Popular Post Denton47 Posted July 25, 2023 Popular Post Posted July 25, 2023 (edited) View File Oniki Kay’s Kinky World build 426 - LoversLab Edition (Updated 2024-05-14) Get the latest version here, I made some changes to get rid of the lag the mod seems to be generating on modern CPUs, I have eliminated most of the lag generated by KW but there is still a slight stutter now and then that I don't think I can remove entirely. I also made some other changes, most of them can be toggled on/off if you don't like them. There is a new Loverslab menu in Kinky World -> Settings, KW Maid This will enable/disable the KW Maid as a service, the KW Maid will do the regular Maid service and take care of any horny Sims on the lot. KW Mail Carrier When disabled the normal Mail Carrier situation will run, if this setting is changed after KW is started you will need to save/load. KW Mail Carrier gender The gender of the Mail Carrier when KW Mail Carrier is enabled, the NPC is created/assigned at the beginning of a new game and once assigned the gender cannot be changed unless the Sim is culled. KW Pizza Delivery gender The gender of the Pizza Delivery Sim, once assigned the gender cannot be changed unless the Sim is culled. KW Repairman gender The gender of the Repairman, once assigned the gender cannot be changed unless the Sim is culled. KW Virgin I think this is stupid but that is probably just me, anyway, change the setting to your preference. This setting doesn't update any Sim data, it just enables/disables the mechanic, if you enable this mid game you resume where you left off. Tarif multiplier A tariff multiplier for all your kinky earnings, 2.0 is double, 0.5 is half etc. Outfit Texture Size This is the target texture size used when rendering the naked upper and lower body, if you are using 2K body textures like the ones from Kurasoberina I recommend setting this to 2048 for a better result, the KW default size is 1024, I am not sure what values are actually supported. When setting this to 2048 the game will consume more resources, make sure your MemCacheBudgetValue is not set too high or you will get Error 12 when saving or the game will just crash when running out of memory. Autonomy sleep tics This will slow down the processing of the Autonomy queue, the faster the queue runs the more lag you can get, the value 20 may be a little high so feel free to experiment, if you are not using the TS3 Smooth Patch the value should be much lower (around 5 I think), the KW default is 0. The value can be changed while the game is running and takes effect immediately. KW Autonomy Threshold If autonomy processing time for a single Sim reaches this value it will be split into multiple tasks for more smooth gameplay, the effect is most noticeable when you have a large number of Sims on the current lot. Setting the value to 0 will disable this feature. The setting can be changed while the game is running and takes effect immediately. KW Autonomy Cooldown This is the cooldown for autonomous Kinky interactions, increasing this can help a little with performance and prevent Sims from spamming the same interaction over and over again, the KW default value is 1. Autonomous Window Peeping Autonomous Window Peeping can generate a considerable amount of lag and this setting should remain disabled, the setting does not affect Tom Peeping. The setting can be changed while the game is running and takes effect immediately. KW RunAutonomy When disabled, KW will use an alternate RunAutonomy that will eliminate most of the lag KW is generating when Sims get really excited, when enabled KW will use the original code. The setting can be changed while the game is running and takes effect immediately. WooHoo motive intensity This value is set too high in my opinion, lowering the value should allow Sims to function more normal when aroused/horny, the KW default