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[mod] Milfy Mod


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Posted (edited)
7 minutes ago, Phaze Star said:

I have zero idea. Did you become a MILF at the same time? That is the only thing it could be.

So she already had MILF trait before birth and now she looks like this

1.JPG

 

Edited by sargion
Posted
16 minutes ago, sargion said:

 

2.JPG

This happened on my save file, I'm NOT entirely sure but if you use an outdated milfy mod and make your character then when you update it or remove it, the models get this auburn or brown hair effect and even their face changes a bit, the only fix I found was to start a new game with a new character, then my white hair didn't change. The previous ruler presets with outdated mods get this issues, I had to delete all my previous modded character presets. 

Posted
Just now, Zero_Zaraki said:

This happened on my save file, I'm NOT entirely sure but if you use an outdated milfy mod and make your character then when you update it or remove it, the models get this auburn or brown hair effect and even their face changes a bit, the only fix I found was to start a new game with a new character, then my white hair didn't change. The previous ruler presets with outdated mods get this issues, I had to delete all my previous modded character presets. 

I installed this mod fresh, and this bug happened even to historical character from bookmarks, face changes anyway so

Posted

if Phaze's Species Mod is nessecery?Error log unstopable tells 

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 16 (striped_is_imeri_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 4 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 21 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 22 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 23 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 24 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 25 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

 

 

 

and I found they are 

phaze_species_trigger = {
    OR = {
        has_trait = voirian
        has_trait = bunnies
        has_trait = bandicoot
        has_trait = lunar_wolf
        has_trait = hedgehog
    }
}

Posted
1 hour ago, wdqshidsg said:

if Phaze's Species Mod is nessecery?Error log unstopable tells 

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 16 (striped_is_imeri_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 4 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 21 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 22 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 23 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 24 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

[15:39:06][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: common/scripted_triggers/2D_portrait_triggers.txt line: 25 (phaze_species_trigger)
    file: common/scripted_triggers/2D_portrait_triggers.txt line: 5 (2D_portrait_trigger)
    file: gfx/portraits/portrait_animations/animations.txt line: 684 (idle)

 

 

 

and I found they are 

phaze_species_trigger = {
    OR = {
        has_trait = voirian
        has_trait = bunnies
        has_trait = bandicoot
        has_trait = lunar_wolf
        has_trait = hedgehog
    }
}

Not sure what this post is about. No, Species Mod is not nessisary, but if you are playing with Futa Mod it will help you correct some Horse Blooded visuals.

Posted
6 hours ago, Zero_Zaraki said:

This happened on my save file, I'm NOT entirely sure but if you use an outdated milfy mod and make your character then when you update it or remove it, the models get this auburn or brown hair effect and even their face changes a bit, the only fix I found was to start a new game with a new character, then my white hair didn't change. The previous ruler presets with outdated mods get this issues, I had to delete all my previous modded character presets. 

 

6 hours ago, sargion said:

I installed this mod fresh, and this bug happened even to historical character from bookmarks, face changes anyway so

 

I am afraid I have no idea. I have not wittnessed this myself at all and I do not know why my mod would be changing a character so drastically.

Posted
43 minutes ago, Phaze Star said:

 

 

I am afraid I have no idea. I have not wittnessed this myself at all and I do not know why my mod would be changing a character so drastically.

Hmm, maybe you have a clue about files, that can do that to character after specific actions? I can try myself to check if that is some mod issue or not compatible mods with yours. Thank you in advance

Posted
1 hour ago, Phaze Star said:

 

 

I am afraid I have no idea. I have not wittnessed this myself at all and I do not know why my mod would be changing a character so drastically.

Okay man, i can't get it, what's wrong with my mods, maybe you would know3.JPG.a0143f33eb1fb3d7bf3ae0acff59f93c.JPG1.JPG.14f18613b2d8942f134d402eea0bc431.JPG2.JPG.f21d8718271b6e88f7b1de627c99c238.JPG

Posted
2 minutes ago, sargion said:

Okay man, i can't get it, what's wrong with my mods, maybe you would know3.JPG.a0143f33eb1fb3d7bf3ae0acff59f93c.JPG1.JPG.14f18613b2d8942f134d402eea0bc431.JPG2.JPG.f21d8718271b6e88f7b1de627c99c238.JPG

The only thing the mod messes with Women is weight and breast size IF they have the MILF trait. So giving birth when you already had the trait shouldn't have done something, and face/hair changes should never be happening anyway. gfx/portraits/portrait_modifiers/00?milfy_tits.txt is where that is. So yeah still cluless to this issue you are facing.

Posted

Something that struck me with the new update: I don't know if it would be possible, but I think it'd be neat if there were two versions of the horse blooded trait. One as is and one where it's actually a positive trait, and which version a character gets depends on if their culture has the horse fanatics tradition. Some sort of mystical or alchemical thing so that the best traits of horse and man mix to create a new, superior species while for everyone else it's a terrible negative. Create a kind of sexual warfare where spreading your seed into other realms, or using your horses to do so to prisoners before releasing them, is a way to weaken them. Or even just a rule toggle on which version to get. Because while it's pretty hot to go down the whole horse worship route right now it also feels like you end up hamstringing yourself by making your ruler and courtiers into incredibly low stat rubes who all have the possibility of further degenerating by passing on the inbred trait even when not actually inbred.

