Light104 Posted July 20, 2023 Posted July 20, 2023 Hello, me and my girlfriend are trying to play with this mod on, and everything was going well untill we tried to have a kid toghether, she didn't like the idea of having to wait for the duration of the pregnancy in irl days so we went to change the config for the duration. From the instructions it shuld've been easy, just change a true to false in the settings, and it was easy, but when we played i got booted from the server, this happened time after time untill we went back to the normal version. If any of you fine folk knows more about coding than i do (which shouldn't be hard since the bar is extremely low) i'll post the file we've changed. Thank you if anyone decides to help. Have a good day you all! sxb_plugin.pregnant.config
red3dred Posted July 21, 2023 Posted July 21, 2023 8 hours ago, Light104 said: Hello, me and my girlfriend are trying to play with this mod on, and everything was going well untill we tried to have a kid toghether, she didn't like the idea of having to wait for the duration of the pregnancy in irl days so we went to change the config for the duration. From the instructions it shuld've been easy, just change a true to false in the settings, and it was easy, but when we played i got booted from the server, this happened time after time untill we went back to the normal version. If any of you fine folk knows more about coding than i do (which shouldn't be hard since the bar is extremely low) i'll post the file we've changed. Thank you if anyone decides to help. Have a good day you all! That's a weird comment... not because of anything in particular of your duo, but because "it should be as simple as true/false"... time usually isn't a true-false, so what DID you change...? The file itself looks fine, though it seems like pregnancies were already enabled, just ... quiet? You'd get a notification saying you've impregnated/become pregnant, but no belly would be visible, unless you also altered sexbound.config and set the module to false. I'd prefer if you shared the log of your game, of why you've been kicked from the game. I'll add the copy-pasta on how to get it. Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here>
Light104 Posted July 21, 2023 Author Posted July 21, 2023 (edited) Sure i'll post it here, issue is that i apparently have 5 of them i mean, i have both a normal text file named Starbound, and after that 5 instances of Starbound.log, but i'll post all of them, just in case you need to see all of them, thank you for the response. Either way, the only thing i changed was the duration of the pregnancy itself, from a number of irl days to ingame days, nothing else. starbound.log starbound.log.1 starbound.log.2 starbound.log.3 starbound.log.4 starbound.log.5 Edited July 21, 2023 by Light104
red3dred Posted July 21, 2023 Posted July 21, 2023 3 hours ago, Light104 said: Sure i'll post it here, issue is that i apparently have 5 of them i mean, i have both a normal text file named Starbound, and after that 5 instances of Starbound.log, but i'll post all of them, just in case you need to see all of them, thank you for the response. Either way, the only thing i changed was the duration of the pregnancy itself, from a number of irl days to ingame days, nothing else. Ah yes, finally found an error after looking for a long while, most logs feature hundreds of frame errors from the Draconis weapons/items/patches but not much relevant, however, the only disconnect/kick/crash i've noticed was related to having different mods than the host on a critical level. If two people are playing together, it is vital they share the same mods, not perfectly, but very closely. The way mods alter or add content changes from mod to mod, EG: A mod that gives the Draconis a different skin color or a body image won't cause disconnects, they are just "personal data" for the body color, and textures, so long as they exist on both sides, the game won't complain, since such "alts" just replace an existing file, no problem. But for mods such as "different recipes", adding new items, species, any new content, or worse, what it looks like in this case, differences in scripts, the game will give up pretty quickly. Also would recommend, if you change something like that in the configs, do share it between both players, and reload the game after doing so. Starbound does reload Config files during run-time but it's best not to gamble that it WILL reload. So, short of it, really, do coordinate better what mods you want in your co-operative gameplay. Different mods means more problems. Steam collections and modpacks can help you match mods better.
Erina Sugino Posted July 21, 2023 Posted July 21, 2023 Uhm acshually... Just to correct a tiny little something; not that it matters much for the situation at hand, but changing the pregnancy time is in fact just a true/false setting. `useOSTimeForPregnancies`. Defaults to true in OG SxB because time progression is fucked and to false in Reborn as time progression was fixed.
red3dred Posted July 21, 2023 Posted July 21, 2023 1 hour ago, Erina Sugino said: Uhm acshually... Just to correct a tiny little something; not that it matters much for the situation at hand, but changing the pregnancy time is in fact just a true/false setting. `useOSTimeForPregnancies`. Defaults to true in OG SxB because time progression is fucked and to false in Reborn as time progression was fixed. Well, yes, that setting is a true/false. However i was thinking more so; Quote she didn't like the idea of having to wait for the duration of the pregnancy in irl days so we went to change the config for the duration I misread this a bit, but i read duration and assumed they wanted to wait less time instead of waiting several IRL days. Granted, the settings does do that, but days, second and hours usually cannot be set to true/false. Man, that'd be one way to fuck with digital clocks...