value is 1250. If you change this value you will need to restart the game before it takes effect. Reduced KW Autonomy Setting this to enabled will activate a number of tunables found in the tuning package, this is only a minor performance improvement mainly related to a high Exhibition skill, it is disabled by default. The setting can be changed while the game is running but the tuning values are loaded when the game starts. KW Autonomy in water Setting this to disabled will prevent Sims swimming around doing anything kinky and block Sims on land trying to get kinky with Sims in water, these interactions can sometimes generate lag (due to routing I think). The setting can be changed while the game is running and takes effect immediately. Morphing nipples Morphing nipples look awful in my opinion and now you can turn it off. When disabled the cmar sliders are not required anymore. Actor move value I have added a new set of move commands to the Sims Kinky menu for easier access, this is the move distance value. WooHoo Outcome When disabled you will always get a good outcome no matter what. WooHoo Outcome Animation This will enable/disable the Boo and Cheer animations. WooHoo Freeze Motive Decay When enabled, KW will freeze Bladder/Hunger/Hygiene during WooHoo, if a value is below -61 (stressed) it will be set to -61 to avoid premature WooHoo loop exits. Energy will only be frozen if below -61 (Sleepy). WooHoo GoTo When set to Instant, Sims will "teleport" to their destination and start the WooHoo immediately, this is still experimental and Sims sometimes end up into strange locations, instant goto doesn't work with rugs. The default value is Route, it can be changed while the game is running and takes effect when the next WooHoo starts. WooHoo Route PassThrough This will allow Sims to pass through certain objects on the way to their WooHoo destination to shorten the distance, this is a base game feature, I don't know the exact rules. WooHoo Route DisableAvoidance This will disable Avoidance when Sims are routing to their WooHoo destination, Sims can still bump into each other and block each others path but they should resolve it instantly. WooHoo Object Weight System This will enable a weighted object type WooHoo stage choosing system, the weights for the various object types can be configured in the sub-menu, setting a weight to zero means the object type will not be chosen, it is not possible to set Floor lower than one as this is the fallback if nothing else can be found. "Multiplier for objects in same room as WooHooer" is a weight multiplier to increase the chance of choosing something in the same room as the WooHooer, setting it to one makes this neutral. Please note that weighted WooHoo stage choosing is still random, also the chance of choosing your favourite object type is dependent on how many animations of that type you have installed. Changing these settings take effect immediately. WooHoo Score calculation Disabling this can improve performance but it will also make Sims WooHoo more. The setting can be changed while the game is running and takes effect immediately. Autonomous Solo Teasing This will enable/disable autonomous Solo Teasing (the annoying dance), it is enabled by default. The setting can be changed while the game is running and takes effect immediately. Actor Position Reset When enabled (default), actor positions will reset / use stored offsets between WooHoo stages. KW Teleport Me Here This is the same as the regular Teleport except it doesn't play the VFX. Chance to order Alcohol autonomously The chance Sims have to order Alcohol at Bar Venues, setting this to zero will disable it. Max autonomous Alcohol level Max level Sims make / order Alcohol autonomously. Alcohol for teens This will enable/disable Alcohol for teens. Kinky Dreaming This will enable / disable Kinky Dreaming. LTR gain from