BananasManiac Posted July 17, 2023 Author Posted July 17, 2023 New Version - 1.1.0 Added ~100 new voice lines Added Location based voice lines for inn, city and store Changed how often dialogue triggers => should be faster now Added description to mod page on how to adjust trigger rate Added voice files from new random voice model that doesn't use any pre-existing voice lines
Nickolkiin Posted July 17, 2023 Posted July 17, 2023 this needs to be expanded to a any follower mod. not just one but lines for all vanilla followers. ElevenLabs_2023-04-30T01_46_03.000Z_Lydia Voice_sHtzt9FQzGh472HHeOQi.mp3 ElevenLabs_2023-04-30T01_46_43.000Z_Lydia Voice_sltU6cMraaXxBmXe0PdH.mp3 ElevenLabs_2023-04-30T01_47_52.000Z_Lydia Voice_mo00LhsVxPqHv2q7jCIZ.mp3 ElevenLabs_2023-04-30T01_50_40.000Z_Lydia Voice_eO4bNVuL2J7HfcLl9YMZ.mp3 2
Kanerah Posted July 17, 2023 Posted July 17, 2023 Very fun mod. Is it possible to add voice lines that also trigger during sex animations?
Kanerah Posted July 17, 2023 Posted July 17, 2023 On 7/13/2023 at 6:25 AM, BananasManiac said: I'm always open to add additional topics. Any suggestions? Maybe different roleplay scenarios? Something like additional dialogue topic that opens up different dialogue answers/responses, also triggering different set of animations: Like Good/Bad maid, Loyal/Cheating wife, Obedient/Disobedient Sex slave, Nymphomaniac, Dominatrix, etc. Â
BananasManiac Posted July 17, 2023 Author Posted July 17, 2023 1 hour ago, Kanerah said: Very fun mod. Is it possible to add voice lines that also trigger during sex animations? I will look into it. It depends on how well the voice lines can be generated for sex scenes. Â 1 hour ago, Kanerah said: Maybe different roleplay scenarios? Something like additional dialogue topic that opens up different dialogue answers/responses, also triggering different set of animations: Like Good/Bad maid, Loyal/Cheating wife, Obedient/Disobedient Sex slave, Nymphomaniac, Dominatrix, etc. Â Â I don't plan on adding actual dialogue, only idle commentary. If you have any mods you want to see integrated, I'm all ears.
BananasManiac Posted July 17, 2023 Author Posted July 17, 2023 10 minutes ago, Latente said: Con you add the normal voices of the mod too? What normal voices are you referring to? You mean of the core 2b follower mod?
Latente Posted July 17, 2023 Posted July 17, 2023 2 hours ago, BananasManiac said: What normal voices are you referring to? You mean of the core 2b follower mod? yes :c
BananasManiac Posted July 17, 2023 Author Posted July 17, 2023 48 minutes ago, Latente said: yes :c They should still be available on the creators discord.
Nickolkiin Posted July 17, 2023 Posted July 17, 2023 I wish I knew more about modding and I would make just a standard follower mod like this that utilizes vanilla voices. I think that is what he/she means when referring to normal voices 3 hours ago, BananasManiac said: What normal voices are you referring to? You mean of the core 2b follower mod? Â ElevenLabs_2023-04-30T03_02_04.000Z_Lydia Voice_YUGR9X96CB8shOSisXyf.mp3 ElevenLabs_2023-04-30T03_42_04.000Z_Lydia Voice_Jgwoa4Hcr8rQ9aAZ0bw3.mp3 ElevenLabs_2023-04-30T02_54_57.000Z_Lydia Voice_di4inWR9fH8sZ6tx5gRA.mp3
Nickolkiin Posted July 17, 2023 Posted July 17, 2023 some of my favorite Serana 11labs I've made ElevenLabs_2023-05-01T02_39_19.000Z_Serana from Skyrim_KT4IxRZ8d3Cl2WsolHOg.mp3 ElevenLabs_2023-05-01T02_38_55.000Z_Serana from Skyrim_XCH0D6CQaSpcep4aSX5F.mp3 ElevenLabs_2023-05-01T02_23_45.000Z_Serana from Skyrim_LGN28dFowtQmQuOLeciB.mp3 ElevenLabs_2023-05-01T02_13_41.000Z_Serana from Skyrim_VLnC3oh4LuzPB5YL2DSp.mp3 ElevenLabs_2023-05-01T02_05_22.000Z_Serana from Skyrim_7JsTtJNuLyVssJDZpW04.mp3 ElevenLabs_2023-05-01T02_09_20.000Z_Serana from Skyrim_0rdJZkd6NvOgYEzea0HZ.mp3 ElevenLabs_2023-05-01T03_29_25.000Z_Serana from Skyrim_EYRetSdO4Y5xxSHBv3Ex.mp3 ElevenLabs_2023-05-01T03_13_11.000Z_Serana from Skyrim_iCy6UJu6sSVtvj3dtKLc.mp3 ElevenLabs_2023-05-01T03_09_32.000Z_Serana from Skyrim_UD3BB0PB51qgV9iJNL4D.mp3 ElevenLabs_2023-05-01T02_38_55.000Z_Serana from Skyrim_XCH0D6CQaSpcep4aSX5F.mp3 ElevenLabs_2023-05-01T02_23_45.000Z_Serana from Skyrim_LGN28dFowtQmQuOLeciB.mp3
Kanerah Posted July 18, 2023 Posted July 18, 2023 On 7/17/2023 at 3:42 AM, BananasManiac said: I will look into it. It depends on how well the voice lines can be generated for sex scenes. Â Â I don't plan on adding actual dialogue, only idle commentary. If you have any mods you want to see integrated, I'm all ears. Idle commentary only, I could see it working with SLSO ( Separate Orgasms), or ZAZ ( when she's equipped with any equipment)
BananasManiac Posted July 18, 2023 Author Posted July 18, 2023 1 hour ago, Kanerah said: Idle commentary only, I could see it working with SLSO ( Separate Orgasms), or ZAZ ( when she's equipped with any equipment) I tried creating some voice lines for sexlab scenes, but it doesn't sound good. I think I could add lines when she sees someone else having sex. Â Zaz/dd equipment might be fun, but there are so many different types of equipment that it would be a ton of work to create multiple lines for each.
