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wierd texture problems


jaymac8181

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i just loaded skyrim today and im outside whiterun, and im getting this wierd texture problem. its kinda hard to explain so i'll post a picture to show you.

 

ScreenShot2_zps6b6d36d5.png

 

if someone knows what is causing this problem and can help me fix it, i'll be grateful, cause i don't know what's causing this to happen now.

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Is that a big piece of grass? or a tree branches?

 

Tried reinstalling what ever you have to replace them?

 

damn, now I see only what he has for a problem. I was his caracter confused, he could have done in the ego picture mode, then I would move the shiny distraction. Sorry.

 

german \ deutsch !

 

verdammt , jetzt sehe ich erst was er für ein problem hat . mich hat sein karakter verwirrt , er hätte das bild im ego modus machen können , dann hätte mich der glänzende rücken nicht verwirrt . Entschuldigung .

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damn, now I see only what he has for a problem. I was his caracter confused, he could have done in the ego picture mode, then I would move the shiny distraction. Sorry.

 

german \ deutsch !

 

verdammt , jetzt sehe ich erst was er für ein problem hat . mich hat sein karakter verwirrt , er hätte das bild im ego modus machen können , dann hätte mich der glänzende rücken nicht verwirrt . Entschuldigung .

 

 

I was looking at his character too trying see what was wrong  :lol: 

 

 

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ok well i found what the problem was. supposedly, i had skyrim floral overhaul installed twice, one in the main skyrim folder, and the other in the data folder. i uninstalled both, and the blurry trees are gone. somehow, i didnt see i installed it in the main folder. am going to reinstall it just to be sure it wont mess up.

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i would go with what Vioxsis said and reinstall Vurts SFO, as this seems to be an LOD fragment, completly wrong scaled.

Not to forget what Spartan 363 wrote. if you're really having low graphic ram (1GB an below), you better optimize Vurts textures with DDSOpt or similar, as this greatly reduces the amount of needed graphic ram, as Vurts SFO got a great impact on this.
Not to be mistaken with system ram, where ENB helps with it's proxy process, that stores some of the games textures, freeing up game resources to keep it from reaching the 2GB limit.

Besides optimizing textures, there's nothing that can help you optimizing/lower the graphic ram usage.

And as far as overclocking goes, it doesn't look like a problem related to it, but to hunt down errors, you better return your graphic card speed setting to the default. Same for CPU, FSB and so on. Ofc only, if you overclocked parts of your PC.

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