Allannaa Posted July 19, 2023 Posted July 19, 2023 I've always been irritated by the fact that your "Minor Skills" do... nothing. Armorer? So what, for a few gold, some town smith will fix my stuff. Restoration? So what, I got a pocket full of potions. Alchemy? So what, I'm good buddies with that merchant in Skingrad who sells every potion known to man or mer. So why would I bother even working those skills? Which means, they just sort of lie there on the screen, laughing at me. I understand that there's a total of 21 skills, and that each class uses 7 of those as "Major". The rest end up as the "Minor" skills, because the game has to do *something* with them. But there's no point to leveling them up. What I'd like to do is create a mod that (for example) requires 6 skill-ups in Major and 4 skill-ups in Minor, to gain a level -- instead of having ALL the skill-ups be Major only. But looking through the CS, I can't figure out how I'd even *start* doing this. I freely admit my real life "major skills" in the CS involve meshes and textures, and I'm really awful at figuring out scripting and things like GameSettings or GlobalVariables. If anyone has an idea as to how I could get started with this idea, I'd love advice or instructions, or even links to tutorials, so long as the links aren't dead. Thanks!
mma75online Posted July 20, 2023 Posted July 20, 2023 On 7/19/2023 at 6:55 AM, Allannaa said: What I'd like to do is create a mod that (for example) requires 6 skill-ups in Major and 4 skill-ups in Minor, to gain a level -- instead of having ALL the skill-ups be Major only. I didn't See anything like this before so I don't know if that even possible. But I know some changes through CS to fast Level up, skills, attribute & unlimited training Here is some of them 1- get +5 attribute per level gameplay - settings - iLevelUp01Mult ( TO ) iLevelUp09Mult --- change Numeric Value to 5 2- Unlimited training session gameplay - settings - iTrainingSkills --- change Numeric Value to 2100 3- Unlimited Potions Use gameplay - settings - iMagicMaxPotions ( apprentice - Expert - journeyman - master - Novice ) --- change Numeric Value to 500 4- Fast Level Up ( in this values its 10x Faster ) gameplay - settings -fSkillUseMajorMult -- change Numeric Value to 0.07500 gameplay - settings -fSkillUseMinorMult -- change Numeric Value to 0.12500 gameplay - settings -fSkillUseSpecMult -- change Numeric Value to 0.07500 5- U can faster skills Level up to 10x by modify Character - Skills -- any skill -- Change Use Value 1 + Use Value 1 by the X rate U want check this DHs Faster Skills for exact value those changes can done in Unofficial oblivion patch esp or in new esp.
Allannaa Posted July 20, 2023 Author Posted July 20, 2023 @mma75online Thank you! That definitely gives me a place to start. I'm not sure it actually *is* possible to make Minor Skills count in leveling, but I can definitely see how to at least begin to either slow down or speed up some parts of levelling. I really appreciate the advice!
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