VseTmirykS Posted October 12, 2023 Posted October 12, 2023 (edited) Hi, Since this edit might be important, I also want you to know that I run Skyrim SE on Windows 11, and I am modding skyrim 1.5.97 I used Fullpatcher downgrader. I've been trying to take care of CTDs, so I've started disabling mods. I was left only wiht various fixes active XPMSE hairs, eyes and around 80 gameplay + locations mods like Wyvernrock, Immersive Patrols, Immersive collage of Winterhold etc. The issue persisted. I was having crashes that did not created the NetScript Crash logger, they were very similar to the to crash log as in title so either memory could not be read or cound not be written and it is always 0xc0000005, the second part - the adress changes depending on the mods but I will explain it below. So generally speaking I wanted to know with what mods I could play so I did 3-4 day tests, I was starting a new game with Alternate start and then with TGM and Speedmult 1000 I was making quests that start the game, no matter the type of mods I was always getting crashed when I was leaving Kynesgrove or as I was entering High Hrothgar. It seemed mostly kindof random because 50% of time I would get crash when leaving Kynesgrove or I would not, CTD at High Hrothgar happend 1 or 2 times out of 20 tests. Now what I mean that the type of mods doesn't matter? So I was doing tests with only body mods i.e. SOS, CBBE hairs etc - crashes happend I was doing tests with only gameplay mods - crashes happend I was doing test with both gameplay and body mods - crashes happend I was doing tests with only graphics mods - crashes happend All crashes were memory related, as if the type of mods didn't mattered but their quantity. And this is very strange as I have the following specs: i9-12000h RTX 3070Ti 16 GB RAM DDR5 Pagefilesize set from 60000 mb - 60000mb In SSE Engine Fixes I have Memory Allocator set to true. (btw below is my ini config for SSE Engine Fixes) Spoiler # Engine Fixes for Skyrim Special Edition [EngineFixes] VerboseLogging = false # Add extra log messages CleanSKSECosaves = false # Delete SKSE cosaves that have no matching save [Patches] DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu EnableAchievementsWithMods = true # Enables achievements with mods active FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes) MaxStdio = 2048 # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption) MemoryManager = true # Replaces Skyrim's global allocator RegularQuicksaves = true # Makes quick saves into regular saves SafeExit = true # Prevent the game from hanging while shutting down SaveAddedSoundCategories = true # Save sound categories added by mods ScaleformAllocator = true # Replaces the scaleform allocator ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping SleepWaitTime = false # Modifies how long it takes an hour to pass when sleeping/waiting. SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes) WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster [Fixes] ArcheryDownwardAiming = true # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge AnimationLoadSignedCrash = true # Fix a misplaced use of a signed value. Should allow to load more animations before CTD BethesdaNetCrash = true # Fix the game crashing on startup if you live in a city or country with special characters in the name BSLightingAmbientSpecular = true # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly BSLightingShaderForceAlphaTest = true # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. BSLightingShaderParallaxBug = true # Fixes a bug causing the parallax technique to break if specular is not also set BSTempEffectNiRTTI = true # Fixes a bug where the NiRTTI for this object is not set properly CalendarSkipping = true # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game CellInit = true # Fixes a rare crash where a form does not get converted from an id to a pointer ClimateLoad = true # Fix a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior ConjurationEnchantAbsorbs = true # Fix bug where spell absorption triggers on enchanted items using conjuration summons CreateArmorNodeNullptrCrash = true # Fix typo that may cause a crash somewhere in CreateArmorNode DoublePerkApply = true # Fix NPC perks applying twice when you load a game EquipShoutEventSpam = true # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip FaceGenMorphDataHeadNullptrCrash = true # Fix crash in Face morphing, possibly related to decapacitations GetKeywordItemCount = true # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases GHeapLeakDetectionCrash = true # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build GlobalTime = true # Fixes game systems that are affected by game time instead of real time InitializeHitDataNullptrCrash = true # Fixes a crash on melee hit that unequipped the weapon at the same time LipSync = true # Fix a bug causing lip sync to desync. Same as LE bug fix. MemoryAccessErrors = true # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches. MusicOverlap = true # Fix a bug where multiple music track is playing at the same time MO5STypo = true # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms NullProcessCrash = true # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process PerkFragmentIsRunning = true # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form