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BananasManiac's - 2B Idle Chatter


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Posted
2 hours ago, BananasManiac said:

I removed the voices that were based on the original games voice files and am currently looking for a replacement.

If anyone finds a voice in this library that fits well, I could easily switch to it.

Oh so it's not another case of copyright over voice, phew

Posted
8 hours ago, BananasManiac said:

I'm always open to add additional topics. Any suggestions?

 

Commentaries for when the player is having fun with someone other than 2B or NPC/NPC commentary?

 

Also, I managed to swap the conditions in the two plugins to use OCum Ascended as master instead of SexLab and Fill Her Up. What do you think?

BM_2BIdleChatter.espBM_2BIdleChatterFHU.esp

Posted
8 minutes ago, slizer40000 said:

Commentaries for when the player is having fun with someone other than 2B or NPC/NPC commentary?

 

Oh, I love that idea. I would have to look into how exactly I could trigger those topics.

 

 

9 minutes ago, slizer40000 said:

Also, I managed to swap the conditions in the two plugins to use OCum Ascended as master instead of SexLab and Fill Her Up. What do you think?

 

I can't check it because I don't have Ostim, but if it is working for you than thats great :)

Posted (edited)
13 hours ago, BananasManiac said:

Yes, please try that and report back.

Tried to change it manually but the Faction keeps getting removed or resetting to -1 everytime we change Cell or I disable/enable her, also when she has CurrentFollowerFaction set to 0 she says DoM Dialogue (tried to test it with getting her naked and FHU to the current Max on my settings) so I believe this Mod is incompatible with DoM unless there's a patch for it, sadly

Edited by NillyWilly0019
Posted
29 minutes ago, NillyWilly0019 said:

Tried to change it manually but the Faction keeps getting removed or resetting to -1 everytime we change Cell or I disable/enable her, also when she has CurrentFollowerFaction set to 0 she says DoM Dialogue (tried to test it with getting her naked and FHU to the current Max on my settings) so I believe this Mod is incompatible with DoM unless there's a patch for it, sadly

Does DoM add any other faction instead of assigning the CurrentFollowerFaction?

Posted
1 hour ago, BananasManiac said:

Does DoM add any other faction instead of assigning the CurrentFollowerFaction?

It does, it in fact tracks progress and stats with Factions which adds like 40-50 factions on its own, so each time I train her in any way it overwrites the CurrentFollowerFaction's value to either -1 to manually set her as a Companion or it downright deletes it, curiously enough Nether's Follower Framework works normally, what I don't understand is what is overwritting/deleting CurrentFollowerFaction from her Factions, I even tried to read Papyrus Logs to see if there's a hint for it but I wasn't able to find it

Posted (edited)
8 hours ago, NillyWilly0019 said:

It does, it in fact tracks progress and stats with Factions which adds like 40-50 factions on its own, so each time I train her in any way it overwrites the CurrentFollowerFaction's value to either -1 to manually set her as a Companion or it downright deletes it, curiously enough Nether's Follower Framework works normally, what I don't understand is what is overwritting/deleting CurrentFollowerFaction from her Factions, I even tried to read Papyrus Logs to see if there's a hint for it but I wasn't able to find it

There is probably a faction (i.e. PAHPlayerSlaveFaction) that gets assigned to PAHE/DoM followers that stays static. You could probably add this in sseedit on the quest that contains all the dialogue topics.

I don't want to add it to the main mod, because it would add a hard dependency to PAHE/DoM. If someone else has another idea I would be open to hear it.

Edited by BananasManiac
Posted
8 hours ago, BananasManiac said:

Any feedback on this voice model?
I'm looking for something that fit's the character without being an exact copy:

 

 

 

I can hear a bit of emotion at the end and the sound of inhaling as if to continue speaking the next line. Quite similar sounding otherwise. A bit on the warm side in timbre.

Posted
12 minutes ago, slizer40000 said:

 

I can hear a bit of emotion at the end and the sound of inhaling as if to continue speaking the next line. Quite similar sounding otherwise. A bit on the warm side in timbre.

 

Yeah it's a bit on the warmer side, but I think that could still fit the character rather well.

