bigthick Posted June 18, 2023 Posted June 18, 2023 Hey guys I've tried modding Skyrim before and I somehow always manage to not make it work for some reason. Ā If you can tell me what im missing id greatly appreciate it! Currently I have these and they dont animate when I use the osex mod: Mfg Fix" OSA" OSex" PapyrusUtil SE - Modders Scripting Utility Functions" powerofthree's Tweaks" RaceMenu" Skyrim Priority SE AE - skse plugin" SkyUI" SOS" SSE Display Tweaks" SSE Engine Fixes (skse64 plugin)" SSE Fixes" Unofficial Skyrim Special Edition Patch" XP32 Maximum Skeleton Special Extended" Address Library for SKSE Plugins" Fores New Idles in Skyrim SE - FNIS SE" MCM Helper" Ā Ā Ā Just the animation isnt working idk why
ttts1 Posted June 19, 2023 Posted June 19, 2023 (edited) I know nothing about osex.Ā Ā But:Ā If you are new to this you really, really should follow a guide based on the mod manager you are using: Ā For example, I use Mod Organizer 2 and Just Don't has a great guide I've used in the past for MO2 to get started with base mods.Ā From there you can expand once you have a stable base game: Ā Ā Edited June 19, 2023 by ttts1
erynyes Posted June 19, 2023 Posted June 19, 2023 Been a while since i've use Osex, but just make sure you'reĀ using the correct version of everything, the up to date version of OSA is called Ostim ( wich include an pretty detailed install guide), but this new version is not compatible with the older OSA/Osex, so you may want to look at each mod related to OSA and double check if you install the old versions mods/add-ons, it's a little confusing, but with a little digging you should be able to find the proper set up and make it work 1
Just Don't Posted June 19, 2023 Posted June 19, 2023 For OStim you should really be using the NG one. There's an install guide here which is quite detailed and worth following. And what you see linked in that guide and in the main OStim NG description is basically what's available for that framework. 1
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