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USSEP Changes Reverted and Tweaked


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USSEP Changes Reverted and Tweaked

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Mod that was wrongfully removed from Nexus Mods.

 

It reverts arbitrary balance changes, as well as non-bug fixes, from the Unofficial Skyrim Special Edition patch. Made by DEEJMASTER333 on NexusMods, many of his individual fixes are still up on his profile if you wish to see some examples of things fixed/reverted by this. He also incorporated some fixes from the community on Nexus into this mod.

 

This requires the Unofficial Skyrim Special Edition patch.


  • Submitter
  • Submitted
    07/30/2023
  • Category
  • Requires
    Unofficial Skyrim Special Edition patch
  • Regular Edition Compatible
    No

 

Posted

full description archive

 

Quote

 

Don't get me wrong, USSEP is an amazing mod, but, a decent chunk of the changes it makes are not really bug fixes, or do things a lot of people genuinely dislike. Available options on Nexus to revert said changes have not satisfied me, either reintroducing vanilla bugs or not fixing them properly, and I've found quite a few rather arbitrary changes myself that no one else has fixed yet, so I decided to just make my own version.

Fine print:
This mod is built off of A Puristnt's Edited Patch as well as Vanilla Plus Writing Purity Patch and aims to restore a lot of intentional design choices by Bethesda and revert bluntly poor USSEP changes. This is not meant to bring vanilla bugs back, instead it's meant to properly fix those bugs and revert things that weren't issues to begin with. USSEP changes have been taken into account and incorporated if necessary; only things that genuinely cannot be considered bugs have been reverted. Besides most of the changes from A Puristnt's Edited Patch, (quite a few are left out is it reintroduced several bugs) this mod also includes some more reverted or tweaked "bugs":
 

Spoiler

-Imperial soldiers use heavy shields again. This is not a bug and I have no idea why it's even in the USSEP. However, I have implemented a lightweight band-aid type fix for the real inconsistencies regarding Imperials using the wrong shields. If you want a truly proper fix for said bugs, please see my other mod here, however this mod fixes them well enough. Penitus Oculatus agents remain unchanged.

-Jzargo's level cap has been removed. It was almost certainly intentional since Onmund is stronger in every way and has a level cap of 30.

-Neloth mentioning the Nerevarine as "he" has been restored. (Audio clip taken from UHDAP.)

-Neloth mispronouncing Savos Aren's name has been restored. (Audio clip taken from UHDAP.)

-Ulfric Stormcloak uses a sword during Civil War battles again.

-Legate Rikke doesn't wear a helmet during Civil War sieges. This is not a bug and isn't even listed in the changelog for the USSEP.

-Tullius no longer carries around extra weapons during Civil War sieges. This was definitely intentional to ensure he fights in melee combat during battles.

-Civil War leaders having sleep outfits during sieges has been reverted back to vanilla.

-Amaund Motierre once again looks shaggy and unkept at the end of the Dark Brotherhood questline. USSEP makes him look identical to his normal appearance, this makes his face structure look the same but re-adds his increased weight and less preppy hair and beard.

-Ghosts in Forelhost can drop physical loot again. In vanilla this is one of the only ways to obtain ancient nord armor.

-The male High Elf loading screen sword model swap has been reverted.

-Several unnecessary text edits to spell and magic descriptions have been reverted back to vanilla.

-Enhanced stamina potion durations have been reverted back to vanilla, and the inconsistency of the elixir only being 60 seconds has been fixed and rebalanced.

-Skill usage multipliers for atronachs have been reverted back to vanilla. This was most likely done to prevent conjuration from being leveled too quickly.

-Wizard robe comments can be made if you are wearing the generic wizard robes again.

-The Ebony Blade uses the "wrong" environmental map in vanilla. This has been restored as it looks considerably better and more natural than the "correct" environmental map from the Unofficial Patch .

-Fixed Aringoth's face. USSEP makes him a Wood Elf but removes his faceparts and eyebrows. This keeps the race fix but restores his unique face.

-Reverted name change of dead Silver Hand.

-All inconsistencies with forks and knives have been fixed. Forks and knives now have a weight of 0.2 as vanilla gave no weight to regular cutlery and too much weight to the weaponized versions. The value of the weaponized versions is now also fixed.

