k96z Posted July 13, 2025 Posted July 13, 2025 wow, i’m absolutely loving this mod! amazing work! i truly enjoy it and deeply appreciate the creativity and attention to detail in your designs. i noticed that the mod already features orc characters, which inspired me to think about the possibility of adding other orcish subtypes or beastfolk variations. here are just a few concept ideas from my imagination—please take them as humble suggestions bunny girl habitat: grasslands personality: gentle, friendly, curious, and cheerful traits: almost constantly in heat, easily forms affection toward men and may actively pursue them. highly fertile and incredibly fast, but timid and physically fragile. extra lore: rumors say they are extremely emotionally dependent, and may even die of loneliness if left alone for too long. minotauress (cow girl) habitat: warzones, ruins, or underground arenas personality: aggressive, impulsive, and incredibly strong traits: muscular and large-appetited, with a strong preference for the color red—which may trigger heightened aggression lifestyle: most of their time is spent eating, sleeping, or engaging in intercourse; they tend to ignore other activities entirely bear girl habitat: deep forests personality: calm and mellow on the surface, but becomes extremely aggressive when provoked or aroused traits: exceptionally strong and muscular, prone to hibernation during winter, with a very large appetite ape girl habitat: high mountain regions of the mist continent personality: cunning, intelligent, and highly self-centered traits: uses her tail for combat and capturing prey, extremely agile and nimble danger level: a master of ambushes and sneak attacks, often striking when least expected gryphon girl habitat: secret mountain sanctuaries or ruined temples in desert regions personality: fierce in appearance, with a proud and commanding queen-like demeanor danger level: known for devastating dive attacks from the sky—swift, powerful, and nearly unavoidable these are just some ideas from my imagination, but if any part of them can help inspire your future work, i would be truly honored. thank you again for such an incredible mod!
xFishbones Posted July 14, 2025 Posted July 14, 2025 22 hours ago, k96z said: bunny girl habitat: grasslands personality: gentle, friendly, curious, and cheerful traits: almost constantly in heat, easily forms affection toward men and may actively pursue them. highly fertile and incredibly fast, but timid and physically fragile. extra lore: rumors say they are extremely emotionally dependent, and may even die of loneliness if left alone for too long. bunny girls are always a good idea
Noctycula Posted July 15, 2025 Posted July 15, 2025 Just a brainfart i had just now, not meant seriously but i have to get it out of my head Skeleton Girl Abilities: She's harder than you! - higher chance to fist someone while banging Hard to bone - while having sex the other person gets bruises/damage, either random or on the body part that is used to have sex
Johnstell Posted July 19, 2025 Posted July 19, 2025 A new monster girl that could fit perfectly is the lamia (These have double penises and snake parts - They are all female) 1
Arkantos03 Posted July 27, 2025 Posted July 27, 2025 I seem to be running into a problem with succubi where they don't gain any fertilin. One became pregnant, but still didn't have any fertilin gain despite that fact. Removing their withdrawal problem doesn't help with the issue that they can't cast without a way to gain fertilin.
Shadow77215 Posted July 29, 2025 Posted July 29, 2025 Can arachne ovipositor and harpy vagina also be added as usable genes?
Sol Shine Posted July 29, 2025 Posted July 29, 2025 Question: Is it feasible to somehow incorporate the visuals of the following mods for the arachne xeno? These two mods below are, as far as I can tell, rather dead, the last update from the original creators beign from 1.2 and 1.4 respectfully. I've been fiddling with the mods myself but I am not very experienced and just wanted to know if I am just wasting my time or not. Mods in Question: Arachne Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1589454687&searchtext=arachne Arachne Retexture Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2807645373&searchtext=arachne Additionally, if this is successfully, I was wondering if a centuar xeno could be created as well, I don't recall anyone mentioning it here, but if so, perhaps the bee and deer girls can be improved upon, and maybe also add in a lamia xenotype.
KeyboardClicker Posted September 3, 2025 Posted September 3, 2025 I'm getting 0% fertility for most memebers of fantasy races. They all say they're "sterile". I have no idea why.
Euclidean Posted September 8, 2025 Author Posted September 8, 2025 On 9/3/2025 at 1:37 PM, KeyboardClicker said: I'm getting 0% fertility for most memebers of fantasy races. They all say they're "sterile". I have no idea why. Some of the xenotypes have the sterile gene.
Euclidean Posted September 8, 2025 Author Posted September 8, 2025 On 7/29/2025 at 8:21 PM, Shadow77215 said: Can arachne ovipositor and harpy vagina also be added as usable genes? I might consider making it a standalone mod if there's enough demand, but for now no, sorry. On 7/30/2025 at 9:27 AM, Sol Shine said: Question: Is it feasible to somehow incorporate the visuals of the following mods for the arachne xeno? Additionally, if this is successfully, I was wondering if a centuar xeno could be created as well, I don't recall anyone mentioning it here, but if so, perhaps the bee and deer girls can be improved upon, and maybe also add in a lamia xenotype. Haven't done a lot of stuff with body graphics before and it seems like it would be quite a bit of work to port them from 1.2 and 1.4 to 1.6, so unfortunately your best bet for spider graphics is to use the Big and Small Framework. Lamia xenotype is on the "to do" list too, thanks for the suggestions! On 7/27/2025 at 4:34 PM, Arkantos03 said: I seem to be running into a problem with succubi where they don't gain any fertilin. One became pregnant, but still didn't have any fertilin gain despite that fact. Removing their withdrawal problem doesn't help with the issue that they can't cast without a way to gain fertilin. All the fertilin logic is RJW genes related so it's probably a problem on their end. On 7/20/2025 at 8:50 AM, Johnstell said: A new monster girl that could fit perfectly is the lamia (These have double penises and snake parts - They are all female) Lamia are planned, I like the double penises idea, will make it a settings option when it comes out. 1
Liliths apostle Posted September 13, 2025 Posted September 13, 2025 Is there a way to turn off ageless and nonsenescent for all races but elves and succubi? I see the option in the universal genes but not on the individual xenotype tabs.
