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How do you get ZAZ animations to work?


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Posted

I have been trying to get ZAZ animations to work, but they just aren't. Could someone provide me with some instructions. I installed from https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ and installed the mod into MO2, then updated FNIS and Nemesis, but once I go in game and try to find the animations I can't find them.

I have all the standard stuff, I even have other animations working, just not ZAZ.
When I go to the ZAZ MCM and try to click on the Sexlabs section, the menu just freezes and I am forced to exit out.
I think I need to do something with that menu but im not sure.

Posted
9 minutes ago, Inflablate said:

When I go to the ZAZ MCM and try to click on the Sexlabs section, the menu just freezes and I am forced to exit out.

This menu loads for like 3-5 minutes, unless you've got Papyrus Tweaks installed.

Wait a little, go make a cup of coffee and let it load ?

Posted (edited)

Seems to be not the problem...

ZAP´s animation can be watched by using restraints or furnitures, which have to be added by a third party mod or by visiting the test-cells.

SexLab related stuff is conditioned to sex-poses, which then decide if an restraint is suiting to a pose, or not-in other words, there are some few restraints, which are available during the sex-scenery.

I´m not sure if sexLab which has been made for SSE can do this. I also can not guarantee if ZAP is able to play the suiting animations inside of SSE. In between there are alternative versions for sexLab available, which probably do not work with ZAP anymore. The only possible way is to compare the ZAP and sexLab inside of SLE with SSE and to check the mods in both games with a same happening.

Older animations of ZAP need to get converted for SSE.

About the SSE papyrus-tweak-mod, I have no idea-such stuff maybe is always for SSE necessary, for SLE I did not even know that it had been created.

"Normal speed" mods seem to be for the faster and modern SSE too slow. Just another more building side of SSE-for serious LL-gameplay, you should use the real Skyrim, SLE.

Edited by t.ara
Posted (edited)
12 hours ago, t.ara said:

Seems to be not the problem...

ZAP´s animation can be watched by using restraints or furnitures, which have to be added by a third party mod or by visiting the test-cells.

SexLab related stuff is conditioned to sex-poses, which then decide if an restraint is suiting to a pose, or not-in other words, there are some few restraints, which are available during the sex-scenery.

I´m not sure if sexLab which has been made for SSE can do this. I also can not guarantee if ZAP is able to play the suiting animations inside of SSE. In between there are alternative versions for sexLab available, which probably do not work with ZAP anymore. The only possible way is to compare the ZAP and sexLab inside of SLE with SSE and to check the mods in both games with a same happening.

Older animations of ZAP need to get converted for SSE.

About the SSE papyrus-tweak-mod, I have no idea-such stuff maybe is always for SSE necessary, for SLE I did not even know that it had been created.

"Normal speed" mods seem to be for the faster and modern SSE too slow. Just another more building side of SSE-for serious LL-gameplay, you should use the real Skyrim, SLE.

Wait, is ZAP's animations skyrim AE compatible? 
Also, how do you start the ZAZ animations, in FNIS it tells me that they are installed but whenever I use matchmaker to try to start them they do not appear.

Edited by Inflablate

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