 



Besides the included changes from A Puristnt's Edited Patch, Vanilla Plus Writing Purity Patch, and the above listed changes, the following mods have been merged into this mod:

Kudos to all the mod authors from above (besides myself of course) for making their mods open permission.

I also recommend Improved Redbelly Mine Mist Fix.

REGARDING EXPLOITS:
This mod does not revert USSEP patching out exploits as those are objectively bugs and the goal of this is to not do what these types of mods usually end up doing which is reintroduce bugs. If you want exploits, install Undo Certain USSEP Changes and the other file from Marked for Death Fix, or Marked for Death Restored. They can be loaded after this mod and basically work fine, though you may want to check for conflicts in xEdit.

LOAD ORDER:
Load fairly close to the USSEP, but after HQ audio mods like UHDAP and mods like Vanilla Script (micro)Optimizations.

COMPATIBILITY:
Not compatible with similar mods like A Puristnt's Edited Patch. Mods listed that are merged into this with addons that aren't included can usually used alongside it if loaded after. (For example the Red Hair Addon from USSEP Veren Duleri and Thorek Fix.)

Absolutely do not clean this mod with SSEEdit. It contains hundreds of ITM records on purpose, you are going to undo tons of changes if you clean it.

ESM and ESL flagged. Optional non-ESM flagged ESP is available if you prefer it and know what you're doing.

 

 

Posted
4 hours ago, ebbluminous said:

Guessing Arthmoor had a hissy fit

 

Indeed. He's a pissy little crybaby, and he's further enabled by the owner of Nexus, as well as the mods.

 

This is the one policy Nexus has that contributes wholly to 75% of it being a toxic pool of pig shit: they play arbitrary games when it comes to mods which mod mods, while failing to see the irony in it.

 

These are all, at the end of the day, glorified excel like records in the same game, and to split hairs and say "this record change is this mod developers 'creative' property, and therefore cannot be changed by another mod" is fucking absurd.

 

Imagine if someone tried to play that fucking game with a windows .reg file...and you start to see how absurd it is:

 

"Oh, what's that? You have a .reg file that turns off auto-update for windows update? Well, I did it first...so yours needs to go."

 

It's no wonder this asshat is still banned from r/skyrimmods.

 

 

Posted
1 hour ago, WandererZero said:

 

Indeed. He's a pissy little crybaby, and he's further enabled by the owner of Nexus, as well as the mods.

 

This is the one policy Nexus has that contributes wholly to 75% of it being a toxic pool of pig shit: they play arbitrary games when it comes to mods which mod mods, while failing to see the irony in it.

 

These are all, at the end of the day, glorified excel like records in the same game, and to split hairs and say "this record change is this mod developers 'creative' property, and therefore cannot be changed by another mod" is fucking absurd.

 

Imagine if someone tried to play that fucking game with a windows .reg file...and you start to see how absurd it is:

 

"Oh, what's that? You have a .reg file that turns off auto-update for windows update? Well, I did it first...so yours needs to go."

 

It's no wonder this asshat is still banned from r/skyrimmods.

 

 

 

My guess is that Arthmoor couldn't take criticism in the form of another mod removing many of the non-bug changes USSEP makes.

Posted
40 minutes ago, TheRightDoorIsNotTheLeft said:

 

My guess is that Arthmoor couldn't take criticism in the form of another mod removing many of the non-bug changes USSEP makes.

It's more of Arthmoor is a moody c*** who thinks they are right above... the entire fucking planet ;)

Posted
1 hour ago, ebbluminous said:

It's more of Arthmoor is a moody c*** who thinks they are right above... the entire fucking planet

 

Arthmoor and Boris (ENB dev whose ego is bleeding profusely over Community Shaders) share a common bond in abusing the mod using community. I'd say they should get married, but Boris is a well known and raging bigot who hates anything LGBTQ.

 

Two galaxy brained assholes who think they're above the Universe themselves.