WooHoo This will enable/disable LTR gain from WooHoo. Body Selectors This is used to add more Body Selectors, it works the same way as adding more animations. I have also added some new interactions to the WooHoo context (Kinky Menu), Remove Top/Bottom This just undresses the Sim. Next Stage This will request the next WooHoo stage independent of the timer, the running animations will still play out before moving on (like Change Position). Cancel Join If a joining Sim doesn't show up for some reason you can use this interaction to cancel the join so you don't get stuck in the WooHoo loop. Next Stage & Cancel Join are only available on the master (the Sim that started the WooHoo). Debug/Testing interactions When clicking on a lot there are now debug interactions to control the kinky state of all Sims currently on the lot. CityHall now has debug interactions to set WooHoo and Exhibition skills of all Sims. Keyboard shortcuts Q=Next Stage E=Change Position F5=Save Game I have also fixed the message notification issue. Changelog 414: +[Fixed]: Import settings not working for Autonomy settings. +[Fixed]: Range for Tarif multiplier setting (requires you start a new game). +[Modified]: KW SendWooHootyText autonomy rules to be the same as KW SendPhotograph. +[Modified]: Lot Object Autonomy to enable/disable the peeping interaction on lot windows which is causing most of the lag. +[Added]: Setting to enable/disable KW Teleport Me Here. 415: +[Fixed]: Play Computer Games. +[Fixed]: MorningWood timeout stopping erection during WooHoo. +[Modified]: Default Texture Size set to 1024. +[Modified]: KW Teleport Me Here to be standalone not overriding the default cheat interaction. +[Modified]: KW Swim Around to also block autonomous WooHoo with Sims in water. +[Added]: Separate tuning package. +[Added]: Option to reduce KW Autonomy to improve performance, can be customized in tuning. +[Added]: Option to disable autonomous Solo Teasing. 416: +[Added]: Alternate KWRunAutonomy to improve performance. +[Added]: Option to set WooHoo motive intensity. 417: +[Fixed]: Disable KW Teleport Me Here. +[Fixed]: PostLoadFixup resetting Opportunities. +[Modified]: WooHoo instant goto to avoid Sims stacking on top of each other. +[Added]: Autonomy resource monitoring to reduce lag when you have a large number of Sims on a Lot. +[Added]: Option to set kinky interaction cooldown. +[Added]: Keyboard shortcuts: Q=Next Stage, E=Change Position, F5=Save Game. +[Added]: Debug interactions to AdminstrationCenter. +[Added]: Global and Lot interactions to set Sims arousal state to Normal. +[Added]: More tunables. 418: +[Fixed]: WooHoo Join to only allow joining master to prevent Sims getting stuck in the middle of the WooHoo. +[Fixed]: KinkyDance, KinkyDanceOnCounterOrTable and DancePole.Dance causing WatchExhibition to crash the game. +[Modified]: WooHoo instant goto to teleport Sims closer together. +[Modified]: WooHoo random next stage to choose from a wider selection of animations (enabled by object type weight system). +[Modified]: Motive decay freeze values to remove negative buffs. +[Added]: Object type weight system to choose WooHoo location. +[Added]: Option to disable WooHoo Score calculation. +[Added]: More tuning. 419: +[Fixed]: Various KW interactions being available to the SimBot, a.k.a. Frankenstein. +[Fixed]: Various KW interactions being available to EP11 Future Bots without the trait chip. +[Fixed]: FollowSim not actually following. +[Added]: More Brothel tuning. 420: +[Fixed]: StartWhoring interaction showing on Sims that can't WooHoo. +[Fixed]: WooHooJoinGeneric should now work again with Couch_SleepOnCouch, HoleInWall etc. +[Fixed]: KWStoveClean not being available to male Sims. +[Modified]: UseToilet to use base game interaction for Sims not viable for kinky interactions. 