NCK30 Posted July 19, 2023 Posted July 19, 2023 Hi, I just installed this NPC male replacer pack. There are some real gems in this pack. https://www.nexusmods.com/skyrim/mods/97349 But it has a major problem. Head textures are taken from multiple sources. Not sure they are blended properly. This causes a major discoloration of the heads. I fixed this (At least I thought I did) by making the Facetint brighter. Can anybody explain why it is fixed within close distance and really red at longer distances. Here are pictures to show the problem. Never seen this before. Close distance - Fixed Longer Distance - Ugly red head color - Drives me insane
Andy14 Posted July 19, 2023 Posted July 19, 2023 5 hours ago, NCK30 said: Hi, I just installed this NPC male replacer pack. There are some real gems in this pack. https://www.nexusmods.com/skyrim/mods/97349 But it has a major problem. Head textures are taken from multiple sources. Not sure they are blended properly. This causes a major discoloration of the heads. I fixed this (At least I thought I did) by making the Facetint brighter. Can anybody explain why it is fixed within close distance and really red at longer distances. Here are pictures to show the problem. Never seen this before. Close distance - Fixed Longer Distance - Ugly red head color - Drives me insane I would compare the shader properties of the body mesh and the head mesh (vertexcolors, glossines, specular etc.) and the shader flags Also check if the textures have mipmaps.
NCK30 Posted July 19, 2023 Author Posted July 19, 2023 15 minutes ago, Andy14 said: I would compare the shader properties of the body mesh and the head mesh (vertexcolors, glossines, specular etc.) and the shader flags Also check if the textures have mipmaps. Can You see something wrong from these screenshots. I have admitted Body and Facegen Head nifs. There were no mipmaps in the Facetint dds. I made my change and exported with these settings. Don't know if I missed something. GIMP Language is Danish. Sorry!! Komprimering = Compression Format = Format Gem = Layers Filter = Filter Ombrydningstilstand = Don't know really Gamma = Gamma Alfatæsktærskel = Alphas Body Head
Harvald56 Posted July 19, 2023 Posted July 19, 2023 not identical glossines body 22 head 33 Specular color body a9daff head a1c2ff specular strength lighting effect1 lighting effect2 all should be identical for a good result
NCK30 Posted July 19, 2023 Author Posted July 19, 2023 (edited) 53 minutes ago, Harvald56 said: not identical glossines body 22 head 33 Specular color body a9daff head a1c2ff specular strength lighting effect1 lighting effect2 all should be identical for a good result By doing this and making the face parts from Addvar brighter by 10 + generate mipmaps I have next to no discoloration even at long distance. I thank You. I don't think I will be able to fix it entirely. Edited July 19, 2023 by NCK30
Andy14 Posted July 19, 2023 Posted July 19, 2023 (edited) 1 hour ago, NCK30 said: Can You see something wrong from these screenshots. I have admitted Body and Facegen Head nifs. There were no mipmaps in the Facetint dds. I made my change and exported with these settings. Don't know if I missed something. GIMP Language is Danish. Sorry!! Komprimering = Compression Format = Format Gem = Layers Filter = Filter Ombrydningstilstand = Don't know really Gamma = Gamma Alfatæsktærskel = Alphas Body Head In Gimp, the mipmaps can be seen on the right - as layers. Or are these the mipmaps you created afterwards? In Nifskope there are some differences. For example Glossines, Specular Strength, Lighting Effect 2. PS: Your Nifskope is outdated. The current version is 2.8. Oops - I was probably too late. Edited July 19, 2023 by Andy14
NCK30 Posted July 19, 2023 Author Posted July 19, 2023 31 minutes ago, Andy14 said: In Gimp, the mipmaps can be seen on the right - as layers. Or are these the mipmaps you created afterwards? In Nifskope there are some differences. For example Glossines, Specular Strength, Lighting Effect 2. PS: Your Nifskope is outdated. The current version is 2.8. Oops - I was probably too late. Thanks to You and Harvald I have now fixed 4 NPC's already. I change the values on the Facegen head nif to match the body. Then as of now I have simply made his diffuse files 10 steps brighter and generated mipmaps with default settings. Addvar, Skulvar, Erikur and Sibbi are 95 % fixed now. It's not going to get any better than that. Shader Settings for Facegen nif (MaleHeadNord block) are Glossiness = 23.00 Specular Color = 0.663 / 0.855 / 1.000 Specular Strength = 4.500 Lighting Effect 1 = 0.400 Lighting Effect 2 = 2.000 His Diffuse files are in 6 folders. old, old1, old2, old3, old4, old5 and old6.
NCK30 Posted July 19, 2023 Author Posted July 19, 2023 (edited) 47 minutes ago, Andy14 said: PS: Your Nifskope is outdated. The current version is 2.8. You are probably right. I have never had a reason to upgrade with what I use it for. I remember this was a special build I needed for some important mod many years ago. I have a newer version on my SE build. Just never play SE. Edited July 19, 2023 by NCK30
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now