PINGERton Agent Posted August 20, 2023 Posted August 20, 2023 As of paused screens, console commands, Tab/ESC menus, confirmation popups, Skill tree, World map, and anything that pauses game time. The first possible culprit was my heavily modified MME with lotta merged ESPs and maximized Milk Maid counts, considering Lags mostly happened as soon as I make 5+ Milk Maids and impregnated 'em with Futa semen. However, suspicions were dropped as soon as I realized standard MME also suffers the same lag issue despite the fact I have cleansed the MME scripts off the save, both in-MCM and Resaver. So I gotta check out other possible culprits. Maybe I installed the Sexlab V163 official version wrong? or did SLSO didnt process orgasm data properly thus making saves to be inefficient and heavy? Maximizing SL Anim slot to 2000 was the problem? Or other possible mess-ups in auxiliary addons like FHU, SGO3, PSQ, Deadly Drain, which overloads StorageUtil ingame? However if these things cause massive issues, It does not make sense that game running, and time not paused, runs smoothly, in consistent 51~60 frames. ONLY during time paused and I have to choose things in-menu, framerates devolve to 20 min - 40 max. I cannot understand why this only happens during menu, not real-time. Anyone who knows deep about framerate drops? Myself alone can't pinpoint where exactly the problem emerges, any tips on debugging the process so I can figure out where went wrong? Or just my desktop getting old and dying? Hope anyone with knowledge on framerates help me with this pause-exclusive hell I have to suffer. Symptoms and suspicion TLDR: Only during pause screens (20~40 fps loss) Happened as soon as engaging in continued Sexlab anim events with SLSO. Got bunch of other addons that I will provide if insisted. Culprits: SLSO, FHU, OSL Aroused, SGO3, Succubus related mods (PSQ and Deadly Drain) and their own addons (Heat n Hunger, SL Widgets, SL Arousal Monitor), and other Sexlab Expanding Addons (2000 slot expansion and futa frameworks like genderbender) Specs: Intel i7 and Z390, 2070S, 16 GB DDR4, MO2 and SSE both running on M.2 SSD.
traison Posted August 20, 2023 Posted August 20, 2023 Since the issue seems to only start after SL scenes, the first thing I'd do is save while its in that laggy state, then analyze the save in ReSaver. Script Instances will reveal what's going on right now. Scripts are aware of the pause state and continue running during it, at least to some extent. Scripts can change what they do during the paused state. While its possible to choke the papyrus engine without it affecting fps, I suppose it could just as well tank it if the scripts were interacting with the world in some way.
PINGERton Agent Posted August 20, 2023 Author Posted August 20, 2023 1 hour ago, traison said: Since the issue seems to only start after SL scenes, the first thing I'd do is save while its in that laggy state, then analyze the save in ReSaver. Script Instances will reveal what's going on right now. Scripts are aware of the pause state and continue running during it, at least to some extent. Scripts can change what they do during the paused state. While its possible to choke the papyrus engine without it affecting fps, I suppose it could just as well tank it if the scripts were interacting with the world in some way. tried during sex scene, and Resaver found absolutely nothing wrong about my mid-sex save. Also searched for "Terminated" errors, none were found either. maybe DLL collision is causing the issue? Too broad space to investigate... and I got almost 900 mods running at once... so Forensic is definitely not gonna help.
traison Posted August 20, 2023 Posted August 20, 2023 1 hour ago, sNORTH PINGERs said: Resaver found absolutely nothing wrong about my mid-sex save. My understanding was that the lag starts during a menu screen AFTER multiple SL scenes had played. 1 hour ago, sNORTH PINGERs said: Resaver found absolutely nothing wrong Having lots of active script instances is technically not an error so any automated checking shouldn't pick up on it. That's why I suggested you analyze it yourself.
PINGERton Agent Posted August 20, 2023 Author Posted August 20, 2023 3 hours ago, traison said: My understanding was that the lag starts during a menu screen AFTER multiple SL scenes had played. Having lots of active script instances is technically not an error so any automated checking shouldn't pick up on it. That's why I suggested you analyze it yourself. got rid of all sexlab and its addons related scripts via Resaver as experiment, none worked. maybe ENB not digesting skyrim problem? or some incompatibility with Reshader issue? Since Sexlab scripts are not problem, now gotta focus on visual mods. maybe i installed visual contents wrong that game stutters...
