intention Posted November 30, 2011 Posted November 30, 2011 Alright, i've been trying to install x117++077 for almost 12 hours now and no luck. I have installed all the files. I manually installed mbp 2ch 1.4 because it was giving me an "error 112" Then, i installed the rest with Obmm. x117 with Obmm, and mbp 2ch 1.4++ with Obmm. I go into my game, check all of the data files and i still get the stock races. Can anyone give me all the files i need, and an in depth guide on how to install this mod. I've wasted about 3-4gig downloading shit for this, and all i need now is a clarification. Other mods work perfectly. It's just this one that was tedious. I will post screenshots if you need them.
cyb3r Posted November 30, 2011 Posted November 30, 2011 are you using the unofficial patch or Kt_custom_race? If not that's why your races aren't showing up oblivion has the issue that the stock oblivion has only 10races preprogammed in the menus
intention Posted November 30, 2011 Author Posted November 30, 2011 are you using the unofficial patch or Kt_custom_race? If not that's why your races aren't showing up oblivion has the issue that the stock oblivion has only 10races preprogammed in the menus Can you give me the file that i require in order for this to work? I don't really want to search anymore.. I've spent too long just looking around for solutions.
cyb3r Posted November 30, 2011 Posted November 30, 2011 http://www.tesnexus.com/downloads/file.php?id=10724 installer archive invalidation invalidated > install this first then in the unofficial patch tick off update archiveinvalidation.txt http://www.tesnexus.com/downloads/file.php?id=5296 get 3.2 and install then update with 3.4 i recommend using the installers http://www.tesnexus.com/downloads/file.php?id=9969 unnoficial patch for the official DLc's http://www.tesnexus.com/downloads/file.php?id=10739 unnoficial patch for Shivering isles
intention Posted November 30, 2011 Author Posted November 30, 2011 Uuhhh... I installed all of those, and was it meant to make my Mbp x117 work? Because... It didn't.
gregathit Posted November 30, 2011 Posted November 30, 2011 are you using the unofficial patch or Kt_custom_race? If not that's why your races aren't showing up oblivion has the issue that the stock oblivion has only 10races preprogammed in the menus Can you give me the file that i require in order for this to work? I don't really want to search anymore.. I've spent too long just looking around for solutions. Or you can just skip the UOP stuff and install this: http://www.tesnexus.com/downloads/file.php?id=1815 UOP won't hurt you but there is a bunch to install. NOTE: Obviously you HAVE to start a new game
intention Posted November 30, 2011 Author Posted November 30, 2011 are you using the unofficial patch or Kt_custom_race? If not that's why your races aren't showing up oblivion has the issue that the stock oblivion has only 10races preprogammed in the menus Can you give me the file that i require in order for this to work? I don't really want to search anymore.. I've spent too long just looking around for solutions. Or you can just skip the UOP stuff and install this: http://www.tesnexus.com/downloads/file.php?id=1815 UOP won't hurt you but there is a bunch to install. NOTE: Obviously you HAVE to start a new game I installed that previously... Nothing happened and yes, i start a new game every time i install a mod.
gregathit Posted November 30, 2011 Posted November 30, 2011 intention, post your load order if you don't mind, maybe we can spot the problem.
cyb3r Posted November 30, 2011 Posted November 30, 2011 yeah i know grega it's just that the UOP fixes so much broken things in oblivion that in my book it's a must have unless you want a broken save game midway
intention Posted November 30, 2011 Author Posted November 30, 2011 intention' date=' post your load order if you don't mind, maybe we can spot the problem. [/quote'] If i knew what a load order was, I'll just take a wild guess. oblivion.esm beautiful people 2ch-ED.esm unofficial oblivion patch.esp KT_CustomRaceFix.esp Unofficial Shivering Isles Patch.esp Beautiful People 2ch-ED MS Elves - NOSc.esp beautiful People 2ch-ED Vanilla Race.esp I'm hoping that's what it is. And if it is, and it's wrong, would i need BoSS?
gregathit Posted November 30, 2011 Posted November 30, 2011 True, unless you use OOO in which case you don't need UOP. If I wasn't running OOO I would run UOP so your advice is better for the long haul. I only posted the link as he sounded fed up and desperate and installing the race fix would get him up and running quick.
gregathit Posted November 30, 2011 Posted November 30, 2011 Ok, I was wondering how savy you were Let's start by teaching you how to view your load order: 1. Open OBMM. 2. Hit import\export 3. Then click view load order 4. Copy it and paste it here Note: please use spoilers for your load order To do this: {spoiler} paste load order here {/spoiler} Now just substitute [] for {} above and your have a spoiler.
