Spyder Arachnid Posted July 9, 2023 Posted July 9, 2023 (edited) Hey guys, could use a bit of guidance here from those more familiar with Outfit Studio than I. Trying to make a few futa outfits (armors/clothing with a penis attached), but running into a small issue. I'm using the FutanariFEV flaccid penis as the attachment to toss onto a few outfits, but it doesn't seem to want to place right or it gets distorted after building. So my process is opening an outfit in Outfit Studio, and then go to add outfit. I'll load up the penis, keep the shapes and such, and it will appear fine on the outfit. Save it, close, go back to BodySlide and check it. But for some reason, in BodySlide, it falls to the floor by the feet. Looked fine in Outfit Studio, but afterwards in BodySlide the penis is on the ground. So I go back to Outfit Studio. I found if I copy the bone weights of the outfit to the penis, it stays in place. Open up BodySlide, and now the penis is where it should be. But, this causes it to get distorted in game. Whenever a person wearing the outfit moves their legs or body in general, the penis stretches weirdly and distorts. So while it finally sits where it should, it looks awful in game. So how to get it to sit properly in the right place, but stay static and not distort with movement? Edited July 11, 2023 by Spyder Arachnid Solution Given
Tlam99 Posted July 9, 2023 Posted July 9, 2023 56 minutes ago, Spyder Arachnid said: and not distort with movement? Make a copy of the mesh and remove smp. Use this mesh.
Spyder Arachnid Posted July 9, 2023 Author Posted July 9, 2023 (edited) Okay that sounds completely foreign to me lol. So make a copy of the mesh, I assume you mean the futa penis mesh in the files. So that's simple. But remove smp? What is smp? Edited July 10, 2023 by Spyder Arachnid
Spyder Arachnid Posted July 10, 2023 Author Posted July 10, 2023 Okay so after some googling, I found out smp is something to do with hdt physics for Skyrim. Not sure how that relates to Fallout 4, as we don't have hdt, but ocbp. But tried to follow it any way, and from what it says, to remove smp from a mesh, you have to delete the bones from the mesh. Which sounds like it would be a really bad idea lol. But I tried it any ways, and after doing that, the penis falls to the floor like before. It just sits at the feet instead of on the body. I assume that "remove smp" thing is just to stop the penis from distorting in game (I haven't had a chance to check yet, as I'm still building my mod loadout), which would be neat, but I'm still at square one with the penis sitting on the floor instead of where it should be. Thanks for the response though, appreciate it.
Spyder Arachnid Posted July 11, 2023 Author Posted July 11, 2023 1 hour ago, User39042 said: Your geometry origin is different for each mesh (groups of polys), the only easy way to fix it is, as you discovered, to copy weights. There are other work arounds, but at your current level of knowledge, it might be just easier to stick to the copy and paste. So, here's what you do. Get Body Talk 3 from BrotherhoodOfSteel. Copy the weights from his penis to your FEV penis. Problem fixed. I already use BodyTalk, never thought about doing it that way. Only issue though, I also use CBBE, not FG. I use DFS to use CBBE Knee Fix and ZeX Skeleton together. If I copy the bone weights of BodyTalk to the FEV penis, then it will stretch everywhere in game cause I'm not using ZeX for my female bodies. If you're not using the ZeX skeleton for BodyTalk, then the penis stretches all over the place. So I would assume if I copied those same bones over to FEV Penis without using ZeX, then it would stretch all over the place as well. Or am I completely wrong and that won't be an issue? lol
Spyder Arachnid Posted July 11, 2023 Author Posted July 11, 2023 59 minutes ago, User39042 said: Go to your skeleton .NIF in /meshes/actors/character/whatever and copy it, paste it as a backup, or put it into a zipped archive. Then open the original in NifSkope, follow the COM Override tree down to pelvis and further till you get to the penis bones. On the highest penis bone (tree), select it and CTRL + DELETE. Now, keep that NIF open, open your FEV NIF with nifskope, after backing up. Find the Penis bones, CTRL+C (copy), them to skeleton NIF. They shouldn't be in a hierarchy, meaning they aren't in a descending tree pattern. So, you'll have to put them back into the hierarchy, tree pattern. Try to recreate the penis tree that you deleted. Select Pelvis or whatever the parent bone was, and CTRL + V. your parent penis bone, then select the bone you just pasted, and copy the next one underneath it, thus building your tree. Alternatively, you could just replace your skeleton penis with the zex skeleton penis in the same method. I don't know exactly how your stuff is set up, I assume since you are using a skeleton adjustment that you are using a skeleton that has manipulation bones AKA COM Override. In the end, you just have to delete your skeleton's penis bones and copy the FEV bones in the same organization as the old ones using NifSkope. Now that is something I can do, and it worked beautifully lol. Thanks so much! Sorry, I'm still trying to learn Outfit Studio. I'm familiar with Nifskope, as I used it often in Skyrim and got the hang of it. But I'm really trying to learn Outfit Studio here, so trying to do everything via that and it is... well... it's a process lol. I just want to be familiar with the program is all. But this solution was easier to figure out for me, so seriously thanks for that. Greatly appreciate it.
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