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Posted
15 minutes ago, Commander_ said:

I'm obviously missing a dependency (or more) because the errors point to lines that have to do with mention "MCM." 

Can you please shed some light on what I might be missing here? 

From a glance, the issue doesn't seem to be a missing dependency, per se. "MCM" here refers to a script property name defined within the _BS_BodySearch.psc script.

 

For example, in my mod Licenses, I might enter the following:

BM_Licenses_MCM Property bmlmcm auto

where "BM_Licenses_MCM" is my custom property type while "bmlmcm" is my property name, or the ID by which I reference this property type.

 

Given that the compiler even recognizes "type mismatch", that means the script is at least present to be compiled. It's really hard to say what the exact issue is without more context. Maybe you are missing other dependencies in your SDK which have caused _BS_BodySearch, or a script it itself depends on, to fail to be properly loaded. OR this BodySearch script simply isn't being compiled in the correct environment.

 

If the latter, maybe you have modified or have inserted modified scripts into your SDK. I doubt BodySearch came broken like this - all dependencies for a script must be compile-able for said script to be further modified and/or compiled.

Posted
21 minutes ago, Nuascura said:

From a glance, the issue doesn't seem to be a missing dependency, per se. "MCM" here refers to a script property name defined within the _BS_BodySearch.psc script.

 

For example, in my mod Licenses, I might enter the following:

BM_Licenses_MCM Property bmlmcm auto

where "BM_Licenses_MCM" is my custom property type while "bmlmcm" is my property name, or the ID by which I reference this property type.

 

Given that the compiler even recognizes "type mismatch", that means the script is at least present to be compiled. It's really hard to say what the exact issue is without more context. Maybe you are missing other dependencies in your SDK which have caused _BS_BodySearch, or a script it itself depends on, to fail to be properly loaded. OR this BodySearch script simply isn't being compiled in the correct environment.

 

If the latter, maybe you have modified or have inserted modified scripts into your SDK. I doubt BodySearch came broken like this - all dependencies for a script must be compile-able for said script to be further modified and/or compiled.

 

Thanks for responding so quickly! I just solved the issue seconds ago and the root cause was something unexpected. The issue and the solution is described here. Thanks again!

  • 3 weeks later...
Posted (edited)

Posted this on original mod page of Body Search, suggesting here as well.
 

5 minutes ago, Kruggar said:

Is there any way to edit this mod to trigger only when you pay off your bounty, instead of regular intervals? 

 

Like, when you select "I'd like to pay off my bounty" when a guard catches you, instead of just taking your stolen items and letting you walk away, this mod triggers and guard asks to do a body check up before letting you go.

 

Edited by Kruggar
  • 3 months later...
Posted (edited)

hi there, thanks for your work!

Question: you linked to another patch for sexist guards(actually there are two), shall I get both(or the trhree of them) or chose betwen the one in this page and the others?

Edited by Agnot
Posted
18 minutes ago, Agnot said:

hi there, thanks for your work!

Question: you linked to another patch for sexist guards(actually there are two), shall I get both(or the trhree of them) or chose betwen the one in this page and the others?

The page I linked has two plugins as you saw. The plugin posted earlier in time should be, IIRC, the same as the plugin hosted in my "Mod Tweaks" download page. The later/second one is newer but has the deficiencies I describe. It's up to you which one to use. By now, someone might have even released a newer Sexist Guards patch that has integrated or built upon my work.

Posted (edited)
2 hours ago, Nuascura said:

The page I linked has two plugins as you saw. The plugin posted earlier in time should be, IIRC, the same as the plugin hosted in my "Mod Tweaks" download page. The later/second one is newer but has the deficiencies I describe. It's up to you which one to use. By now, someone might have even released a newer Sexist Guards patch that has integrated or built upon my work.

Ok, thanks!!! I`ll try the posted in Tweaks, since I can`t find any other update/patch.

BTW, I`m not moder neither programer, but I´m a writer, so if that can be of any help to expand dialogues for that mod just let me know.

Edited by Agnot

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