Talesien Posted September 25, 2023 Posted September 25, 2023 2 hours ago, Gyra said: Implemented in 1.1.0-0.12. Thanks, I greatly appreciate it. ^^
Nuascura Posted December 16, 2023 Author Posted December 16, 2023 (edited) This is a test SLGP update, equivalent update to my 0B version. The attached file needs to be compiled before use. Changelog compared to current 0B: - Implemented missing Futa variables and checks from SL 1.65+ versions. - Implemented minor script changes from SL 1.66. Edited December 17, 2023 by Gyra Removed attachment
krzp Posted December 17, 2023 Posted December 17, 2023 In order for the fixes to the Aheghao mod to stay centralized, if you're interested in updating your patch, I've discovered two more things in that mod that spam the logs. ? First one, _AhegaoAlias, line 30: If ActorRef && ActorRef.IsInFaction(SexLabAnimatingFaction) otherwise it sometimes receives None and complains about it. Second one, _AhegaoQuest, line 41 and line 51 needs to be commented out (easiest way), ;AhegaoAlias.debugToConsole("Setting Variables") ... ;_AhegaoAlias.debugToConsole("Starting scene. Mod Index in Hex is "+ModIndex) because the author didn't pass the actor to the debug function for some reason, and each and every time the debugtoconsole complained about GetDisplayName() being None. Also, didn't notice it the first time when I've edited the sslbasevoice for the DD slot, but in line 249 instead of if !tongueOn && !StorageUtil.GetIntValue(ActorRef, "AhegaoTongueRecent" && !ActorRef.GetEquippedArmorInSlot(40)) me thinks it should probably go like this: if !tongueOn && !StorageUtil.GetIntValue(ActorRef, "AhegaoTongueRecent") && !ActorRef.GetEquippedArmorInSlot(40) That one didn't show up in the logs, though. ?
Nuascura Posted December 17, 2023 Author Posted December 17, 2023 @krzp I’m away from my main PC, which is why I couldn’t compile my SLGP update ? If you want, you could implement the fixes yourself. Otherwise, I’ll get to it in January and also run through Ahegao’s other scripts to make sure any SexLab 1.66 changes are compatible and moved over to Ahegao’s overwriting scripts.
krzp Posted December 17, 2023 Posted December 17, 2023 (edited) 17 hours ago, Gyra said: @krzp I’m away from my main PC, which is why I couldn’t compile my SLGP update ? Ah, I see, no worries! I've compiled that one for you. (if you wish to, upload it in your original post and i'll remove it from this one for clarity) 17 hours ago, Gyra said: If you want, you could implement the fixes yourself. I've got a very modified version of it, in which I basically removed everything and left only the expression system, so I can't post the one's that I've got - but I'll take a look, maybe I'll be able to recreate a version faithful to the original sometime ☺️ 17 hours ago, Gyra said: 1.66 changes are compatible and moved over to Ahegao’s overwriting scripts. I've glanced at it recently, the files that AT modifies have been unmodified since 2021 in 1.66, so at least that one shouldn't be an immediate problem. Edited December 18, 2023 by krzp
Nuascura Posted December 17, 2023 Author Posted December 17, 2023 1 hour ago, krzp said: Ah, I see, no worries! I've compiled that one for you. (if you wish to, upload it in your original post and i'll remove it from this one for clarity) Thanks a bunch! I've uploaded it to the main listing together with my source file. 1 hour ago, krzp said: I've glanced at it recently, the files that AT modifies have been unmodified since 2021 in 1.66, so at least that one shouldn't be an immediate problem. Good to know. This saves me time. Tangentially, what kind of SexLab setup are you running? AFAIK, a user could be running any of the following: - 'vanilla' SexLab - SexLab + SLGP - SexLab P+ - SexLab + OsmelMC's SexLab Utility Plus
verydarknut Posted March 21, 2024 Posted March 21, 2024 Cool mods, always awe-inspiring to see someone fluent in the arcane skyrim scripture. I need to report an incompability though, the ASL patch for SLGP breaks the SLSO minigame. Would be cool if you could create a different version of your patch for SLGP together with SLSO.