421: +[Fixed]: Anal CreampiedEffects* +[Fixed]: OutfitManager switching to Career instead of current Uniform. +[Fixed]: Sim/Pet social interactions throwing an exception. +[Fixed]: PostLoadFixup destroying KWPhotographs not in Phone Camera or Sim Inventory. +[Fixed]: Populate Lot/World not Randomizing Traits. +[Fixed]: Pool commodity tuning bug. +[Fixed]: RequestToWooHoo requiring more than two WooHooable Sims on lot. +[Fixed]: WooHoo loop premature exit due to KW not allowing same stage to be played more than once. +[Modified]: CreateUniform to include hidden outfits. +[Added]: Hands and Breast CreampiedLocations* +[Added]: Submissive Trait* +[Added]: More text localization* +[Added]: New Actor Offset system to save and export Actor positions for WooHoo stages. +[Added]: <AdultOffset> and <TeenOffset> to OKW XML resource. +[Added]: Sims now have a 25% chance of loosing their swimwear when jumping into a pool. +[Removed]: Terrain.GoHere override, swimwear accident is implemented elsewhere. +[Removed]: GoHome override, it appears to be obsolete, GoToVirtualHome override still remains. * = By Jvsmith. 422: +[Fixed]: Shemale interaction texts and thought balloons (will still say his, not her). +[Fixed]: Sim count in CityHall interaction. +[Fixed]: Autonomous BarAdvanced+OrderDrink (MakeDrink) should work now. +[Fixed]: KW Socialize Interactions being available while ScubaDiving. +[Fixed]: BrothelManager Localization issue. +[Modified]: Kraken behavior and management. +[Modified]: Lowered chance to loose Swimwear when jumping into pool to 15% (Tunable). +[Modified]: HoleInWall: Increased chance for smaller Sims to get stuck (Tunable). +[Added]: German localization by Clydie. 423: +[Fixed]: Kraken object reset issues. +[Added]: Missing localization to texts and translated the French texts to English. +[Added]: Reset Sim to Kinky World radial menu (was previously UnlockSim in Debug menu). 424: +[Fixed]: CASPProperties localization. +[Fixed]: GetRelationshipSimName localization. +[Fixed]: DaughterLover reward trait being available in CAS (blank). +[Fixed]: KWBedSleep strapon usage. +[Fixed]: KWBedSleep mirrored animation issues. +[Modified]: English localization as suggested by Yotix. +[Modified]: KWBedSleep WooHoo category selection behavior. +[Added]: Missing Submissive trait to CAS. +[Added]: New setting to control autonomous use of Alcohol. +[Added]: KW OrderDrink were Sims have a chance to order Alcohol, the chance is a new setting. +[Added]: Russian translations by anton557. +[Added]: New setting to disable kinky dreaming. 425: +[Fixed]: KWBedSleep single Sim exception. +[Fixed]: KWBedSleep Shemale-Shemale category selection. +[Fixed]: Kraken attack offset and changed FeedbackTalking to a global announce. +[Fixed]: Autonomous KWCastSpell. +[Added]: KWMaid as service. +[Added]: Sim PostLoadFixup OutfitManager Unlock (if busy). +[Added]: Nude body mesh selector for individual Sims. +[Added]: Support for MedBod 1.9 by JoshQ. +[Added]: Russian translations by anton557. +[Added]: German translations by Clydie. 426: +[Modified]: Logging system to reduce number of generated logs. +[Added]: More information to running WooHoo tooltip. +[Added]: Setting to enable/disable LTR gain from WooHoo. +[Added]: Setting to enable/disable Alcohol for teens. +[Added]: Improved/missing english text descriptions by Mary Jane. +[Added]: Kinky Trait improvements by Mary Jane. Installation Download and install OWK 409 first and then replace ONIKI_KinkyMod.package with the one inside ONIKI_KinkyMod426.zip, installing the tuning package is completely optional. Links Kinky World 409 https://www.patreon.com/posts/kw-build-409-45406638 TS3 Smooth Patch 2.1 https://modthesims.info/d/658759/smooth-patch-2-1.html Submitter Denton47 Submitted 07/25/2023 Category The Sims 3 Requirements Edited April 17, 2025 by Denton47 48
xceiene Posted July 25, 2023 Posted July 25, 2023 Awesome! im going to install this and try it out now!