Posted
5 minutes ago, Silmarion said:

Something that struck me with the new update: I don't know if it would be possible, but I think it'd be neat if there were two versions of the horse blooded trait. One as is and one where it's actually a positive trait, and which version a character gets depends on if their culture has the horse fanatics tradition. Some sort of mystical or alchemical thing so that the best traits of horse and man mix to create a new, superior species while for everyone else it's a terrible negative. Create a kind of sexual warfare where spreading your seed into other realms, or using your horses to do so to prisoners before releasing them, is a way to weaken them. Or even just a rule toggle on which version to get. Because while it's pretty hot to go down the whole horse worship route right now it also feels like you end up hamstringing yourself by making your ruler and courtiers into incredibly low stat rubes who all have the possibility of further degenerating by passing on the inbred trait even when not actually inbred.

I might remove the risk of p[assing imbred at this point. I think that would help, as for the stats people say CK3 is easy anyway :)
I'll give it some thought.

Posted

Hey hey, after a bit of playing around with the mod, ran into one issue when it comes to your Species Mod. When Horse Wife'ing as a different Species, the kids will be of the Horse Race with the mothers Species delteted, as intended. But the kids will use the pictures of the mothers species. So I ended up with a whole bunch of bunnies pretending to be horses, or vice versa. However, when one of those "wrong picture" horses gets a horse kid, everythings back to normal.

Also, suggesting mayhaps being able to scale how often a Race will naturally occur upon game start or character generation. Both for your Species Mod and this one here for Horses.

Posted
7 minutes ago, MrMoho said:

Horse Race with the mothers Species delteted

This is a frustrating quirk of the new system. Use the character interaction to set species portrait and see which one the game puts forward.

 

8 minutes ago, MrMoho said:

scale how often a Race will naturally occur

Horses do not naturally occur, neither do Horse Blooded characters. As for the others, I think it is set to 0.2% of the world population, which I think is already quite low.

Posted
1 minute ago, YESHOUXIANBEI said:

If the content about the horse and the main body mod were divided into two mods, it might be more attractive

You can disable all horse content by turning off the Carn beastiality game rule.

Posted

I get crashes on start up. trying playing only carnalitas and milfy mod and it still crashes on startup. (carnalitas alone works fine) . any idea what could be wrong?

 

Posted
30 minutes ago, adonhspro said:

I get crashes on start up. trying playing only carnalitas and milfy mod and it still crashes on startup. (carnalitas alone works fine) . any idea what could be wrong?

 

Did you have a previous version of the mod that you didn't remove completely before updating? Other than that I cannot say. Make sure your version is 15.

Posted (edited)

I'm playing as an unlanded adventurer and if I interact with a female in my camp, in anyway, the game crashes.  I noticed a few system script errors regarding this mod, though I'm not sure what to make of them.

 

Edit: After some more testing, If I click on my camp followers, the game will ctd every time. I removed Milfy mod and clicking on camp followers no longer crashes the game. 

error.log

error 2.log

Edited by CountShaun
Posted
3 hours ago, CountShaun said:

I'm playing as an unlanded adventurer and if I interact with a female in my camp, in anyway, the game crashes.  I noticed a few system script errors regarding this mod, though I'm not sure what to make of them.

 

Edit: After some more testing, If I click on my camp followers, the game will ctd every time. I removed Milfy mod and clicking on camp followers no longer crashes the game. 

error.log 1.08 MB · 1 download

error 2.log 928.82 kB · 0 downloads

Hmm. Not sure why, I am able to do so no problem at all.

Posted
2 hours ago, GreenZeer said:

Playing as a feudal lord I can't build milking stables, although there is a tradition

 

I deleted "Holdings" file to improve compatability as I noticed recent mod's seemed to no longer use it, but I might have misunderstood.

Posted
On 10/21/2024 at 5:43 AM, sargion said:

After giving birth from horse, my character suddenly changes it's appearance, what can i do to prevent this? Maybe some change made in mod files?

this has happened to me too before, i thought it was some Compatibility-issue with deviants mask or IMU since all i had was carnalitas, phazes mods, dynamic affairs and those 2.

 

im not sure it was the birth-event that caused it, i didnt realize it was my character at first.

 

i think ill start new game and see if it happens again

Posted
1 hour ago, abeman said:

this has happened to me too before, i thought it was some Compatibility-issue with deviants mask or IMU since all i had was carnalitas, phazes mods, dynamic affairs and those 2.

 

im not sure it was the birth-event that caused it, i didnt realize it was my character at first.

 

i think ill start new game and see if it happens again

Nothing helps, i did clean reinstall my game, and enabled only this mod, and this still happens, but now hair color doesn't change but face still little deforms...

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