tlor33 Posted September 13, 2025 Posted September 13, 2025 (edited) 16 hours ago, Liliths apostle said: Is there a way to turn off ageless and nonsenescent for all races but elves and succubi? I see the option in the universal genes but not on the individual xenotype tabs. Sadly there's no way to easily customize the individual xenotypes but you can manually do it through editing the mod files which is what I did to tweak all the races to my liking. Here's how you can achieve what you're looking for: Disable the Ageless and Nonsenescent genes in the universal gene list and restart the game so that the changes take place. (Restarting may or may not be necessary but I'd recommend it.) Navigate to the Fantasy-Races mods folder and go to 1.6 -> Defs -> FantasyRaces and find the races you want to edit. Open the file you want to edit in an html/xml editor of your choice, a simple text editor like notepad works just fine. Near the top you'll find a list called <genes> with various <li></li> entries. Simply add the following lines to the list (anywhere is fine) <li>DiseaseFree</li> <li>Ageless</li> Save and overwrite the .xml file. The next time you load the game all newly generated races will reflect these changes. Now once you've done this any editing to the mod settings might overwrite them so watch out for that just in case. This next part is just for anyone who might wanna go further with the race editing: Create your ideal xenotypes in the game (e.g. in the character creator/editor) and save them as presets with restrictions removed and it set to inheritable. Now go to AppData -> LocalLow -> Ludeon Studios -> Rimworld -> Xenotypes. Open your preset and you can get a handy list of genes you want for editing purposes! Important if you do this! The mod file also contains various functions that are intended to balance the xenotype's metabolic efficiency (better genes means faster hunger rate) and you might want to watch out how those functions and your new edits might offset that balance. Edited September 13, 2025 by tlor33 Accidentally submitted early 2
PurpleTiger251 Posted October 15, 2025 Posted October 15, 2025 you know what'd make for a cool race to be added into this mod? Goblins, can't go wrong with the gobs
tlor33 Posted October 15, 2025 Posted October 15, 2025 (edited) 14 hours ago, PurpleTiger251 said: you know what'd make for a cool race to be added into this mod? Goblins, can't go wrong with the gobs You're so right for this! Using the method I posted above I hacked together a Goblin xenotype and integrated it to the orc tribe that's in the base mod. If you wanna check it out I've included the file. Just delete the Orc.xml in the Fantasy-Races\1.6\Defs\FantasyRaces and put in Orc and goblin.xml in its place. Here's a gene preview and the file: Spoiler Orc and goblin.zip Important notes! 1. I didn't bother with the fancy metabolism balancing so RJW Genes is required and you also need the Horns & Ears & Things mod because it has the cute goblin ears. 2. I tacked this on top of the original Orc mod so it's just piggybacking on the Orc xenotype settings. There is no settings menu for Goblins. I've also included another file where I went all out with the RJW Genes to make the greenskin xenotypes even more nasty and rapey! Here's a preview of the genes and the file. (note if you want this one you don't need the one from above) Spoiler Orc and goblin (nasty version).zip Nasty orcses: Cheeky gobbos: Edited October 15, 2025 by tlor33 Submitted too early
Guest Posted October 18, 2025 Posted October 18, 2025 Hi when i activate these factions most of the other vanilla of the factions go away they don't appear on map
Mimolette27 Posted November 9, 2025 Posted November 9, 2025 Fertilin not increasing when a pawn eat cum really make some race in this mod a problem to keep happy.
Euclidean Posted January 7 Author Posted January 7 Updated to 2.4, small changes overall. Xenotype list in settings menu is now sorted alphabetically. Succubi and slimegirls having the deathless gene can now be toggled in settings. Added French translation (thanks m4conazao). Slimegirls now have the elasticity gene when playing with RJW genes. I am noting down a lot of the feedback and suggestions shared here and on the Discord, any I do like will most likely be seen in the next "big" update (no ETA however) with proper credit given.
Euclidean Posted January 22 Author Posted January 22 Updated to 2.5, adding a Spanish translation by actedcurver.
Lyune Posted February 6 Posted February 6 Does harpy offspring work correctly? I just had one "give birth" and the baby has a generic name of "baby" and a random surname, even though family relationships seem to be tracked correctly in the Social tab. No genes are inherited from the father, and mother does not lactate by default. Most of these are solvable with character editor or whatever, except for the genes issue. Does it work better with egg laying enabled? I'm guessing not since it's not a Biotech pregnancy either way. BTW I'm a little surprised nobody has suggested or tried to add centaurs. Not sure what genes should they have except for the centauroid body from Big and Small and fast movement to be fair.
SkyWarrior623 Posted March 18 Posted March 18 On 9/8/2025 at 4:18 PM, Euclidean said: I might consider making it a standalone mod if there's enough demand, but for now no, sorry. Bumping this request, even if it's just a gene added within this mod to add the harpy vagina to a custom xenotype (like the other genitals genes added by RJW Genes) I appreciate the mod either way, thanks
Noctycula Posted March 30 Posted March 30 A small idea for dragon Girls. They all have fire spew, in many fantasy settings the elemental damage of the breath attack is tied to their color. Would it be possible to make the light blue ones use ice for example, maybe adding green skin color for acid, so some/each color gets their own flavor?
TheCatisPassingBy Posted May 6 Posted May 6 is there a patch for vanilla weapon extended mods ? the requirement for fantasy race mod ( gene alpha, big and small ) conflicted with vanilla weapon expanded mods.
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