masaki38 Posted July 25, 2023 Posted July 25, 2023 Thanks for keeping this mod alive and improving it. 1
Omicr0n Posted July 26, 2023 Posted July 26, 2023 Never thought I'd actually see another update. Some good stuff in there. The lag improvements are the most interesting to me. I've definitely been feeling the lag with both KW and NRaas StoryProgression running simultaneously, even with the Smooth Patch. 2
Clydie Posted July 26, 2023 Posted July 26, 2023 (edited) @Denton47 many many thanks for this KW update. It is simply great and a huge improvement of KW in my eyes. Did a fast test and it runs like a charm, even your new settings are included the KW saved settings. No Mailman anymore who make my game always lagging until I reset this guy with MC. Oh I love it ? Edited July 26, 2023 by Clydie 2
Omicr0n Posted July 26, 2023 Posted July 26, 2023 (edited) I ended up re-enabling Lot Object Autonomy. With it disabled it seemed like sims mostly just read books from their inventory or stared at their phones when there was nobody else around they wanted to talk to. Even with it enabled though it still seems like performance has improved overall. 8 hours ago, Clydie said: No Mailman anymore who make my game always lagging until I reset this guy with MC. Oh I love it ? Seeing the mailman fuck off immediately after delivering the mail was definitely satisfying. Edit: It seems like there may be a problem with the Lot Object Autonomy setting when it comes to exporting/importing settings. The setting worked fine when I upgraded KW in an ongoing game, and exporting my settings seemed to work fine, but when I started a new game and imported the settings, even though I had Lot Object Autonomy enabled when I exported the settings the setting was disabled after the import. I also couldn't toggle the setting anymore. It would just stay disabled. All of the other settings that I had changed in the LoversLab menu exported/imported correctly. Has anyone else had this issue? Edited July 27, 2023 by Omicr0n 1
ChickenKatr Posted July 27, 2023 Posted July 27, 2023 This seems to be working amazingly!! Thank you ? I just have one concern about KW, so I have NRaas StoryProgression and I feel like it conflicts with it. I feel like it conflicts with NRaas StoryProgression because it has its own. Is there a way you’d be able to take away KW’s progression so that I can only use NRaas’s progression? Like have it as an option in a way where it wouldn’t override? I don’t know of they actually conflict but it would make sense if they do 1
Edahel Posted July 27, 2023 Posted July 27, 2023 (edited) Heya ! Was wondering if you (or anybody else!) could help since this post is so recent.. I can't seem to understand how to use this mod at all ? I put it in my package folder, only thing that made me understand it was somewhat working is the notification I got when starting to play and the fact my Sims are no longer blurred when they get naked... but they keep their clothes on. Also I don't know where I'm supposed to look for : is it like wickedwhims for the sims 4, where you see the wickedwhims menu when you click on your sim or certain objects? If yes, then no menu is appearing. I may be dumb but I really can't find what I'm supposed to do in game to access KW's content. This is getting very frustrating ? Edit: Plus when I use your mod (I followed your installation instructions), my game glitches and my Sim won't appear and none of their infos will be showing on the UI. Problem gets fixed when I uninstall the mod. Also, I don't have any other mod installed. Edited July 27, 2023 by Edahel
Dustercoat0321 Posted July 28, 2023 Posted July 28, 2023 I'm curious about the mechanism for WooHoo Outcome Score.
mrph Posted July 28, 2023 Posted July 28, 2023 Hi! The add-on works well, but there is one question - how to disable sending woohooty text? action queue: Oniki.Interactions.Phone_SendWoohootyText+KWDefinition Sim sends messages all the time to everyone.
DrNick101 Posted July 28, 2023 Posted July 28, 2023 Might be something you can change in the interactions menu, or you can just change their autonomy to low or none. I always have problems with mine watching too much adult channels or autonomously sexy dancing.