Nickolkiin Posted July 18, 2023 Posted July 18, 2023 are LL mods made in Creation Kit? or is there a different software to make NSFW mods?
Forest_Chankla Posted July 19, 2023 Posted July 19, 2023 Would love some idle chatter about Serana in the party with 2b being jealous and some player home flirting or offers of pampering.
BananasManiac Posted July 19, 2023 Author Posted July 19, 2023 4 hours ago, Forest_Chankla said: Would love some idle chatter about Serana in the party with 2b being jealous and some player home flirting or offers of pampering. Player home dialogue could be a fun additiona. I need to check how that could be triggered.
slizer40000 Posted July 19, 2023 Posted July 19, 2023 (edited) On 7/14/2023 at 9:37 PM, BananasManiac said:  Oh, I love that idea. I would have to look into how exactly I could trigger those topics.  SexLab adds an actor currently animating to the AnimatingFaction faction, which should be easy to check for via conditions.  Dialogue for 2B commenting on the player interfacing with another actor would need to validate the conditions that the player is in the AnimatingFaction faction (GetPCInFaction) while 2B is not (GetInFaction).  Dialogue for commenting on NPC/NPC action needs to validate that neither the PC nor 2B are in that faction, while someone else nearby is (IsInSameCurrentLocAsRef/Alias?).  Might have to check the cell for actors in that faction with FindAvailableActorByFaction (see below) to fill in aliases in the quest form that can be used with the IsInSameCurrentLocAsRefAlias condition in the dialogue.  A VR-compatible scanner function is used in the Being A Cow mod if it is of any concern.  Spoiler Snippets from SexLabFramework.psc ;/* IsActorActive * * Checks if the given actor is active in any SexLab animation * * * * @param: ActorRef, the actor to check for activity in a SexLab Animation. * * @return: True if the actor is being animated by SexLab, and False if it is not. */; bool function IsActorActive(Actor ActorRef)    return ActorRef.IsInFaction(Config.AnimatingFaction) endFunction   ;/* FindAvailableActorByFaction * * Searches within a given area for a SexLab valid actor with or without the specified faction * * * * @param: Faction FactionRef - The faction that will be checked on the actor search. * * @param: ObjectReference CenterRef - The object to use as the center point in the search. * * @param: float Radius [OPTIONAL] - The distance from the center point to search. * * @param: int FindGender [OPTIONAL] - The desired gender id to look for, -1 for any, 0 for male, 1 for female. * * @param: Actor IgnoreRef1/2/3/4 [OPTIONAL] - An actor you know for certain you do not want returned by this function. * * @param: bool HasFaction [OPTIONAL true by default] - If False the returned actor won't be part of the given faction, if True the returned actor most be part of the given faction. * * @return: Actor - A valid actor found, if any. None if no valid actor found. */; Actor function FindAvailableActorByFaction(Faction FactionRef, ObjectReference CenterRef, float Radius = 5000.0, int FindGender = -1, Actor IgnoreRef1 = none, Actor IgnoreRef2 = none, Actor IgnoreRef3 = none, Actor IgnoreRef4 = none, bool HasFaction = True)    return ThreadLib.FindAvailableActorInFaction(FactionRef, CenterRef, Radius, FindGender, IgnoreRef1, IgnoreRef2, IgnoreRef3, IgnoreRef4, HasFaction) endFunction  Also, Serana or any specific follower/NPC can be checked for with the IsInSameCurrentLocAsRef condition. Then validate the condition that the PC is the cell owner and that the PC is also in the same location as 2B with IsInSameCurrentLocAsRef targeting the PC.  For the glory of mankind. Edited July 19, 2023 by slizer40000 2
BananasManiac Posted July 26, 2023 Author Posted July 26, 2023 On 7/19/2023 at 9:47 PM, slizer40000 said:  SexLab adds an actor currently animating to the AnimatingFaction faction, which should be easy to check for via conditions.  Dialogue for 2B commenting on the player interfacing with another actor would need to validate the conditions that the player is in the AnimatingFaction faction (GetPCInFaction) while 2B is not (GetInFaction).  Dialogue for commenting on NPC/NPC action needs to validate that neither the PC nor 2B are in that faction, while someone else nearby is (IsInSameCurrentLocAsRef/Alias?).  Might have to check the cell for actors in that faction with FindAvailableActorByFaction (see below) to fill in aliases in the quest form that can be used with the IsInSameCurrentLocAsRefAlias condition in the dialogue.  A VR-compatible scanner function is used in the Being A Cow mod if it is of any concern.   