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[mod] Milfy Mod


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Posted

@Phaze Star. Got some erros on this update:

 

[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 350


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 527


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 527


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: remove_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 539


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: Undefined event target 'drinker'
  Script location: file: events/milfy_events.txt line: 11933


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: Event target link 'scope' returned an unset scope
  Script location: file: events/milfy_events.txt line: 11933


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_modifier effect [ Wrong scope for effect: none, expected character ]
  Script location: file: events/milfy_events.txt line: 11934


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_opinion effect [ Wrong scope for effect: none, expected character ]
  Script location: file: events/milfy_events.txt line: 11938


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: appoint_court_position effect [ Employee has already hired max amount ]
  Script location: file: events/milfy_events.txt line: 7030

How to fix this?

Posted
22 minutes ago, tenryuu97 said:

@Phaze Star. Got some erros on this update:

 

[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 350


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 527


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 527


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: remove_character_flag effect [ Wrong scope for effect: none, expected character ]
  Script location: file: common/court_positions/types/milfy_court_positions.txt line: 539


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: Undefined event target 'drinker'
  Script location: file: events/milfy_events.txt line: 11933


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: Event target link 'scope' returned an unset scope
  Script location: file: events/milfy_events.txt line: 11933


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_character_modifier effect [ Wrong scope for effect: none, expected character ]
  Script location: file: events/milfy_events.txt line: 11934


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: add_opinion effect [ Wrong scope for effect: none, expected character ]
  Script location: file: events/milfy_events.txt line: 11938


[12:56:22][jomini_script_system.cpp:278]: Script system error!
  Error: appoint_court_position effect [ Employee has already hired max amount ]
  Script location: file: events/milfy_events.txt line: 7030

How to fix this?

Just fixed some of them, but none of them break the game or cause any problems. These are the most minor of behind-the-door errors. Do not worry about them.

Posted
On 6/14/2024 at 4:25 AM, xiaohaizi50 said:

I don’t know what went wrong. There are several bugs in the new version. Children will have giant bodies. If the game starts, the interface will be suspended in the air. Females have small leaves.
Some garments may have cracks. These would not have happened in the previous version.

I had the same issue, so I just went into the gfx folder in milfy-mod and deleted the portrait and models folders, and fixed for me.

Posted
On 6/14/2024 at 6:25 AM, xiaohaizi50 said:

I don’t know what went wrong. There are several bugs in the new version. Children will have giant bodies. If the game starts, the interface will be suspended in the air. Females have small leaves.
Some garments may have cracks. These would not have happened in the previous version.

Yeah, i had that too. And a lot of crashes as well!

Posted
24 minutes ago, tenryuu97 said:

Yeah, i had that too. And a lot of crashes as well!

What ever crashes you have suddenly gained are not related to this mod. As for bodies and such, it is a conflict with a visual mod on your list. Most likely CBO. Either remove it or place this mod on top of CBO.

Posted
23 minutes ago, Halakason said:

Can we have a Game Setting to turn off Horse content please?

The Mod page flat out tells you that you can turn them off by disabling Beastiality in the Carn Gamerules. This has been a feature for at least a month if not longer.

Posted
1 hour ago, Phaze Star said:

The Mod page flat out tells you that you can turn them off by disabling Beastiality in the Carn Gamerules. This has been a feature for at least a month if not longer.

 

Ahh apologies, missed out on that when I was reading through it. Thanks and apologies once again.

Posted

Author, my groupie gave me feedback on some issues with the Milfy modules, I'm not sure if it's a conflict between the modules or what:
1.Problems with the body models of underage little girls
2. Women with the trait_horse_race trait have a mess of lines in the texture.
 

RK)_JSJG%2P86KMCRM%AA00.jpg

Posted
1 hour ago, Dark_Crow said:

Author, my groupie gave me feedback on some issues with the Milfy modules, I'm not sure if it's a conflict between the modules or what:
1.Problems with the body models of underage little girls
2. Women with the trait_horse_race trait have a mess of lines in the texture.
 

RK)_JSJG%2P86KMCRM%AA00.jpg

I don't see anything wrong ;)
Joking. it is a CBO issue with the Female horses I added. The only solutions I know is either

  1. Place Milfy Mod above CBO
  2. Delete the portraits folder (Could cause issues with horses)
  3. Remove CBO
Posted
7 hours ago, Dark_Crow said:

I anticipated that it was a CBO issue, will it be resolved in the future? Some people may use the previous version due to this issue

I don't fully understand the genes / portrait modifiers. In theory, a fix is possible. I would need to hide all the new portrait genes CBO adds. But I don't know how. If people stay with an older version that's fine, I'm still going to update the Mod anyway.