mrph Posted July 28, 2023 Posted July 28, 2023 34 minutes ago, DrNick101 said: Might be something you can change in the interactions menu, or you can just change their autonomy to low or none. I always have problems with mine watching too much adult channels or autonomously sexy dancing. The problem is that I did it. Autonomy disabled in interactions KW and NRaas Woohooer, but it still continuis. NRaas Retuner used too. I'm just confused
mrph Posted July 28, 2023 Posted July 28, 2023 (edited) By the way, the problem with striptease is the same Also, everything is turned off everywhere, but the dancing continues. Edited July 28, 2023 by mrph
mrph Posted July 28, 2023 Posted July 28, 2023 I’m ready to refuse (disable) these interactions altogether, but I don’t know how
Omicr0n Posted July 28, 2023 Posted July 28, 2023 (edited) 2 hours ago, mrph said: Hi! The add-on works well, but there is one question - how to disable sending woohooty text? action queue: Oniki.Interactions.Phone_SendWoohootyText+KWDefinition Sim sends messages all the time to everyone. I'm pretty sure the constant sending of those is a conflict between KW and NRaas Woohooer. If you run both then I don't think there's a way of disabling the texts, it's just something you have to put up with. It also has nothing to do with this version of the mod specifically, because I had issues with people constantly sending woohooty texts even before this update. Edited July 28, 2023 by Omicr0n
mrph Posted July 28, 2023 Posted July 28, 2023 (edited) 1 hour ago, Omicr0n said: I'm pretty sure the constant sending of those is a conflict between KW and NRaas Woohooer. If you run both then I don't think there's a way of disabling the texts, it's just something you have to put up with. It also has nothing to do with this version of the mod specifically, because I had issues with people constantly sending woohooty texts even before this update. KW and Woohooer conflict? Edited July 28, 2023 by mrph
Omicr0n Posted July 28, 2023 Posted July 28, 2023 4 minutes ago, mrph said: KW and Woohooer conflict? Certain aspects of them conflict, like the handling of woohooty texts. Another conflict that comes to mind is the "Ask if single" interaction. Not sure if you've noticed yet but that interaction disappears if you're running both mods together, because they both try to determine whether the interaction is friendly or romantic. I still use both of them though because I like the way Woohooer handles romance/jealousy and I can link it with my StoryProgression castes. Just be aware that the 2 mods don't work perfectly together. 1
bloodbus Posted July 28, 2023 Posted July 28, 2023 Appreciate your additions. Really happy the mailman isn't a daily task anymore. Do you have any plans for future updates or did you just want to improve the mod's performance?
Denton47 Posted July 29, 2023 Author Posted July 29, 2023 On 7/26/2023 at 4:06 PM, QYI said: I have a question Denton47 ... thank you for your work and bug fixes kw, but I have been "stressed" for a long time that Oniki ruined the STD function (AIDS ), which for me is an important part of kw for me . Can you please fix this Denton47 ? Not sure what it is you want me to fix, KW Diseases are loaded from a XML resource in ONIKI_KinkyMod.package, you can change pretty much everything by editing that resource. Diseases _XML 0x0333406C-0x00000000-0xF69941D27B5FDDE8 On 7/26/2023 at 6:44 PM, Clydie said: @Denton47 many many thanks for this KW update. It is simply great and a huge improvement of KW in my eyes. Did a fast test and it runs like a charm, even your new settings are included the KW saved settings. No Mailman anymore who make my game always lagging until I reset this guy with MC. Oh I love it ? The KW Mail Carrier won't cause the game to lag anymore if you have LotObjectAutonomy disabled. On 7/26/2023 at 8:43 PM, Omicr0n said: I ended up re-enabling Lot Object Autonomy. With it disabled it seemed like sims mostly just read books from their inventory or stared at their phones when there was nobody else around they wanted to talk to. Even with it enabled though it still seems like performance has improved overall. Seeing the mailman fuck off immediately after delivering the mail was definitely satisfying. Edit: It seems like there may be a problem with the Lot Object Autonomy setting when it comes to exporting/importing settings. The setting worked fine when I upgraded KW in an ongoing game, and exporting my settings seemed to work fine, but when I started a new game and imported the settings, even though I had Lot Object Autonomy enabled when I exported the settings the setting was disabled after the import. I also couldn't toggle the setting anymore. It would just stay disabled. All of the other settings that I had changed in the LoversLab menu exported/imported correctly. Has anyone else had this issue? The Autonomy settings are different from the others and they way they were implemented didn't work with Import