Wulfen1723 Posted November 11, 2023 Posted November 11, 2023 Does anyone have the same issue? All of a sudden the beautiful ambient music is not playing anymore. Voices, environmental sounds (rain, etc.) all still work fine and the game is running stable despite 100 active mods, but the music is gone. I guess I was quite immersed so I did not notice it at first, so I can not quite pinpoint when it actually stopped. I have added additional dungeons and new lands (i.e. Beyond Skyrim / Bruma, for example) recently (i.e. during the last week) but did not add any music- or sound related mods. Any suggestions to resolve this problem?
traison Posted November 11, 2023 Posted November 11, 2023 (edited) The only lead I have is that it could have been done with an overriding MusicType. There could be a script somewhere that called Add, but then forgot to call Remove afterwards. I'd start by going through all MusicType records in xEdit (with all currently active mods loaded) and enumerate the ones that are silent (or perhaps missing a sound file if that's possible). That should give you a list of suspects and you can start considering options for undoing the damage. Edited November 11, 2023 by traison
anjenthedog Posted November 12, 2023 Posted November 12, 2023 FWIW, one "mundane" reason to remember is that like with NPC movement patterns and sparse or missing navmeshes, if music isn't mapped onto a given area, no music plays. First discovered that from playing "off field " around the peripheries of Skyrim, Bruma, Beyond Reach, Chanterelle, etc. One minute music is there, then you step over a border of some sort, and the music fades out, only to return when you've re-crossed that line. Custom music still works fine (if you have a "radio" player), but environmental music (and even nature sounds and wind) stops playing. IDK, maybe it's a "regional music" perimeter or something. And if you're using a player, at least for some players (I use the old HaloFarm conversion) its radio stations may be assigned to an item slot, as is the case with Halofarm (either 60 or 61 can't recall), so if anything gets swapped out to that position, the music will "unplug". that's all I gotz.
traison Posted November 12, 2023 Posted November 12, 2023 1 hour ago, anjenthedog said: FWIW, one "mundane" reason to remember is that like with NPC movement patterns and sparse or missing navmeshes, if music isn't mapped onto a given area, no music plays. First discovered that from playing "off field " around the peripheries of Skyrim, Bruma, Beyond Reach, Chanterelle, etc. One minute music is there, then you step over a border of some sort, and the music fades out, only to return when you've re-crossed that line. Custom music still works fine (if you have a "radio" player), but environmental music (and even nature sounds and wind) stops playing. IDK, maybe it's a "regional music" perimeter or something. And if you're using a player, at least for some players (I use the old HaloFarm conversion) its radio stations may be assigned to an item slot, as is the case with Halofarm (either 60 or 61 can't recall), so if anything gets swapped out to that position, the music will "unplug". that's all I gotz. The MusicType (or related) records themselves have conditions like at what time of day they can play and such. I do not know all the options as I only ever had to work with these once, and that was through a script. There's no doubt another way to add or alter music as well through the CK, sort of the "official" way of doing it. 1
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