HinataSakura Posted August 3, 2023 Posted August 3, 2023 A few days ago I added to my Skyrim some more mods. I started the game, completed the tutorial, got to Riverwood. And then I started going to Whiterun, then suddenly it crashed. I didn’t think much of it, so I turned the game on again. And again it crashed when I wanted to go near Whiterun. I didn’t know what to do, so I tried going in the opposite direction (To Falkreath) and when I was approx. 400 ft. from Falkreath, it crashed again. I was absolutely clueless, so I downloaded crash log mod so I can know which mod (probably) causes it. Then I realised, I don’t really know which mod causes it from crash log. Here is the crash log: crash-2023-08-03-13-48-59.log (I don’t know if you can open it, when i attached it like this) Thanks for any help.
Miauzi Posted August 3, 2023 Posted August 3, 2023 Vor 11 Minuten sagte HinataSakura: Vor ein paar Tagen habe ich meinem Skyrim einige weitere Mods hinzugefügt. Ich habe das Spiel gestartet, das Tutorial abgeschlossen und bin zu Riverwood gekommen. Und dann fing ich an, nach Whiterun zu gehen, und dann stürzte es plötzlich ab. Ich habe mir nicht viel dabei gedacht, also habe ich das Spiel wieder eingeschaltet. Und wieder stürzte es ab, als ich in die Nähe von Whiterun wollte. Ich wusste nicht, was ich tun sollte, also versuchte ich, in die entgegengesetzte Richtung zu gehen (nach Falkreath) und als ich ca. 400 Fuß von Falkreath entfernt stürzte es erneut ab. Ich war absolut ahnungslos, also habe ich den Crash-Log-Mod heruntergeladen, damit ich weiß, welcher Mod (wahrscheinlich) das Problem verursacht. Dann wurde mir klar, dass ich aus dem Absturzprotokoll nicht wirklich weiß, welcher Mod es verursacht. Hier ist das Absturzprotokoll: crash-2023-08-03-13-48-59.log 97.6 kB · 1 download (Ich weiß nicht, ob man es öffnen kann, wenn ich es so angehängt habe) Vielen Dank für jede Hilfe. So "we" summarise: They had until a few days ago a stable version of Skyrim with various mods ... which "we" don't know - that they don't name them to us yet. Then they installed some mods - which "crash" their game ... also these mods "we" do not know - that they also do NOT name them. Well - two tips: a) Un-install these last added mods ... and check if your game is stable again b) list (please in a "spoiler") your "old" mods and list (also in a "spoiler") the "new" mods this is the only way to help you find out mod conflicts 1
Just Don't Posted August 3, 2023 Posted August 3, 2023 (edited) Complete crash logs include loadorder already. From a quick read it seems like one of the creatures added by DemonicCreatures.esp has the wrong skeleton and is causing the crash. Make sure you're following the install instructions to sort the relevant mods. This doesn't mean run LOOT and that's it, you also need to account for mod/install order (your mod rules in Vortex, left pane in MO2 or install order/overwrite in NMM). It's very likely you're letting some mod overwrite the creature skeletons from MNC or ABC. MNC has a dedicated guide, no idea about ABC. Edited August 3, 2023 by Just Don't 2
traison Posted August 3, 2023 Posted August 3, 2023 (edited) The first thing that sticks out to me is "HDT Havok Path" being attached to the NiNode "Scene Root". This is the HDT-PE hint, used back in Skyrim LE to load physics profiles. So: "Bjaergtroll", formid 0x8DD from DemonicCreatures.esp is using a mesh (nif) that's made for LE. Basically (edit: sort of) what @Just Don't said. Edited August 3, 2023 by traison
HinataSakura Posted August 3, 2023 Author Posted August 3, 2023 So, you were right. Removing Demonic creatures fixed it. I don’t really understand what did I do wrong (Probably older version or something. I didn’t really understood how to download it, when there were so many files). Anyway, thank you all so much for help. I really appreciate your help.
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