intention Posted November 30, 2011 Author Posted November 30, 2011 It's all good, i know BBcode Oblivion.esm Beautiful People 2ch-Ed.esm KT_CustomRaceFix.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Vanilla Race.esp
cyb3r Posted November 30, 2011 Posted November 30, 2011 turn of kt_custom_Race it's not compatible with the UOP either do uop or kt_custom_race
intention Posted November 30, 2011 Author Posted November 30, 2011 Well, since UoP is an entire overhaul, and covers Custom races. I will substitute it. Oblivion.esm Beautiful People 2ch-Ed.esm Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Vanilla Race.esp
gregathit Posted November 30, 2011 Posted November 30, 2011 Ok, since you are running the unofficial patch delete the KT_CustomRaceFix.esp as you have two mods doing the same thing. Have you run archive invalidation through OBMM as per Cyb3r's first link in post#4? What this does if you don't know is it tells oblivion to stop looking at the bsa files (this contains the default original meshes and textures) and look instead at your data folder for loose files.
intention Posted November 30, 2011 Author Posted November 30, 2011 Ok' date=' since you are running the unofficial patch delete the KT_CustomRaceFix.esp as you have two mods doing the same thing. Have you run archive invalidation through OBMM as per Cyb3r's first link in post#4? What this does if you don't know is it tells oblivion to stop looking at the bsa files (this contains the default original meshes and textures) and look instead at your data folder for loose files. [/quote'] I ran the auto setup. And, my Obmm can't load it. Because... It isn't showing up.
gregathit Posted November 30, 2011 Posted November 30, 2011 It isn't an esm or esp so you are right in that OBMM won't see it. However it is there as it is a fake bsa file that tricks oblivion Try to get your custom race now.
intention Posted November 30, 2011 Author Posted November 30, 2011 It isn't an esm or esp so you are right in that OBMM won't see it. However it is there as it is a fake bsa file that tricks oblivion Try to get your custom race now. Hmm... I might have installed it wrong... But i have x117++ mbp++ and mbp. I installed mbp first, then ++. Hmm... Do i need "Beautiful people 2ch-ED v1.8.0 Fixed?"
gregathit Posted November 30, 2011 Posted November 30, 2011 You must have installed them incorrectly then because they aren't in your load order, if you did have all of that properly installed you would see 12+ esps for BP and x117. Check your data file that you didn't drag and drop a data folder into the Oblivion\data folder. No you don't "have" to have it unless another mod you want to install needs it. Myself I am running MBP1.4a, MBP++ .94a, x117 .78
intention Posted November 30, 2011 Author Posted November 30, 2011 You must have installed them incorrectly then because they aren't in your load order. No you don't "have" to have it unless another mod you want to install needs it. Myself I am running MBP1.4a' date=' MBP++ .94a, x117 .78 [/quote'] I'm going to attempt to install x117 again. Do i add the entire x117 folder? Or just Data?
gregathit Posted November 30, 2011 Posted November 30, 2011 To properly install any mod you need to look at the file structure of the mod you downloaded. Some have a data folder with esm and esp files as well as meshes\sounds\textures folders. If it has a data folder then you drag and drop it into the oblivion folder and say "yes" to merging folders. If it has esp and esm files and meshes, textures folders in it loose then you drag and drop them into Oblivion\data and again say "yes" to merge folders. Oblivion won't recognize esm or esp files unless they are in the oblivion\data folder. Take a peak at your oblivion game folders and it will all make sense
intention Posted November 30, 2011 Author Posted November 30, 2011 To properly install any mod you need to look at the file structure of the mod you downloaded. Some have a data folder with esm and esp files as well as meshes\sounds\textures folders. If it has a data folder then you drag and drop it into the oblivion folder and say "yes" to merging folders. If it has esp and esm files and meshes' date=' textures folders in it loose then you drag and drop them into Oblivion\data and again say "yes" to merge folders. Oblivion won't recognize esm or esp files unless they are in the oblivion\data folder. Take a peak at your oblivion game folders and it will all make sense [/quote'] What about Egm, do they also go in the oblivion/data? Also. the x117 has an _option folder... With a bunch of egm, DDS, Jpg, nif. It's got an anus load of things in there.
gregathit Posted November 30, 2011 Posted November 30, 2011 Never heard of an Egm file. Do you mean Esm?
intention Posted November 30, 2011 Author Posted November 30, 2011 Never heard of an Egm file. Do you mean Esm? Nope it's EGM, they're hair files it seems. Meh, i'm just going to have a rest of modding. It's alot harder than neverWinter nights modding.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.