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Vindictus Collection Volumens 1, 2 and 3 CBBE and UUNP Legendary Edition


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  • 4 weeks later...
Posted
21 minutes ago, Gergar12 said:

I would delete the actor's folder when you install it in MO2. it screws with Nemesis. 

 

When I installed the second Vindictus armor pack 2. It had this. 

  • 2 months later...
  • 4 months later...
  • 1 month later...
  • 1 month later...
Posted (edited)

Why in the actual HELL does the Death Knight armor look like this?

 

20240825194748_1.jpg.044470869cb2a08e21c2a1c58407cb67.jpg

 

It looks NOTHING like the screenshots. The gauntlets and helmet look fine, but the rest of the armor has a weird black blob of a texture that deforms as i pan the camera. Am i the only human being in history experiencing this? I didn't find anyone anywhere talking about this... Can anyone help me fix it? This and the Dark Knight armor (which has the same damn problem) are literally the only armors in all of skyrim's armor mods that really resembles WoW's Death Knights, so i really want to fix them. i'm on SE.

 

Edit: I use Community Shaders with Complex Parallax Materials, and found out that this plugin was causing this issue with the armors, since disabling it inside Community Shaders interface made the armors go back to normal. The mod has the following note on its page: "May lead to some warped textures on modded content which have an invalid alpha channel in their environment mask, e.g. the Durzog in Immersive Creatures." I don't know what "invalid alpha channel" means, but for now i'll keep this plugin disabled, until i see if i can figure out how to fix the armor's environment mask.

Edited by Firerune999
  • 11 months later...

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