Waggle132 Posted September 3, 2023 Posted September 3, 2023 Im having trouble getting most AMR or DAR animations to work. I have all the prerequisites and tripple checked to make sure I do. It either only has the first stage of the animation work or not work at all and display old animations. Its so frustrating and I dont know what im doing wrong. ADXP isnt installed in the Modwatch because it doesnt work. https://modwat.ch/u/ComradeMorshu/prefsini
Waggle132 Posted September 3, 2023 Author Posted September 3, 2023 For context the only ones I can get to work are https://www.nexusmods.com/skyrimspecialedition/mods/56904 and https://www.nexusmods.com/skyrimspecialedition/mods/64418
XXThanatXX Posted January 26, 2024 Posted January 26, 2024 (edited) if you want an advice better show mod list, not settings.Settings in there doesnt matter.Perhaps you bave couple behaviors mods who are blocking each other.... migt to late... but keep in mind-hotkey mods are blocking unarmed combat mods, perhaps they are blocking even more... but im saying just that what i tryed self. Hotkeys mods are blocking MCO Edited June 15, 2024 by XXThanatXX
Gameplayer Posted January 27, 2024 Posted January 27, 2024 On 9/2/2023 at 8:55 PM, Waggle132 said: Im having trouble getting most AMR or DAR animations to work. I have all the prerequisites and tripple checked to make sure I do. It either only has the first stage of the animation work or not work at all and display old animations. Its so frustrating and I dont know what im doing wrong. ADXP isnt installed in the Modwatch because it doesnt work. https://modwat.ch/u/ComradeMorshu/prefsini Well this is likely months late but, I had troubles installing the MCO at first, So the way I managed to install it the first time what I did was the following. Using Mod Organizer, Unselect all the mods, so that I am starting "fresh" right? There are no mods technically installed. From there I just installed the mods needed for MCO. Added Alternative Start of course on top of it though, reason is so that I could just jump right into a decent start point to determine if I had properly installed MCO and its needed mods. About the best way seeing as there are about ~45 mods that you just have to have installed correctly to get MCO in its complete glory working. After that is working from there, that is when I started with the other mods. Considering that the cool load orders get pretty big well getting MCO working first before adding more things in is the best route. 1
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