That specific line has some issues at the end, but that shouldn't be representative of all lines.

The next update will include new dialogue and a switch to a new voice model. If feedback is good I will use the one that I shared in my previous post

 

Posted (edited)
14 hours ago, BananasManiac said:

There is probably a faction (i.e. PAHPlayerSlaveFaction) that gets assigned to PAHE/DoM followers that stays static. You could probably add this in sseedit on the quest that contains all the dialogue topics.

I don't want to add it to the main mod, because it would add a hard dependency to PAHE/DoM. If someone else has another idea I would be open to hear it.

I found DOMPlayerSlaveFaction "DOM Player slave faction" [FACT:0C56C505] but since I'm no expert in modding I have to ask: is there a way to remove/replace the requirement for her to be a follower to use these Dialogues? EDIT: I could do it myself, no need for a new .esp from your part for this but I already tried to add it to the Quest as a requirement and it's still not working

Also, from what I can see in SSEEdit, on both .ESP you've made the only requirement for her to use these Dialogues is to have this ID: 0D005900 but in my Savefile her Base ID is 8C005900 so does this affect in anything or is this expected?

Edited by NillyWilly0019
Posted
6 minutes ago, NillyWilly0019 said:

I found DOMPlayerSlaveFaction "DOM Player slave faction" [FACT:0C56C505] but since I'm no expert in modding I have to ask: is there a way to remove/replace the requirement for her to be a follower to use these Dialogues? EDIT: I could do it myself, no need for a new .esp from your part for this but I already tried to add it to the Quest as a requirement and it's still not working

Also, from what I can see in SSEEdit, on both .ESP you've made the only requirement for her to use these Dialogues is to have this ID: 0D005900 but in my Savefile her Base ID is 8C005900 so does this affect in anything or is this expected?

Yes, you could simply remove the check that it's your current follower.

That is expected, only the last characters are relevant as far as I know. (5900)

Posted
15 minutes ago, BananasManiac said:

Yes, you could simply remove the check that it's your current follower.

That is expected, only the last characters are relevant as far as I know. (5900)

Great, where do I do that? I got a hunch that as soon as I remove that the dialogue will work as expected

 

Thanks for the clarification

Posted
2 hours ago, NillyWilly0019 said:

Great, where do I do that? I got a hunch that as soon as I remove that the dialogue will work as expected

 

Thanks for the clarification

I'm sorry, I must have been confused.

 

There is no check for any follower faction.

It's only checking for the specific follower.

 

The dialogue should trigger for you, even with PAHE/DoM.

It should happen every 5minutes or so. How long did you wait when you initially tried it out?

Posted
On 7/14/2023 at 8:37 PM, BananasManiac said:

I'm sorry, I must have been confused.

 

There is no check for any follower faction.

It's only checking for the specific follower.

 

The dialogue should trigger for you, even with PAHE/DoM.

It should happen every 5minutes or so. How long did you wait when you initially tried it out?

That's exactly why I'm so confused as to why it doesn't work for me, the only check you implemented on the Mod is that if she has that specific ID then she should be automatically added to that quest.

I've had it installed 2 days after you uploaded these mods initially and haven't removed it yet since I already had this NPC enslaved and I hoped it could expand her dialogue even more. I got this mod 10 hours in my playthrough and now it's 25 hours so I've had it installed for a good while

 

And I've tried to meet every trigger set in both ESPs without results, I even changed FHU to not Expel automatically so she can be always inflated, that way she meets both FHU and SL Aroused requirements given that being inflated is supposed to increase her arousal gain; yet she hasn't said any dialogue from these mods, aIso since I don't have any Sound Mods for DoM I would immediately notice if this mod worked

Posted (edited)
4 hours ago, NillyWilly0019 said:

That's exactly why I'm so confused as to why it doesn't work for me, the only check you implemented on the Mod is that if she has that specific ID then she should be automatically added to that quest.