anjenthedog Posted August 20, 2023 Posted August 20, 2023 FWIW, If you happen to be using Elephant's Script Lag utility for checking lag, and if you're not using one of those mods that keeps the game running while menus are open, I'd just like to note that when the game is in suspension (MCM, Racemenu, or other menu open), the script lag tool is also in a suspended mode, so once it comes out of suspension, you *will* see a very high value for lag for the next report until it recognizes the normal
PINGERton Agent Posted August 21, 2023 Author Posted August 21, 2023 4 hours ago, anjenthedog said: FWIW, If you happen to be using Elephant's Script Lag utility for checking lag, and if you're not using one of those mods that keeps the game running while menus are open, I'd just like to note that when the game is in suspension (MCM, Racemenu, or other menu open), the script lag tool is also in a suspended mode, so once it comes out of suspension, you *will* see a very high value for lag for the next report until it recognizes the normal i never heard of that tool. maybe giving a try might be good attempt
PINGERton Agent Posted August 21, 2023 Author Posted August 21, 2023 4 hours ago, anjenthedog said: FWIW, If you happen to be using Elephant's Script Lag utility for checking lag, and if you're not using one of those mods that keeps the game running while menus are open, I'd just like to note that when the game is in suspension (MCM, Racemenu, or other menu open), the script lag tool is also in a suspended mode, so once it comes out of suspension, you *will* see a very high value for lag for the next report until it recognizes the normal result report: latency is above 4 digit average. it always go above 3000. despite minimum always result two digit. something is very wrong. not sure what causes the instability.
anjenthedog Posted August 21, 2023 Posted August 21, 2023 (edited) If you just used Elephants tool to acquire that "4-digit latency", you *should* be seeing a quiescent state averaging around 80ms lagtime when monitoring from in game (ie, choose to posting notices rather than to file when initiating Elephant), if the game loaded instance is ~healthy Check your active savefile using Fallrim tools "resaver" and see if your savefile contains excess stacks and or frames, as well as unattached instances and unidentified elements. By excess, I mean values in the thousands. It's not uncommon (at least for me) to have ~100-200 or so stacks and 300-400 frames and still run ok without issue, (although ideally it should be close to zero), but on those occasions where it reports thousands of frames/stacks, I ALWAYS have significant FPS and lagtime problems, screen freezes, and ctds ex: my last savefile (running just fine) Spoiler Prior to playing again, I'll clear the unattached instances and undefined elements as part of my normal housekeeping I've found that stack and frame sizes will wind down as you spend time idling inside a player home for a while, or doing a cave or ruin quest that takes some time to complete (ie, not one of those one room caves like the two trolls across the river for whiterun.) . I like to create a save every now and then during this down time (when it 's needed) then check to see the progress of skyrim's housekeeping in purging frames and stacks Finally, do you keep trying to open the same save file over and over? If so, I'd strongly recommend that you check a save file made well before this savefile, since glitches sometimes occur that either 'hard' or 'soft' corrupt a save file (hard - will not load, soft - allows load but breaks subsequent saves or ctds on attempt to save, etc). <<< These particular savefiles are imo, unsalvageable and imo, you shouldn't waste too much (frankly any) time chasing them once they've been identified as corrupt Edited August 21, 2023 by anjenthedog
PINGERton Agent Posted August 21, 2023 Author Posted August 21, 2023 (edited) 1 hour ago, anjenthedog said: If you just used Elephants tool to acquire that "4-digit latency", you *should* be seeing a quiescent state averaging around 80ms lagtime when monitoring from in game (ie, choose to posting notices rather than to file when initiating Elephant), if the game loaded instance is ~healthy Check your active savefile using Fallrim tools "resaver" and see if your savefile contains excess stacks and or frames, as well as unattached instances and unidentified elements. By excess, I mean values in the thousands. It's not uncommon (at least for me) to have ~100-200 or so stacks and 300-400 frames and still run ok without issue, (although ideally it should be close to zero), but on those occasions where it reports thousands of frames/stacks, I ALWAYS have significant FPS and lagtime problems, screen freezes, and ctds ex: my last savefile (running just fine) Hide contents Prior to playing again, I'll clear the unattached instances and undefined elements as part of my normal housekeeping I've found that stack and frame sizes will wind down as you spend time idling inside a player home for a while, or doing a cave or ruin quest that takes some time to complete (ie, not one of those one room caves like the two trolls across the river for whiterun.) . I like to create a save every now and then during this down time (when it 's needed) then check to see the progress of skyrim's housekeeping in purging frames and stacks Finally, do you keep trying to open the same save file over and over? If so, I'd strongly recommend that you check a save file made well before this savefile, since glitches sometimes occur that either 'hard' or 'soft' corrupt a save file (hard - will not load, soft - allows load but breaks subsequent saves or ctds on attempt to save, etc). <<< These particular savefiles are imo, unsalvageable and imo, you shouldn't waste too much (frankly any) time chasing them once they've been identified as corrupt well i NEVER get that amount of unattached/undefined warnings at all. game works all fine and well. also all save i made NEVER had stacks and frames warning. all i got was some Nioverride and xp32 script result scraps. Script error ONLY happens during pause moments, not when i do combat or interact with NPCs, even during sexlab scene its all 56~61 frame smoothie. if this truly was script problem, session would just be laggy unplayable mess EVEN during wandering around dependent on compass grid. Which kinda bugs me even further since that factor alone shoves source of problem deep down the rabbit hole and I doubt i'm savvy enough to chase it down myself. also i make new saves every time. I never overwrite on original save. Every single save i made were remotely written. Edited August 21, 2023 by sNORTH PINGERs
anjenthedog Posted August 21, 2023 Posted August 21, 2023 One more time, When you pause the game, the master clock is not clocking. therefore, any measure of "lag" during this pause will be HIGH You paused the game. You should EXPECT to see lag during a game pause,
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