Valarie1 Posted December 6, 2023 Posted December 6, 2023 I have a question concerning animations. How do you get the game to show all the animation for the mods you have installed. For example for Sexlab aroused creatures I have nine pages of animations and during gameplay maybe I see 5 or 7 different animations. Could someone please explain to me how I could see all the other animations for this mod as well as other mods that have multiple animations. Thank You
traison Posted December 6, 2023 Posted December 6, 2023 (edited) Each mod that starts SL animations is doing its own filtering of said animations. This is something that's sort of been on my todo list for a long while now, to make SL ignore all filters when starting animations involving the player. But, to answer your question more directly, the way to see all animations in a specific mod's animation options is to edit the script responsible for filtering animations in that mod. Edit: I missed the most obvious answer which is: check the MCM if the mod has one. Some allow you to customize the filters. Edited December 6, 2023 by traison 1
anjenthedog Posted December 6, 2023 Posted December 6, 2023 FWIW... tags. That's why. Each animation sequence has at least one associated tag. some have more than one. things like "aggressive" or "oral" or "MMF", etc When an animation cycle is started, something rolls a figurative pair of dice and chooses a tag (it's a bit more complex than that but afaik not all that much more). A list of animation sequences using the selected tag are compiled into the list of available animations sequences you see in the popup.
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