RemovedSpellBook = true # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory SaveScreenshots = true # Fix black save screenshots when TAA is disabled ShadowSceneNodeNullptrCrash = true # Fix crash in ShadowSceneNode SlowTimeCameraMovement = true # Fix camera movement sensitivity during slow time TorchLandscape = true # Fix a bug where torches sometimes don't light the landscape TreeReflections = true # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict. VerticalLookSensitivity = true # Make vertical look sensitivity not tied to framerate WeaponBlockScaling = true # Fix weapon blocking so it correctly scales off of the blocking actor's weapon [Warnings] DupeAddonNodes = false # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order RefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save RefrMainMenuLimit = 800000 # Handle count to warn at on main menu RefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game [Experimental] SaveGameMaxSize = true # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves # DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY TreatAllModsAsMasters = false # Loads all mods as if they are masters. I have no idea why that is, since on my previous laptop with gtx 1050 and i5 8gen and 8gb ram I had 500 mods for Skyrim LE and everything was very much fine - the mods that I was using there are pretty much the same mods that I am using for SE on my new laptop. Except for this this is the beginning of my modlist with all bugfix mods etc. Maybe I don't have something? (For example with only these mods I was getting CTDs...) Spoiler -Project ja-Kha'jay- Khajiit Diversity Overhaul- Vanilla Skeletons -Mysti's Tincture Immersive Hair Colors - ESL Flagged -HDT-SMP Racemenu Hairs and Wigs -Beards of Power HDT-SMP -Beards of Power - BSA version -Hvergelmir's Aesthetics - Beards -Blackbeerd's Beards -HDT-SMP Hairpack 02 -KS Wigs SMP -KS Hairdos - HDT SMP (Physics) -KS Hairdos SMP for Men -KS Hairdos SSE -HDT-SMP Hairs and Wigs - Male and Female -YunDao HDT Wigs and RM Hair SSE 4-9-3 -Great modders' SMP Hair pack and Xing -Empyrean Warpaints CS SSE 2.1 -Incaendo's Overlays 4K -RutahWarpaints 4K -KML Makeup Suite -(Q) Community Overlays 1 - Bugfix Patch -CommunityOverlays&others merged Relinker output -CommunityOverlays+BarbarianPaints+DalishVallaslin+NiohoggrWarpaints -(3)Barbarian Bodypaints - Male -(2)Barbarian Bodypaints - CBBE -(4) Community Overlays 1 - Main - CBBE 4K -(4) Community Overlays 2 - Main - CBBE and Male -(4) Community Overlays 3 - Main - CBBE and Male -WNB -Weathered Nordic Bodypaints SE- 4K -Dalish Vallaslin Face Tattoo's for Racemenu -Niohoggr Warpaints and Facepaints -Hellblade - Senua's Warpaints for Racemenu -Even More Makeup - 2k -Vanilla Warpaints Absolution -VMHD - All Races - 4K -Seductive Lips HD SE Edition -Yvonne Assets SE -The Eyes of Beauty SSE -Eyes Merged - no eyes of beauty relinker output -Eyes merged no eyes of beauty -4K Elemental Eyes -MikanEyes v2.5 SE -Cn Eyes -Authentic Eyes -Photorealistic Khajiit Eyes -Alluring Eyes SSE -Mystic Eyes -Eyes of Aber SE - ESL -Northborn Scars - High Poly Head -Northborn Scars -Hvergelmir's Aesthetics - Brows -Kalilies Brows -Kyoe's Bang'n Brows Plus Plus -Kyoe's Bang'n Brows for High Poly Head -Kyoe_BanginBrows_ReplaceMale.zip -Kyoe_BanginBrows_Replacer.zip -High Poly Head SE -Lamenthia's Marks of Beauty 4k -Demoniac_Texture -Feminine Hands for SE -Beauty Body Preset -CBBE 3BA - Improved Calves and Feet -CBBE 3BA -CBPC - Physics with Collisions -Caliente's Beautiful Bodies Enhancer -CBBE- -BodySlide and Outfit Studio - -RaceMenu Special Edition SKSE 2.0.17 or greater -XP32 Maximum Skeleton Special Extended -Schlongs of Skyrim SE -ENB Helper SE 1.5 for SSE 1.5.97 -FNIS Creature Pack SE 7.6 -FNIS Behavior SE 7_6 XXL -(5) SKSE Tintmask Configs 4K -Spell Perk Item Distributor - SSE -Fuz Ro D'oh -ELFX Shadows -Enhanced Lights and FX -No Sunlight Through Mountains -Bright Falling Leaves Fix -RaceMenu High Heels Fixes -Weapons Armor Clothing and Clutter Fixes -HeelsFix - ESL -HDT High Heels Fix -hdtHighHeel_beta0_5 -HDT-SMP for SSE 1.5.97 -Heels Sound 1.5 SSE -Actor Limit Fix (Special Edition) -Weapon Speed Mult Fix ESL -Base Object Swapper -Drunk Sinking Head Idle Fix SE -Mors MCM -Quality CubeMaps - HD Cube Maps Optimized -LazyTools 0.10.1 +JContainers SE +UIExtensions +MCM Helper SE +ConsoleUtilSSE +powerofthree's Tweaks SE +powerofthree's Papyrus Extender +PapyrusUtil SE - Scripting Utility Functions +ElSopa - Animated Celtic Icons 1.2 +SkyUI_5_2_SE -Cleaned textures - Kart_CSSET_Overwrite_LATEST -Mfg Fix +SSE Parallax Shader Fix v1.0 (BETA) +SKSE adresses for plugins -Prisoner Cart Stone Crash Fix +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Crash Log SE +SkyUI Save Fix -Modern Brawl Bug Fix -Bug Fixes SSE (Special Edition) +FileAccess Interface for Skyrim SE Scripts - FISSES -SSE Display Tweaks -Recursion Fix -Vanilla Script microOptimizations -Vanilla Scripting enhancements +Unofficial Skyrim Special Edition Patch *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires EDIT: I already tried the command prompt and sfc /scannow, additionally MO2, Skse, skyrim executable are whitelisted in McCaffe + they are runned by administrator by default Edited October 12, 2023 by VseTmirykS
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