Settings, this is fixed in the next build. On 7/27/2023 at 5:15 AM, ChickenKatr said: This seems to be working amazingly!! Thank you ? I just have one concern about KW, so I have NRaas StoryProgression and I feel like it conflicts with it. I feel like it conflicts with NRaas StoryProgression because it has its own. Is there a way you’d be able to take away KW’s progression so that I can only use NRaas’s progression? Like have it as an option in a way where it wouldn’t override? I don’t know of they actually conflict but it would make sense if they do There shouldn't be any conflicts between KW and Nraas Story Progression, I don't use it myself but I think a lot the forum members use it and maybe they can give some more insight. The only Nraas mod I would not recommend using with KW is Nraas GoHere, while there is no direct conflict between the two mods there is some overlapping which can cause undefined results. On 7/28/2023 at 2:22 AM, jung0321 said: I'm curious about the mechanism for WooHoo Outcome Score. I assume you mean when not disabled by the new setting, all WooHoo stages played by all actors have an outcome, the highest of these values is the final outcome. Outcome starts with a random value and is then modified by WooHoo Skill, WooHoo type (Teasing, Hand, Oral, Vaginal etc) and the played length of the animation loop. Solo WooHoo does not have an outcome. 17 hours ago, mrph said: Hi! The add-on works well, but there is one question - how to disable sending woohooty text? action queue: Oniki.Interactions.Phone_SendWoohootyText+KWDefinition Sim sends messages all the time to everyone. I didn't know Sims could use this interaction autonomously, the interaction uses the base game tests CanSimInviteOver() and CanInviteOverToLot() to enable this which should prevent it. I can add an option to disable the interaction autonomously is needed. 3
Denton47 Posted July 29, 2023 Author Posted July 29, 2023 12 hours ago, bloodbus said: Appreciate your additions. Really happy the mailman isn't a daily task anymore. Do you have any plans for future updates or did you just want to improve the mod's performance? I am not planning on developing KW any further, the main goal was to get rid of the lag and add some more configuration options. If there are any bugs I can fix I will do it, I will also add more configuration options as long as it doesn't require rewriting the code. That being said I am still working on the following, 1. Improving LotObjectAutonomy without generating any lag. 2. Improving instant WooHoo so that Sims don't stack on top of each other if objects only have one routing slot. 3. Adding visual effects to the animation XML file (like in WickedWhims). 8
mrph Posted July 29, 2023 Posted July 29, 2023 45 minutes ago, Denton47 said: I can add an option to disable the interaction autonomously is needed. it would be nice
Omicr0n Posted July 29, 2023 Posted July 29, 2023 (edited) 8 hours ago, Denton47 said: There shouldn't be any conflicts between KW and Nraas Story Progression, I don't use it myself but I think a lot the forum members use it and maybe they can give some more insight I run both of them together and haven't noticed any issues. But to be fair, I also don't really know what any of the KW StoryProgression settings actually do, aside from the ones for the WooHoo and Exhibition skills. 8 hours ago, Denton47 said: The only Nraas mod I would not recommend using with KW is Nraas GoHere, while there is no direct conflict between the two mods there is some overlapping which can cause undefined results. I haven't noticed any obvious issues from running the 2 together aside from having 2 different "Go Here" actions listed when you click on the terrain. 8 hours ago, Denton47 said: I didn't know Sims could use this interaction autonomously, the interaction uses the base game tests CanSimInviteOver() and CanInviteOverToLot() to enable this which should prevent it. Somebody else will have to weigh in on this, but I don't think KW changed anything related to the autonomy of woohooty texts. It did make it so the end result is a KW woohoo sequence rather than the vanilla bed woohoo. NRaas Woohooer however did make changes to the autonomy of the interaction and added a setting to toggle the autonomy on and off, but for some reason if you run both mods together the autonomy setting doesn't work and the interaction remains permanently autonomous. Edited July 29, 2023 by Omicr0n 1
gunthererickson Posted July 29, 2023 Posted July 29, 2023 Greetings. Wanna know if this one can be used on medieval sims, and if it can, how?
FreakyRufus Posted July 29, 2023 Posted July 29, 2023 On 7/25/2023 at 12:39 PM, Denton47 said: Tarif multiplier A tariff multiplier for all your kinky earnings, 2.0 is double, 0.5 is half etc. I am just now trying this out. I tried setting the tariff multiplier at 0.5, and it didn't change, still showing a value of 1 in the field.
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