Nuascura Posted March 21, 2024 Author Posted March 21, 2024 2 hours ago, verydarknut said: Cool mods, always awe-inspiring to see someone fluent in the arcane skyrim scripture. I need to report an incompability though, the ASL patch for SLGP breaks the SLSO minigame. Would be cool if you could create a different version of your patch for SLGP together with SLSO. ASL's author last updated on March 13, so you might as well just ask them to update their SLGP patch for SLSO. Unfortunately, I don't use either ASL or SLSO.
pifesh Posted March 21, 2024 Posted March 21, 2024 Hi, this is request and i´m not sure if this is the right place to post it . it´s about Ahegao tongues ..i use latest sxlabutility plus and the ahegao patch for slot 40 posted here and all works perfectly, but as soon as i activate succubus option from sexlab Hormones20230410 or succubus option from PSQ PlayerSuccubusQuest for Sexlab for SE or PSQ PlayerSuccubusQuest for Sexlab 3.2.8a Ahegao tongues stop to work even if my character don´t assume the succubus form, sometimes inmediatly , sometimes after 1 or 2 sex acts and tongues are not shown again even if you become "Human" again. I´m no modder and don´t know why this happens, my therory is that those mods when you activate the succubus in your player character may use a slot that prevent tongues to show up, but as i said i´m no modder Could you or anyone reading this post take a look at this? thanks in advance ! 1
NismoMan Posted April 16, 2024 Posted April 16, 2024 (edited) Regarding SCOE, What versions of Dirt and Blood, DnBC and DnBE does your patch work with? I've noticed that DnB's latest release was on Jan 2024 while DnBC was way back in 2022 and DnBE and the Animations releases were around Aug 2023 Thanks! EDIT: Also, will your solutions patch for 1.1.5 work for the recent Solutions1.1.6? Edited April 16, 2024 by NismoMan
Ratchex Posted April 22, 2024 Posted April 22, 2024 (edited) The USEEP Patch for Solutions is giving me a CTD, I'm on 1.5.97. EDIT: Nvm, downgraded from Solutions 1.1.6 to 1.1.5 and fixed it. Edited April 22, 2024 by Ratchex 1
Nuascura Posted May 12, 2024 Author Posted May 12, 2024 (edited) On 5/11/2024 at 3:01 AM, XarisZ said: Is the SLGP patch compatible with SL Util? if there's any file conflict, then no Edited May 12, 2024 by Nuascura
Qwert_yyy Posted July 7, 2024 Posted July 7, 2024 (edited) Hello, I have a question regarding Ahegao. Firstly. Is this patch script an older version of your current patch? Secondly, the patch for the Ahegao mod from the current page seems to make the tongue more stable and now the mouth is smaller or does not cut off the tongue at all, which is pretty cool. But now during scenes, every 3-7 seconds a sound is played as if something is being equipped and removed. Don't you have this problem? When I disable this script, the sound spam stops. By the way, if these are just a couple of scripts, then why did you pack all the linga.nif, the esp file and, in fact, almost all the scripts? Just the description of your changes is quite modest, could you describe the changes in more detail? And we really need all these files? Edited July 7, 2024 by Qwert_yyy
Nuascura Posted July 7, 2024 Author Posted July 7, 2024 17 minutes ago, Qwert_yyy said: Firstly. Is this patch script an older version of your current patch? Yep, that's an older version of my patch. But that's also an older version of "my patch" in isolation, which leads right into my answer to your remaining two question topics. The reason there's an esp file and all those other assets beyond just scripts is because it's the latest compilation of our public community patches. The spoiler on my main listing contains a link to krzp's post which explains what they did for their patch. I no longer use Ahegao Tongues due to general incompatibility with my setup as well as my own desire to focus modding efforts elsewhere. But, for people who aren't mod authors and do want to use a version of Ahegao Tongues that does work besides Osmel's SL Utility, I'd really recommend my compilation. I never encountered your issue when I was still using the mod. Did you verify if the issue occurs in a limited mod setup? This guy found an incompatibility with DD, with symptoms like what you saw. Alternatively, for debugging purposes, you might try using only the older version of my patch, not the latest one hosted here. If that doesn't work, use only krzp's patch.
