saufall Posted October 16, 2023 Posted October 16, 2023 In oblivion there is this famous glitch with paintbrush and how havoc system handles items with certain weights and their models. Does that happen at all in Skyrim? Are heavy armor status irrelevant to its behaviour in the physics engine?
traison Posted October 16, 2023 Posted October 16, 2023 CBPC reacts to armor type, if you have it configured to do so.
anjenthedog Posted October 16, 2023 Posted October 16, 2023 (edited) Generally speaking, outside the case @traison suggested, where you've purposely configured CBPC to be armor specifically reactive, and while I can't speak as an authority on the code, nor, if there have been changes in AE vs SE that might have included some new response along those lines by default, but experientially, as a 1.5.97 player, no armors I've converted have gone bonkers from class conversion, whether from heavy to light or heavy to clothes, or any other possible class conversions. All I change (used to be lazy tools, now using proteus) is their armor type, not their weight, so, at least for me, in my game, in my experience playing, the weight would be the only consideration, although tbh, I've never noticed a difference in how an armor bounces as it's weight is increased (makes sense just haven't noticed it). The main thing that makes a difference for me is the controller response values (firm, floppy, etc) that I've configured in CBPC's addon Sinful CBP, or via direct edits of the various .txt config files it uses. Edited October 16, 2023 by anjenthedog typo
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now