Posted

funny fact is arthmoor is wrong in a few places he tweeked anyway, a big one being necromage sure it buffed things vs undead but if you are undead it increased your weakness's bethesda even had a loadscreen he removed telling this, and the master trainer vex for lockpicking is supposed to be for members only like the circle in the companions

 

Posted
53 minutes ago, WandererZero said:

 

Arthmoor and Boris (ENB dev whose ego is bleeding profusely over Community Shaders) share a common bond in abusing the mod using community. I'd say they should get married, but Boris is a well known and raging bigot who hates anything LGBTQ.

 

Two galaxy brained assholes who think they're above the Universe themselves.

Didn't know Boris has a bad rep as well.

 

But then, I use use the ENB mods and paid no attention to the creator of it :D

 

Posted (edited)
36 minutes ago, ebbluminous said:

Didn't know Boris has a bad rep as well.

 

The guy's losing his mind big time over Community Shaders. He's been asking his goons on discord for real life info on doodlum and making all sorts of threats towards him, claiming that eventually he'll have to book a flight to the UK, after the war is over, and beat the guy up if Community Shaders doesn't stop stealing his code.

 

Here, see for yourself: https://imgur.com/a/doCyGnR

Edited by John of Doe
Added imgur link
Posted
2 minutes ago, John of Doe said:

The guy's losing his mind big time over Community Shaders. He's been asking his goons on discord for real life info on doodlum and making all sorts of death threats towards him, claiming that eventually he'll have to book a flight to the UK, after the war is over, and beat the guy up if Community Shaders doesn't stop stealing his code.

Yep, that's grounds for real life legal action. And in the uk it's guilty until proven innocent. 

Posted
7 hours ago, John of Doe said:

The guy's losing his mind big time over Community Shaders. He's been asking his goons on discord for real life info on doodlum and making all sorts of threats towards him, claiming that eventually he'll have to book a flight to the UK, after the war is over, and beat the guy up if Community Shaders doesn't stop stealing his code.

 

Here, see for yourself: https://imgur.com/a/doCyGnR

Wow.

I live in the UK so I might have to switch so he can add me to the list :)

 

7 hours ago, TheRightDoorIsNotTheLeft said:

Yep, that's grounds for real life legal action. And in the uk it's guilty until proven innocent. 

Not. true. The UK govt doesn't particularly care bout innocence, so it is guilty til proven... how much your money can buy

Posted
9 hours ago, John of Doe said:

The guy's losing his mind big time over Community Shaders.

 

Including his recent ENB updates, where he has little loading self promotion blurbs. Most of which include how he's clearly always right, and some where he's quoting/paraphrasing Stalin.

 

9 hours ago, John of Doe said:

beat the guy up if Community Shaders doesn't stop stealing his code

 

What's hilarious is, as CS is open source, he could lodge a DMCA with Github, show where his code has been stolen and handle it. For all his protestations, he has yet to offer any evidence whatsoever.

Posted
4 hours ago, TheRightDoorIsNotTheLeft said:

So after a day of playing with this mod installed, I'm really liking it. A lot of the "features" Arthmoor and team arbitrarily applied are now filtered out and it's making the game better.

You are now a Mortal Enemy of Arthmoor :D

  • 2 weeks later...
Posted (edited)

Heads up LL Fam:

 

All Arthmoor-bashing aside, this mod was reportedly removed from NexusMods because it was breaking saves and causing CTDs in late game. 

 

Also there are still a lot of mods that revert USSEP changes still up on NexusMods that have not been removed so I believe the reports are legit.

 

 

Edited by Mertz
Posted (edited)
On 8/11/2023 at 11:24 AM, Mertz said:

Heads up LL Fam:

 

All Arthmoor-bashing aside, this mod was reportedly removed from NexusMods because it was breaking saves and causing CTDs in late game. 

 

Also there are still a lot of mods that revert USSEP changes still up on NexusMods that have not been removed so I believe the reports are legit.

 

 

Funny. I haven't experienced broken saves or ctds and I'm well into my game.

 

Ps, if breaking saves and causing ctds was enough for nexus to remove mods, many more mods would have been removed. Thats why mod versions exist, so authors can fix reported bugs. So yeah. I don't believe that reported reason.

Edited by TheRightDoorIsNotTheLeft

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