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[1.7] Fantasy Races


Euclidean

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Posted
On 2/7/2026 at 9:31 AM, Lyune said:

Does harpy offspring work correctly? I just had one "give birth" and  the baby has a generic name of "baby" and a random surname, even though family relationships seem to be tracked correctly in the Social tab. No genes are inherited from the father, and mother does not lactate by default. Most of these are solvable with character editor or whatever, except for the genes issue. Does it work better with egg laying enabled? I'm guessing not since it's not a Biotech pregnancy either way.

 

BTW I'm a little surprised nobody has suggested or tried to add centaurs. Not sure what genes should they have except for the centauroid body from Big and Small and fast movement to be fair.

 

No doesn't sound like it's working properly there, but it works fine on my end so if you could give me some steps to easily replicate the issue that would be perfect.

 

I didn't know about Big and Small's cantauroid body, maybe I will put centaurs in the next update...

 

On 3/31/2026 at 10:25 AM, Noctycula said:

A small idea for dragon Girls. They all have fire spew, in many fantasy settings the elemental damage of the breath attack is tied to their color. 

Would it be possible to make the light blue ones use ice for example, maybe adding green skin color for acid, so some/each color gets their own flavor?

 

Nah that would be too hard unfortuately, since the fire spew just comes from Alpha Genes (or vanilla), it's not a custom ability I've written, cool idea though.

 

On 5/7/2026 at 4:40 AM, TheCatisPassingBy said:

is there a patch for vanilla weapon extended mods ? 

 

the requirement for fantasy race mod ( gene alpha, big and small ) conflicted with vanilla weapon expanded mods.

 

Conflicts how? I regularly play with VWE and don't get any issues.

 

On 8/13/2026 at 8:15 AM, SerOstrich said:

It says that "Alpha genes" mod is "RECCOMENDED" but not in the list of requirements. Is this correct? Does the alpha genes lite version require vanilla expanded framework?

What happens if I don't use either of these mods?

 

I've updated the description to better reflect the necessity of Alpha Genes. The lite version does require Vanilla Expanded Framework, yes.

 

If you don't use either of those mods then the xenotypes will look pretty similar to one-another. A pop-up will appear when you launch the game telling you which ones will be affected, and it will recommend you disable them via mod settings.

Posted

Update 2.6 brings support for RimWorld 1.7, along with a bunch of other stuff.


  - Elves can now be male.
  - Fixed some formatting issues in the Spanish translations.
  - Added Simplified Chinese translation (thanks LVKavidya).
  - Removed maximum spawn age caps.
  - You can now view xenotypes via the in-game editor from the mod settings menu.
  - When playing with Luxandra Lust, Luxandra's amazonesses will spawn instead of Fantasy Race's amazons.
  - Increased growing time of arachne eggs (from 1.75-2.25 days to 3-5 days).
  - Arachne will now stop producing eggs when any other arachne eggs are present (previously was only when more than 2).
  - Reduced arachne maximum clutch size by 1 (from 1-3 to 1-2).
  - Increased arachne egg production interval (from 1-2 days to 3-5 days).
  - Arachne and harpies will no longer produce eggs when ravenously hungry or starving.
  - Arachne and harpy egg clutch sizes can now be configured in settings.
  - Moved comp logic from Tick to TickInterval.

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