Posted
3 hours ago, Phaze Star said:

I don't fully understand the genes / portrait modifiers. In theory, a fix is possible. I would need to hide all the new portrait genes CBO adds. But I don't know how. If people stay with an older version that's fine, I'm still going to update the Mod anyway.

It seems that there are conflicts with other clothing modules, which have led to the disappearance of clothing, such as OE

Posted
1 hour ago, Dark_Crow said:

It seems that there are conflicts with other clothing modules, which have led to the disappearance of clothing, such as OE

lazy MOD file has a bug, which will cause some cultural clothing to disappear. This bug seems to have not been fixed yet

Posted
36 minutes ago, Dark_Crow said:

lazy MOD file has a bug, which will cause some cultural clothing to disappear. This bug seems to have not been fixed yet

This mod would need a patch for each individual mod which I have no interest in doing. At most, I would do EPE and CBO since many people use them. (CFP already works with this mod). But like I said before, I do not know how to make the patches.

Posted
1 hour ago, Phaze Star said:

This mod would need a patch for each individual mod which I have no interest in doing. At most, I would do EPE and CBO since many people use them. (CFP already works with this mod). But like I said before, I do not know how to make the patches.

My group mate: 小N君 made a patch for Lazy that fixes the problem of some cultures not being able to read costumes, and since he initially found out from your module that there was a problem with it, he associated it with the same problem in the Lzay module, and he asked me to provide you with these two files

00_custom_clothes.txt 05_genes_special_accessories_clothes.txt

Posted
2 minutes ago, Dark_Crow said:

My group mate: 小N君 made a patch for Lazy that fixes the problem of some cultures not being able to read costumes, and since he initially found out from your module that there was a problem with it, he associated it with the same problem in the Lzay module, and he asked me to provide you with these two files

00_custom_clothes.txt 15.82 kB · 0 downloads 05_genes_special_accessories_clothes.txt 75.37 kB · 0 downloads

Oh, I forgot to mention that he also did the OE adaptation in 05_genes_special_accessories_clothes

Posted
1 hour ago, Dark_Crow said:

Oh, I forgot to mention that he also did the OE adaptation in 05_genes_special_accessories_clothes

Which folder did he out them in? Also, I do not know what OE is.

Posted

These are
Lazy's Skimpy Accessories\gfx\portraits\portrait_modifiers\00_custom_clothes and
Lazy's Skimpy Accessories\common\genes\05_genes_special_accessories_clothes
OE:Oriental Empires,
I didn't make this file, besides they are just fixing individual cultures causing clothes to be unreadable aka disappearing (including hairdressers), lastly good luck to the author!

Posted

Anybody knows how to fix the code where the game thinks your daughter is your mother. If you're married to your daughter the mother events pop off for her.

Posted

Are you considering making a milf related religion? I find it hard when I keep getting fornicator throughout many of the events which causes me to be disliked + other negatives. And if I play as a tribal ruler there’s no good religion even with the lewd religions mod that allow for complete female adultery or unrestricted marriage.

Posted
44 minutes ago, shano9249 said:

Are you considering making a milf related religion? I find it hard when I keep getting fornicator throughout many of the events which causes me to be disliked + other negatives. And if I play as a tribal ruler there’s no good religion even with the lewd religions mod that allow for complete female adultery or unrestricted marriage.

I'm not against it but I also don't have any ideas for it. I havent really looked into creating religions and in my own playthroughs I don't really consider it much.

Posted

Unfortunately, this mod currently conflicts with Physical Attributes 1.8.4. Using the Milfy Mod will result in weights other than the character's chest not being able to be adjusted when debug mode is turned on in Physical Attributes, such as the genetic weights for hips, shoulders, and waist. I tried all night to troubleshoot the conflicting mods, and finally realized that both mods would conflict regardless of the front and back ordering, which should be related to Milfy Mod adjusting the priority weights for genes other than chest.

 

Even adjusting the character models in Better Barbershop CBO Extension didn't do anything, which means Milfy Mod also conflicts with Better Barbershop CBO Extension.

 

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