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Why does FNIS ignore mod changes?


Suludi

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Posted

No matter what I do, I get this when I run FNIS:

 

 

FNIS Behavior V4.0   13.10.2013 17:09:44
Skyrim: 1.9.32.0 - E:\Program Files\Steam\steamapps\common\Skyrim (Steam)
Generator: E:\Program Files\Steam\SteamApps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading Bestiality ...
Reading Bestialityrap ...
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading PrivateNeeds ...
Reading sanguinesDebauchery ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx
 

 

And then it stops, totally ignoring the fact that I deleted Sanguine's Debauchery and ZAZAnimationPack from my Data folder AND restarted my PC so both should be out of the system. I have no idea how to get it to finish the Behaviour updating process if it always stops at a non-existing ZAZ.

 

Any help please?

Posted

did you also deleted the animation files and behavior files ? if not that is why they are still there. check meshes\actors\character\animation and meshes\actors\character\behaviour

 

and delete the files for zaz and Sanguine.

Posted

Oh - I didn't know I had to remove those manually. Testing...

 

 

Great. This got FNIS to work properly, and now the game crashes after the drumbeat. So I'm going to check the mods...

 

 

But thank you! :)

Guest carywinton
Posted

Remember to always run FINS Updater after each change, removal, or replacement of a mod or resources, this might help you some too.

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