Light104 Posted July 22, 2023 Author Posted July 22, 2023 (edited) I do really appreciate the help, but what kind of frame errors are you talking about we have the same mods, at least now, at the beginning we've had a few hiccups where we had a few differents mods, but as you said nothing that a bit of comunication didn't fix. Also, when i changed the config i sent her a copy of the file so it was the same as mine, that's the reason i'm confused as to why it didn't work, because if it was something different i can undestrand why it wouldn't work.. Edited July 22, 2023 by Light104
red3dred Posted July 22, 2023 Posted July 22, 2023 3 hours ago, Light104 said: I do really appreciate the help, but what kind of frame errors are you talking about we have the same mods Nothing terrible, really, just annoying. Draconis items (weapons/armor?) seem to have tons of faulty files that generate errors every other moment they're being used. As shown here: Spoiler [15:46:45.062] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default', using placeholder default. (AssetException) No such asset '/items/active/weapons/bow/techdragonbow/default' [15:46:45.071] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:0', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:0' [15:47:31.332] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default', using placeholder default. (AssetException) No such asset '/items/active/weapons/bow/techdragonbow/default' [15:47:31.333] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:1', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:1' [15:47:31.570] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:2', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:2' [15:47:31.810] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:3', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:3' [15:47:32.009] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:4', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:4' [15:47:38.669] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:5', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:5' [15:48:03.598] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default', using placeholder default. (AssetException) No such asset '/items/active/weapons/bow/techdragonbow/default' [15:48:03.598] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:4', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:4' [15:49:17.396] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default', using placeholder default. (AssetException) No such asset '/items/active/weapons/bow/techdragonbow/default' [15:49:17.397] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:0', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:0' [15:49:18.008] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:1', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:1' [15:49:18.233] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:2', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:2' [15:49:18.486] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:3', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:3' [15:49:18.704] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:4', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:4' [15:49:22.006] [Error] Could not load image asset '/items/active/weapons/bow/techdragonbow/default:5', using placeholder default. (AssetException) No associated frames file found for image '/items/active/weapons/bow/techdragonbow/default' while resolving image frame '/items/active/weapons/bow/techdragonbow/default:5' This at most, causes small lag as the has to frequently write these down, but shouldn't be a massive problem. Just makes finding actual problems in the log a bit more annoying. The crash/kick itself, is this one: Spoiler [18:18:18.716] [Info] Client received world stop packet, leaving: Removed [18:18:25.057] [Error] Exception caught in client main-loop (IOException) Improper type code received in NetElementMapWrapper::readChange [0] 7ff6f0d1a213 Star::captureStack [1] 7ff6f0d18f9e Star::StarException::StarException [2] 7ff6f0f645e3 Star::NetElementMapWrapper<Star::MapMixin<Star::FlatHashMap<Star::String,Star::String,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::String> > > > >::readChange [3] 7ff6f0f6263d Star::NetElementMapWrapper<Star::MapMixin<Star::FlatHashMap<Star::String,Star::String,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::String> > > > >::netLoad [4] 7ff6f0cf2bac Star::NetElementGroup::netLoad [5] 7ff6f0cf31ae Star::NetElementSyncGroup::netLoad [6] 7ff6f0cf2bac Star::NetElementGroup::netLoad [7] 7ff6f0cf31ae Star::NetElementSyncGroup::netLoad [8] 7ff6f0dea731 Star::NetElementTop<Star::NetElementCallbackGroup>::readNetState [9] 7ff6f0fa7552 Star::Object::readNetState [10] 7ff6f122ffce Star::WorldClient::handleIncomingPackets [11] 7ff6f11a5653 Star::UniverseClient::handlePackets [12] 7ff6f11a6905 Star::UniverseClient::update [13] 7ff6f0c65da7 Star::ClientApplication::updateRunning [14] 7ff6f0c6473d Star::ClientApplication::update [15] 7ff6f142d4d1 Star::SdlPlatform::run [16] 7ff6f142d68d Star::runMainApplication [17] 7ff6f0c67731 WinMain [18] 7ff6f16107af __scrt_common_main_seh [19] 7ffd62787614 BaseThreadInitThunk [20] 7ffd642626b1 RtlUserThreadStart Which has mentions of "NetElement" conflicts (IO Exceptions usually mean mod differences), and from what little information i can grasp at here, mayhaps something about stars and planets? It's hard to say, since a lot of things in the Starbound code are named Star for obvious reasons, so taking that name at face value maybe misleading. Other thant that, just a few duplicates, EG: You have the old Sexbound still installed. [Warn] Root: Overriding duplicate asset source '..\mods\Sexbound-API-v2.13.0.pak' named 'lox_sexbound' with higher or equal priority source '..\mods\sexbound And a few overlaps (Mods that do the same thing/alter the same files) such as; Draconis Full Breed and Draconis Full Breed Alt. Draconis Sexbound support (Half-Breed and Full-Breed are both installed)
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