the old crash logger but it's not generating any logs when my game crashes. My game now crashes on any fast travel or loading screens. Edit: I started a new game and I'm going through and doing different beginnings using the live another life mod. So far I've had no troubles whatsoever and I've spawned at all three of the hearthfire houses with no issues or crashing. I also loaded and earlier save to when it was just crashing by Lakeview manor and I can now fast travel to other locations. It's like the game began to deteriorate and break after a certain point in my saves but going back to earlier saves still works. Edited December 21, 2023 by Kyberix
JimUpdating Posted December 21, 2023 Posted December 21, 2023 to quote an external site,https://www.thegamer.com/skyrim-crashing-most-common-reasons-fixes/ "It can also occur if your game save is large and has hundreds of hours on it." if feeling adventurous, or in preparation for the same issue coming back as you progress from the earlier save, maybe consider https://www.nexusmods.com/skyrimspecialedition/mods/34601?tab=description and/or https://www.nexusmods.com/skyrimspecialedition/mods/5031
Kyberix Posted December 22, 2023 Author Posted December 22, 2023 (edited) 12 hours ago, JimUpdating said: to quote an external site,https://www.thegamer.com/skyrim-crashing-most-common-reasons-fixes/ "It can also occur if your game save is large and has hundreds of hours on it." if feeling adventurous, or in preparation for the same issue coming back as you progress from the earlier save, maybe consider https://www.nexusmods.com/skyrimspecialedition/mods/34601?tab=description and/or https://www.nexusmods.com/skyrimspecialedition/mods/5031 Just tried the first option and so far so good. Thank you so much! I'm finally able to return to my home and all my stuff lol Update: It worked for a bit but after a little while, it crashed again at the same spot. Now trying FallrimTools Update 2: I think my save is just screwed. I don't think it can be saved at this point and I'm willing to accept this. Thank you to everyone who tried to help. Final Edit: In case anyone is curious as to what FallrimTools showed me, I've included a screenshot of it. Edited December 22, 2023 by Kyberix
JimUpdating Posted December 22, 2023 Posted December 22, 2023 if there's been an update/removal of scripts or mods during a playthrough, then all bets are off. If the game can start now, that may be a win that you don't want to risk. Though before you get too heavily invested in a new playthrough, you may want to check if there is a mod that changed in the last 2 weeks, and that Steam is set to not update Skyrim. I'm going to guess the install got caught by the AE 1130 version update, or something pulled an updated version of a mod rewritten for 1130. As a really risky move to recover the save, you could attempt revert whatever changed (mod, and/or skyrim + SKSE + everything else) to a consistent (1.6.640?) install, but that has a lot of risk for generating inconsistencies that could mess up the game from even starting, and forcing a clean reinstall and mod list rebuild.
traison Posted December 23, 2023 Posted December 23, 2023 The "old" crash logger is working in 1130. Consider getting it and posting another log.
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