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MNC(Possible cause)- Giant Frostbitespider falling dead in bleak Falls barrow + Spiders "Stuck" after animations


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Posted (edited)

Hi,
I have a problem with spiders, - generally speaking. But in the first part of the post it is about the fact that spiders drop dead from the ceilings, they are dying instantly after they hit the ground - for example the spider in Bleak Falls Barrow.
I did some investigation why the spider in bleak Falls barrow is dying when falling from the ceiling. 
Someone wrote that it is because of MNC setting the scale to 1.0 in esp for this race, while in Skyrim esp the scale was at 1.90. 
I checked this one time and set the scale to 1.90 in SSSEdit inside the MNC esp. It worked one time, but after a couple of times (I was changing the size couple of times) the game won't load with altered esp. 
Either way it is just a very bad work around since any animation scales the spider to 1.0, which in this case was 1.9... 

Did anyone found any solution to that problem? 


Second question 
I have observed that after any animation the spiders are stuck in the last pose. Is there any fix to that also?

Edited by VseTmirykS
  • VseTmirykS changed the title to MNC(Possible cause)- Giant Frostbitespider falling dead in bleak Falls barrow + Spiders "Stuck" after animations
Posted (edited)
On 10/1/2023 at 11:26 AM, traison said:

 

@traison Thanks, but I believe I must be doing something wrong... 
I did exactly like that guy wrote under the link you provided but it seems it doesn't work.
 

  • update fnis to the newest/last version,
  • then delete all hkx files in "Data\meshes\actors\frostbitespider\behaviors"
  • then use generatefnisformodders.exe on all of the spider's "FNIS_slalpacknamehere_frostbitespider_List.txt" files
    (Eg: Data\meshes\actors\frostbitespider\animations\Billyy_CreatureInsects\FNIS_Billyy_CreatureInsects_frostbitespider_List.txt)
  • run GenerateFNISforUsers.exe and re-register the animations in game.

 

So I am using MO2, I had no frostbitespider behaviours except for the ones that were previously created by FNIS. So I have deleted these that the FNIS generated during the previous run. I have runned FNIS for modders on these lists (Btw. no new file appeared in the MO2 overwrite folder), then I re-runned FNIS for Users, re-registered anims in game but it didn't helped.

How exactly I am suppose to do this?

Edited by VseTmirykS

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