Qwert_yyy Posted July 7, 2024 Posted July 7, 2024 35 minutes ago, Nuascura said: Yep, that's an older version of my patch. But that's also an older version of "my patch" in isolation, which leads right into my answer to your remaining two question topics. The reason there's an esp file and all those other assets beyond just scripts is because it's the latest compilation of our public community patches. The spoiler on my main listing contains a link to krzp's post which explains what they did for their patch. I no longer use Ahegao Tongues due to general incompatibility with my setup as well as my own desire to focus modding efforts elsewhere. But, for people who aren't mod authors and do want to use a version of Ahegao Tongues that does work besides Osmel's SL Utility, I'd really recommend my compilation. I never encountered your issue when I was still using the mod. Did you verify if the issue occurs in a limited mod setup? This guy found an incompatibility with DD, with symptoms like what you saw. Alternatively, for debugging purposes, you might try using only the older version of my patch, not the latest one hosted here. If that doesn't work, use only krzp's patch. Oh, I won’t bore you with the logical chain of why I didn’t read this comment. Unfortunately I don't use DD. I tried removing esp from the patch and that solved the problem. But it turned out that it was the changes in esp that made the language so stable. Thanks for your help, it looks like some modding magic is at work here again.
Qwert_yyy Posted July 7, 2024 Posted July 7, 2024 (edited) 1 hour ago, Nuascura said: Yep, that's an older version of my patch. But that's also an older version of "my patch" in isolation, which leads right into my answer to your remaining two question topics. The reason there's an esp file and all those other assets beyond just scripts is because it's the latest compilation of our public community patches. The spoiler on my main listing contains a link to krzp's post which explains what they did for their patch. I no longer use Ahegao Tongues due to general incompatibility with my setup as well as my own desire to focus modding efforts elsewhere. But, for people who aren't mod authors and do want to use a version of Ahegao Tongues that does work besides Osmel's SL Utility, I'd really recommend my compilation. I never encountered your issue when I was still using the mod. Did you verify if the issue occurs in a limited mod setup? This guy found an incompatibility with DD, with symptoms like what you saw. Alternatively, for debugging purposes, you might try using only the older version of my patch, not the latest one hosted here. If that doesn't work, use only krzp's patch. Just wanted to say that I solved the problem. I've moved ahegao to the bottom of the list. Specifically, I saw this line related to sound, and that’s right, it was a conflict. True, I cannot explain how it works, what interfered in this case. Spoiler 5 million downloads, people should know By the way, I forgot to ask one more thing. A closed mouth during a blowjob is a problem with this mod, isn't it? Edited July 7, 2024 by Qwert_yyy
Nuascura Posted July 7, 2024 Author Posted July 7, 2024 11 minutes ago, Qwert_yyy said: By the way, I forgot to ask one more thing. A closed mouth during a blowjob is a problem with this mod, isn't it? I won’t lie, I don’t know SexLab enough to say for sure. It could be rooted in Ahegao, SexLab, or MFG. I do know that facial animations aren’t the most stable thing in Skyrim, and are easily interrupted and bugged. Someone’s probably fixed the issue for Ahegao, but if it’s shared public, I haven’t yet heard of it. 1
LynErso666 Posted July 7, 2024 Posted July 7, 2024 I use SexistGuards and Sexlab Solutions out of these, but I already patched it for USSEP the day I downloaded Solutions. I noticed that immediately in xEdit. Does that patch detect something...Idk weird? Maybe I missed something. So I'll have to see. But this is dope. This is really kewl. I'm super glad ur doing this. Stuff needs patching and tweaking on here big time, so much appreciation. Definitely gonna keep an eye on this. May use the SexistGuards one if it's accompanied by an updated VASynth mod for it. Super hopeful you'll tweak a bunch more. Goooooooooood luck. lol And thanks a bunch for this.
