datdude69 Posted August 7, 2023 Posted August 7, 2023 View File Character Class Revamped [0.18a] [Discontinued] Edit: due to large changes to character stats and new big modding projects starting, I'm permanently discontinuing some of my outdated mods. Stay tuned!  Reworks the character creation screen to have more choices for initial starting classes, while making the distributions for starting stats more equal in gameplay. It doesn't matter how you arrive at Summer City -- Nerds, Playboys, and Jocks all have the same starting potential!  Also adds three new classes ("Dweeb", "Macho", and "Womanizer") with different stat distributions.  The Average class is now a jack of all trades, master of none, but comes with the highest total starting stats. If you like to customize, you have two extra skill points to add as you see fit. The Loser class starts extremely weak, but has a permanent boost to XP gain (especially useful for leveling sexual stats). One extra skill point can be added as you see fit. All other classes (Nerd, Dweeb, Jock, Macho, Playboy, Womanizer) come with one stat they're skilled in, one mediocre, and one unskilled. One extra skill point can be added as you see fit.  The intended balance of this mod is partially to make the game more difficult, but also to make leveling more satisfying over time.  Future plans include more class perks, for the nerdy, jock, and playboy styles.  Passages edited: :: archetype stat limits :: new character creator :: archetype check :: character creator stat update :: random traits :: stats reset numbers :: stats rest :: score multiplier calc  Likely incompatible with new character mods, but other than that should be highly compatible. The "dweeb", "womanizer", and "macho" classes are converted into "nerd", "playboy", and "jock" classes after starting your game for compatibility reasons; this is to ensure that any scenes or flavor texts in the base game which rely on those classes still triggers as intended. Submitter datdude69 Submitted 08/07/2023 Category X-Change Life
lady_Claire001 Posted August 12, 2023 Posted August 12, 2023 has issues with the extra character mods as far as i can see 1
Horkymon Posted October 6, 2023 Posted October 6, 2023 This mod still conflicts with the extra character mods.  Are there any plans to make this compatible with extra characters in the future? This is honestly a fantastic mod and it's a shame that it's locked to only the base characters.
belegost Posted October 12, 2023 Posted October 12, 2023 (edited) On 8/7/2023 at 6:02 PM, datdude69 said: Currently there's no reason to ever choose the "loser" class There's every reason to do it. Makes the game actually interesting. Every other class makes it a walk in the park. Edited October 16, 2023 by belegost
r3mind Posted January 2, 2024 Posted January 2, 2024 An idea for class perks (inspired by this mod): give different classes different XP bonuses, e.g. jocks gain more fitness XP and less Intellect XP. Maybe even add a hard cap or scaled multiplier (like in the linked mod) to make it really difficult to create both strong and smart character. This should synergize well with drug mods: a stupid character can be easily force drugged, but a smart character should either take pills to boost stats or trade his intellect at Mutatio.
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