Reveal hidden contents Snippets from SexLabFramework.psc ;/* IsActorActive * * Checks if the given actor is active in any SexLab animation * * * * @param: ActorRef, the actor to check for activity in a SexLab Animation. * * @return: True if the actor is being animated by SexLab, and False if it is not. */; bool function IsActorActive(Actor ActorRef)    return ActorRef.IsInFaction(Config.AnimatingFaction) endFunction   ;/* FindAvailableActorByFaction * * Searches within a given area for a SexLab valid actor with or without the specified faction * * * * @param: Faction FactionRef - The faction that will be checked on the actor search. * * @param: ObjectReference CenterRef - The object to use as the center point in the search. * * @param: float Radius [OPTIONAL] - The distance from the center point to search. * * @param: int FindGender [OPTIONAL] - The desired gender id to look for, -1 for any, 0 for male, 1 for female. * * @param: Actor IgnoreRef1/2/3/4 [OPTIONAL] - An actor you know for certain you do not want returned by this function. * * @param: bool HasFaction [OPTIONAL true by default] - If False the returned actor won't be part of the given faction, if True the returned actor most be part of the given faction. * * @return: Actor - A valid actor found, if any. None if no valid actor found. */; Actor function FindAvailableActorByFaction(Faction FactionRef, ObjectReference CenterRef, float Radius = 5000.0, int FindGender = -1, Actor IgnoreRef1 = none, Actor IgnoreRef2 = none, Actor IgnoreRef3 = none, Actor IgnoreRef4 = none, bool HasFaction = True)    return ThreadLib.FindAvailableActorInFaction(FactionRef, CenterRef, Radius, FindGender, IgnoreRef1, IgnoreRef2, IgnoreRef3, IgnoreRef4, HasFaction) endFunction  Also, Serana or any specific follower/NPC can be checked for with the IsInSameCurrentLocAsRef condition. Then validate the condition that the PC is the cell owner and that the PC is also in the same location as 2B with IsInSameCurrentLocAsRef targeting the PC.  For the glory of mankind. Using the factions sounds like a good idea.  The mod is currently not using any scripts and I would like to keep it that way if possible. I will have to think about possible comments that 2B would make in that situation and then I will put them in the next bigger update.
BananasManiac Posted July 26, 2023 Author Posted July 26, 2023 What's New in Version 1.1.1 Fixed global variables resetting after game restart Reduced idle commentary chance slightly
Qwert_yyy Posted July 26, 2023 Posted July 26, 2023 (edited) Can this be counted as a replacement for the dubbing of the original? The truth is that I don't know what the original voiceover was, I just saw that it has now been removed. And by the way, do I really need SS2B.esp? It's just an add-on to her combat part, right? Edited July 26, 2023 by Soldream
BananasManiac Posted July 26, 2023 Author Posted July 26, 2023 6 minutes ago, Soldream said: Can this be counted as a replacement for the dubbing of the original? The truth is that I don't know what the original voiceover was, I just saw that it has now been removed. And by the way, do I really need SS2B.esp? It's just an add-on to her combat part, right? SS2B should be the follower, so you would need it.  I don't have MCO installed so it's just a normal follower for me without the fancy moves. The author still has the mod with voices in his discord that is linked on his nexus modpage. 1
BananasManiac Posted July 26, 2023 Author Posted July 26, 2023 General Question: Â Is there any other 2B Follower mod that I should extend support for? It shouldn't be that complicated to add support for other 2B follower mods if anyone wants that. 1
siqueiradaniel Posted July 27, 2023 Posted July 27, 2023 16 hours ago, BananasManiac said: General Question: Â Is there any other 2B Follower mod that I should extend support for? It shouldn't be that complicated to add support for other 2B follower mods if anyone wants that. This is one please ?? https://www.nexusmods.com/skyrimspecialedition/mods/66836
BananasManiac Posted July 27, 2023 Author Posted July 27, 2023 3 hours ago, siqueiradaniel said: This is one please ?? https://www.nexusmods.com/skyrimspecialedition/mods/66836 I added support for it. Please try it out and report back how it works. 1
siqueiradaniel Posted July 28, 2023 Posted July 28, 2023 5 hours ago, BananasManiac said: I added support for it. Please try it out and report back how it works. Thanks. I'll try it tomorrow and see if everything is working fine 1
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