40Karats Posted July 10, 2024 Posted July 10, 2024 So the SLGP patch here says the script was updated from SexLab 1.63 to 1.66. I've been trying to find a version for 1.65, is the patch here also compatible with 1.65? Or does someone know where to find it? Thanks
Nuascura Posted July 10, 2024 Author Posted July 10, 2024 49 minutes ago, 40Karats said: is the patch here also compatible with 1.65 yes. I also used my patch with 1.65 up until a couple weeks ago.
violethornyonmain Posted February 18, 2025 Posted February 18, 2025 i'd like to use the immersive persuasion patches, but it doesn't seem to work with the version of deviously vanilla i'm on. i got mine from the reupload, so the esp is named slightly differently despite being labeled the same version as what your patch is for.
noctred Posted March 10, 2025 Posted March 10, 2025 Just wanted to say thanks for the SOS shoes fix. Never tracked down the cause and eventually learned to ignore it - nice to finally have it addressed. 1
Commander_ Posted June 23, 2025 Posted June 23, 2025 This post is just to say thank you. Simple fixes and edits can make or break a game. People don't appreciate this kind of work enough. Big fan of your Bathing In Skyrim Renewed mod btw. Keep the good work 1
Commander_ Posted June 25, 2025 Posted June 25, 2025 (edited) Hey @Nuascura, I'm trying to make some minor edits to your version of Body Search for personal use. Specifically, I'm simply adding new dialogue responses based on some criteria, nothing too crazy. However, I cannot properly compile the Papyrus fragments. This is the error log I get: Spoiler Starting 1 compile threads for 1 files... Compiling "TIF__1C0D0776"... \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(3,17): cannot name a variable or property the same as a known type or script \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(84,9): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(84,9): Enabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(89,31): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(89,31): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(151,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(151,8): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(226,18): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(226,18): SpeechSuccessChanceEasy is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(226,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(227,20): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(227,20): SpeechSuccessChanceNormal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(227,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(228,18): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(228,18): SpeechSuccessChanceHard is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(228,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(232,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(232,8): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,42): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,42): CoolTimeMin is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,59): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,59): CoolTimeMax is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,26): type mismatch on parameter 1 (did you forget a cast?) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,26): type mismatch on parameter 2 (did you forget a cast?) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(246,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(337,17): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(337,17): SkipClothedSearch is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(405,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(405,8): IsVictim is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(429,31): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(429,31): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(442,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(442,8): IsLockpickIllegal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(451,32): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(451,32): BountySkooma is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(451,26): cannot multiply a int with a none (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(452,34): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(452,34): BountyLockpick is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(452,28): cannot multiply a int with a none (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(482,31): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(482,31): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(485,18): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(485,18): BountyStolenRate is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(485,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(565,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(565,8): IsLockpickIllegal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(570,48): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(570,48): BountySkooma is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(570,42): cannot multiply a int with a none (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(571,50): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(571,50): BountyLockpick is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(571,44): cannot multiply a int with a none (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(589,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(589,8): IsLockpickIllegal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(626,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(626,8): IsLockpickIllegal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(643,8): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(643,8): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(644,46): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(644,46): IsLockpickIllegal is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(669,31): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(669,31): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(671,18): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(671,18): BountyStolenRate is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(671,7): type mismatch while assigning to a float (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(694,35): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(694,35): BountyLockpick is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(694,29): cannot multiply a int with a none (cast missing or types unrelated) \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(707,9): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(707,9): DebugOutputEnabled is not a property on script mcm or one of its parents \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(716,9): a property cannot be used directly on a type, it must be used on a variable \steamapps\common\Skyrim Special Edition\Data\Scripts\Source\_BS_BodySearch.psc(716,9): DebugOutputEnabled is not a property on script mcm or one of its parents No output generated for TIF__1C0D0776, compilation failed. I'm obviously missing a dependency (or more) because the errors point to lines that have to do with mention "MCM." Can you please shed some light on what I might be missing here? Edited June 25, 2025 by Commander_
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