I've had it installed 2 days after you uploaded these mods initially and haven't removed it yet since I already had this NPC enslaved and I hoped it could expand her dialogue even more. I got this mod 10 hours in my playthrough and now it's 25 hours so I've had it installed for a good while

 

And I've tried to meet every trigger set in both ESPs without results, I even changed FHU to not Expel automatically so she can be always inflated, that way she meets both FHU and SL Aroused requirements given that being inflated is supposed to increase her arousal gain; yet she hasn't said any dialogue from these mods, aIso since I don't have any Sound Mods for DoM I would immediately notice if this mod worked

Ok, can you try the following:

  1. Enable general subtitles
  2. Increase the chance of the diaglogue by typing the following in the console:
    1. set BM_2BIC_IdleChance to 100
      1. (default was 10)
    2. set BM_2BIC_IdleChanceHighPriority to 100
      1. (default was 50)
Edited by BananasManiac
Posted
10 minutes ago, MrGreenz said:

The time between dialogue is way way too long 

You can adjust it the following way for now:
Increase the chance of the diaglogue by typing the following in the console:

  1. set BM_2BIC_IdleChance to 100
    1. (default was 10)
  2. set BM_2BIC_IdleChanceHighPriority to 100
    1. (default was 50)

 

I will add more dialogue and tweak the occurance chance in a future update.

Posted
1 minute ago, BananasManiac said:

You can adjust it the following way for now:
Increase the chance of the diaglogue by typing the following in the console:

  1. set BM_2BIC_IdleChance to 100
    1. (default was 10)
  2. set BM_2BIC_IdleChanceHighPriority to 100
    1. (default was 50)

 

I will add more dialogue and tweak the occurance chance in a future update.

Yeah I tried that I really didnt notice a difference but thanks for the response 

Posted (edited)
3 minutes ago, MrGreenz said:

Yeah I tried that I really didnt notice a difference but thanks for the response 

The more requirements for the different topics you fulfill, the higher the chance that you get dialogue. By default you only have the chance to get the idle dialogue, then if you fulfill the other criterias they are added to the pool of possible dialogue.

 

As far as I know there is no way of having a consistent rate of idle dialogue independent of their trigger criteria

Edited by BananasManiac
Posted

I'm currently working on a new version that will make it easier to maintain and configure the rate at which dialogue triggers.

 

I'm wondering if you would prefer to tweak it via chaning the global variable through the console or if you would prefer a MCM.

I think MCM might be a bit overkill though.

 

I will change how the idle dialogue chance is calculate to the following.

Every 23 seconds (default delay between idle dialogue):

  • 10% chance to trigger low priority dialogue
    • that should be relatively consistent, because it contains dialogue with no trigger conditions
  • 20% chance to trigger high priority dialogue
    • all dialogue in this category depends on arousal or being covered in cum
  • 20% chance to trigger FHU dialogue
    • all dialogue depends on being filled with cum

 

It will be configurable through the following global variables:

  • Base chance: 40%
  • Low Priority chance: 25%
  • High Priority chance: 50%

 

Example calculation:

  • every 23 seconds there is a 10% (0.4 * 0.25 = 0.1) chance to trigger low priority dialogue

 

 

If anyone has any recommendations or comments about this approach, feel free to chime in.

Posted
3 hours ago, BananasManiac said:

I'm currently working on a new version that will make it easier to maintain and configure the rate at which dialogue triggers.

 

I'm wondering if you would prefer to tweak it via chaning the global variable through the console or if you would prefer a MCM.

I think MCM might be a bit overkill though.

 

I will change how the idle dialogue chance is calculate to the following.

Every 23 seconds (default delay between idle dialogue):

  • 10% chance to trigger low priority dialogue
    • that should be relatively consistent, because it contains dialogue with no trigger conditions
  • 20% chance to trigger high priority dialogue
    • all dialogue in this category depends on arousal or being covered in cum
  • 20% chance to trigger FHU dialogue
    • all dialogue depends on being filled with cum

 

It will be configurable through the following global variables:

  • Base chance: 40%
  • Low Priority chance: 25%
  • High Priority chance: 50%

 

Example calculation:

  • every 23 seconds there is a 10% (0.4 * 0.25 = 0.1) chance to trigger low priority dialogue

 

 

If anyone has any recommendations or comments about this approach, feel free to chime in.

Sounds good to me

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