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Posted (edited)

Great to use OAR with FSM and SPID, it's great to reduce duty on heavy loaded games but removing the dialogue options and MCM ?

 


Why ? This was more user friendly.
This mod needs a complete rework, from the installation to using it..
It's too bad pandora doesn't want to patch the fnis version and prefers this one...

 

 

 

This is a patch (with author's authorization) to add 3 idles from the FNIS SexyMoves, which are simply added like this :

Idle 1 : 3-4 coins
Idle 2 : 5-6 coins

Idle 3 : 7-8 coins

 

The patch makes coins playable and craftable, just use simple item adder or craft at a forge. Good for testing, or even using in-game.
If you don't want this, just delete the esp.



 

OAR Sexy Moves Patch.7z

Edited by Anorf
Added patch
Posted
On 5/4/2025 at 4:39 PM, Novosin said:

Thank you for this @wareware

 

I just have a humble request. It seems that some of the animations Fore added to the original mod is lacking event triggers for footstep sounds.
I'm using Heels Sound 1.5 and it works great, except when walking in 3rd person. Then there's no sound at all. 
I don't know gow to fix this and I'd be glad to do it if I just knew how.
But I just wanted to see if you might have a look at this?
I would have asked Fore on Nexus, but he's retired from modding. 

PS. If you can point me to an OK tutorial on how to edit animations and animation files for Skyrim I might learn to fix it myself eventually. 

Maybe you're looking for this ?
https://www.nexusmods.com/skyrimspecialedition/mods/54244?tab=description

 

Could be the annotation that is removed.

  • 2 weeks later...
Posted

Thanks for this mod. Works perfectly fine in my current load order. But is there a way to make the coin distribution to my followers not random and make it permanent? Every time I load the game, it randomizes the coin number. 

  • 2 weeks later...
Posted

Some female NPC (female warriors) have flag that make them use male animations.
Because of this OAR Sexy Move will not work for them as it is (v3).

 

To fix this, it's necessary to do the following:
In each fsmX folder copy 'female' folder and name the copy as 'male'.
If you are using Vortex, disable the mod first, make copying in the staging folders, then enable the mod.

 

There is a patching script Mors Feminine Females for SSEEdit that removes the flag from NPCs, but it will work only on new games.

 

Posted
On 5/20/2025 at 10:20 PM, Surprise_MF said:

Thanks for this mod. Works perfectly fine in my current load order. But is there a way to make the coin distribution to my followers not random and make it permanent? Every time I load the game, it randomizes the coin number. 

 

Edit Moves_SPID_DISTR.ini the following way:

 

1. Give special keyword to special NPCs, who will not use common distribution.

 

Keyword = SexyMoveCoinSpecial|NPC1
Keyword = SexyMoveCoinSpecial|NPC2

 

or 

 

Keyword = SexyMoveCoinSpecial|NPC1,NPC2,NPC3

 

2. Use common distribution to give coins to common NPCs (from 0 to 8).

 

Item = 0x800~Moves.esp|-SexyMoveCoinSpecial|NONE|NONE|F/-C|0-8|100

 

3. Use special distribution to give coins to special NPCs.

 

Item = 0x800~Moves.esp|NPC1|NONE|NONE|NONE|8|100
Item = 0x800~Moves.esp|NPC2|NONE|NONE|NONE|7|100

 

4. If you don't want to use common distribution, just ignore steps 1 and 2.
Replace NPCx by EditorID or Name of NPC.

 

  • 1 month later...
Posted
18 hours ago, formallarmadillo said:

hi i don't know what the input folder is supposed to be here, when looking inside the OAR mod folder i only find "meshes" and nothing in it has "input" as a folder

Hi
It could be that your mod manger didn't unpack ‘input’ folder because it is empty. Most likely other empty folders are missing too and anim.bat will not work as intended.
Unpack the archive file content to the staging folder of the mod manually.

  • 3 months later...
Posted
On 7/13/2024 at 9:36 PM, ZubZaZub said:

Thank you! This mod is absolutely necessary if you want to go away from FNIS and keep ‘Sexy Move’.

I tested it and here are my notes:

 

1. The bat file doesn’t work because the structure of ‘meshes’ folder is incomplete.
To fix this it’s necessary to either manually create ‘female’ sub-folder in each ‘fsmX’ folder then launch the bat
or insert the line
mkdir "%output%\fsm%%x\female"
in the bat file after the 4th line.
If the bat file worked correctly then the ‘input’ folder becomes empty.

 

2.

The type of walk is defined by number of “Move coins”.
But if number of coins is not in range of (0..8) then this mod may not work correctly.
So for changing type of walk, it’s necessary to completely remove coins from inventory first,
using ‘removeitem’ console command with high number, then add necessary number of coins.

 

3.

The current SPID configuration file gives to NPC items from leveled list.
The alternative is to distribute items by SPID directly.

New line in the configuration file must replace old line and only one line can be used.

 

Item = 0x800~Moves.esp|NONE|NONE|NONE|F/-C|8|100
Give to all females 8 coins. It’s useful for this mod testing. You will see if the mod is working for NPC right away.

 

Item = 0x800~Moves.esp|NONE|NONE|NONE|F/-C|0-4|100
Gives to all females from 0 to 4 coins

 

Item = 0x800~Moves.esp|NONE|NONE|NONE|F/-C|5-8|100
Gives to all females from 5 to 8 coins

 

Item = 0x800~Moves.esp|NONE|NONE|NONE|F/-C|0-8|100
Gives to all females from 0 to 8 coins

 

im new to this and just dont understand it

 

1. ive put fm0-fm8 files into input folder

 

2 ran anim.bat but it says "Missing Parameter String" and "Compiled Script not Safed",

 

3. wrote it manualy in the moves.esp  (Item = 0x800~Moves.esp|NONE|NONE|NONE|F/-C|8|100) 

 

4. wrote manualy in the  anim.bat (mkdir "%output%\fsm%%x\female")

 

worked only for npc but not for player

 

4. tried  "player.additem move coin fe0800 5"  per console ingame idk if this is the right command tho

 

says Object Item "move" not found and compiled script not saved again no idea what to do

 

hope anybody can help me

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